Save Game on LevelKeyPickup Overlap
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@ -29,6 +29,7 @@ void ALevelKeyPickup::OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, A
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if (auto gameInstance = Cast<UNakatomiGameInstance>(UGameplayStatics::GetGameInstance(GetWorld())))
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if (auto gameInstance = Cast<UNakatomiGameInstance>(UGameplayStatics::GetGameInstance(GetWorld())))
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{
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{
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gameInstance->GetCurrentLevelManager()->IncrementCollectedLevelKeys();
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gameInstance->GetCurrentLevelManager()->IncrementCollectedLevelKeys();
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gameInstance->SaveGame();
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}
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}
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Super::OnOverlapBegin(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult);
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Super::OnOverlapBegin(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult);
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