Remove unused NextGameLevel variable

This commit is contained in:
baz 2024-03-12 20:32:01 +00:00
parent 95aa4285e3
commit 78ce84936c
1 changed files with 2 additions and 5 deletions

View File

@ -14,9 +14,9 @@ class NAKATOMI_API ALevelEndTriggerVolume : public ATriggerBox
{ {
GENERATED_BODY() GENERATED_BODY()
private: public:
UPROPERTY(EditDefaultsOnly, Meta = (AllowPrivateAccess = "true")) UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
TSoftObjectPtr<UWorld> NextLevel; TSoftObjectPtr<UWorld> NextLevel;
protected: protected:
@ -29,7 +29,4 @@ public:
void OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, void OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor,
UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep,
const FHitResult& SweepResult); const FHitResult& SweepResult);
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
TSoftObjectPtr<UWorld> NextGameLevel;
}; };