From 6e822f88b02652d1fc2e056123a3e4ba92ff9e26 Mon Sep 17 00:00:00 2001 From: baz Date: Mon, 27 May 2024 20:30:37 +0100 Subject: [PATCH] Save Game on LevelKeyPickup Overlap --- Source/Nakatomi/LevelKeyPickup.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Nakatomi/LevelKeyPickup.cpp b/Source/Nakatomi/LevelKeyPickup.cpp index af58d09..eaa7b69 100644 --- a/Source/Nakatomi/LevelKeyPickup.cpp +++ b/Source/Nakatomi/LevelKeyPickup.cpp @@ -29,6 +29,7 @@ void ALevelKeyPickup::OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, A if (auto gameInstance = Cast(UGameplayStatics::GetGameInstance(GetWorld()))) { gameInstance->GetCurrentLevelManager()->IncrementCollectedLevelKeys(); + gameInstance->SaveGame(); } Super::OnOverlapBegin(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult);