From 78ce84936c7d10f253564c12beb4cbbbf3d01e4e Mon Sep 17 00:00:00 2001 From: baz Date: Tue, 12 Mar 2024 20:32:01 +0000 Subject: [PATCH] Remove unused NextGameLevel variable --- Source/Nakatomi/LevelEndTriggerVolume.h | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/Source/Nakatomi/LevelEndTriggerVolume.h b/Source/Nakatomi/LevelEndTriggerVolume.h index 164096a..bf817dc 100644 --- a/Source/Nakatomi/LevelEndTriggerVolume.h +++ b/Source/Nakatomi/LevelEndTriggerVolume.h @@ -14,9 +14,9 @@ class NAKATOMI_API ALevelEndTriggerVolume : public ATriggerBox { GENERATED_BODY() -private: +public: - UPROPERTY(EditDefaultsOnly, Meta = (AllowPrivateAccess = "true")) + UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) TSoftObjectPtr NextLevel; protected: @@ -29,7 +29,4 @@ public: void OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult); - - UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) - TSoftObjectPtr NextGameLevel; };