Save Game on LevelKeyPickup Overlap
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				| @ -29,6 +29,7 @@ void ALevelKeyPickup::OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, A | |||||||
| 		if (auto gameInstance = Cast<UNakatomiGameInstance>(UGameplayStatics::GetGameInstance(GetWorld()))) | 		if (auto gameInstance = Cast<UNakatomiGameInstance>(UGameplayStatics::GetGameInstance(GetWorld()))) | ||||||
| 		{ | 		{ | ||||||
| 			gameInstance->GetCurrentLevelManager()->IncrementCollectedLevelKeys(); | 			gameInstance->GetCurrentLevelManager()->IncrementCollectedLevelKeys(); | ||||||
|  | 			gameInstance->SaveGame(); | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
| 		Super::OnOverlapBegin(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult); | 		Super::OnOverlapBegin(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult); | ||||||
|  | |||||||
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