Reenable nanite

This commit is contained in:
baz 2024-04-23 23:29:17 +01:00
parent b7f7c52e58
commit 0b2bf7220d
1 changed files with 4 additions and 2 deletions

View File

@ -87,7 +87,7 @@ r.RayTracing.UseTextureLod=False
r.PathTracing=True
r.GenerateMeshDistanceFields=True
r.DistanceFields.DefaultVoxelDensity=0.200000
r.Nanite.ProjectEnabled=False
r.Nanite.ProjectEnabled=true
r.AllowStaticLighting=True
r.NormalMapsForStaticLighting=True
r.ForwardShading=False
@ -180,7 +180,9 @@ bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
VisualizeCalibrationCustomMaterialPath=None
VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscaler
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'