Remove unused NextGameLevel variable
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@ -14,9 +14,9 @@ class NAKATOMI_API ALevelEndTriggerVolume : public ATriggerBox
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{
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{
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GENERATED_BODY()
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GENERATED_BODY()
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private:
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public:
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UPROPERTY(EditDefaultsOnly, Meta = (AllowPrivateAccess = "true"))
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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TSoftObjectPtr<UWorld> NextLevel;
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TSoftObjectPtr<UWorld> NextLevel;
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protected:
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protected:
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@ -29,7 +29,4 @@ public:
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void OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor,
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void OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor,
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UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep,
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UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep,
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const FHitResult& SweepResult);
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const FHitResult& SweepResult);
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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TSoftObjectPtr<UWorld> NextGameLevel;
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};
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};
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