Remove unused NextGameLevel variable

This commit is contained in:
baz 2024-03-12 20:32:01 +00:00
parent 95aa4285e3
commit 78ce84936c
1 changed files with 2 additions and 5 deletions

View File

@ -14,9 +14,9 @@ class NAKATOMI_API ALevelEndTriggerVolume : public ATriggerBox
{
GENERATED_BODY()
private:
public:
UPROPERTY(EditDefaultsOnly, Meta = (AllowPrivateAccess = "true"))
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
TSoftObjectPtr<UWorld> NextLevel;
protected:
@ -29,7 +29,4 @@ public:
void OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor,
UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep,
const FHitResult& SweepResult);
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
TSoftObjectPtr<UWorld> NextGameLevel;
};