Add AI Modules to build script

This commit is contained in:
Louis Hobbs 2023-02-16 18:27:10 +00:00
parent 8b89f8e851
commit 40db233d6c
1 changed files with 1 additions and 1 deletions

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@ -8,7 +8,7 @@ public class Nakatomi : ModuleRules
{ {
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "FieldSystemEngine", "GeometryCollectionEngine", "UMG" }); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "FieldSystemEngine", "GeometryCollectionEngine", "UMG", "AIModule", "GameplayTasks", "NavigationSystem" });
PrivateDependencyModuleNames.AddRange(new string[] { }); PrivateDependencyModuleNames.AddRange(new string[] { });