Save Game on LevelKeyPickup Overlap
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				| @ -29,6 +29,7 @@ void ALevelKeyPickup::OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, A | ||||
| 		if (auto gameInstance = Cast<UNakatomiGameInstance>(UGameplayStatics::GetGameInstance(GetWorld()))) | ||||
| 		{ | ||||
| 			gameInstance->GetCurrentLevelManager()->IncrementCollectedLevelKeys(); | ||||
| 			gameInstance->SaveGame(); | ||||
| 		} | ||||
| 
 | ||||
| 		Super::OnOverlapBegin(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult); | ||||
|  | ||||
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