Save Game on LevelKeyPickup Overlap

This commit is contained in:
baz 2024-05-27 20:30:37 +01:00
parent 2e554be13a
commit 6e822f88b0
1 changed files with 1 additions and 0 deletions

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@ -29,6 +29,7 @@ void ALevelKeyPickup::OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, A
if (auto gameInstance = Cast<UNakatomiGameInstance>(UGameplayStatics::GetGameInstance(GetWorld()))) if (auto gameInstance = Cast<UNakatomiGameInstance>(UGameplayStatics::GetGameInstance(GetWorld())))
{ {
gameInstance->GetCurrentLevelManager()->IncrementCollectedLevelKeys(); gameInstance->GetCurrentLevelManager()->IncrementCollectedLevelKeys();
gameInstance->SaveGame();
} }
Super::OnOverlapBegin(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult); Super::OnOverlapBegin(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult);