diff --git a/Source/Nakatomi/RandomWeaponParameters.h b/Source/Nakatomi/RandomWeaponParameters.h index 1e8d263..7bf9ad9 100644 --- a/Source/Nakatomi/RandomWeaponParameters.h +++ b/Source/Nakatomi/RandomWeaponParameters.h @@ -69,9 +69,15 @@ public: UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Is Automatic") bool IsAutomaticOverride = false; - UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Is Automatic") + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Meshes") TArray WeaponMesh; + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Fire Sounds") + TArray FireSound; + + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Field System Actor") + TArray> FieldSystemActor; + FWeaponProperties GenerateRandomWeaponProperties(); AWeapon GenerateWeapon();