From 0b2bf7220d461a71a500bfe16c5d61713ea60264 Mon Sep 17 00:00:00 2001 From: baz Date: Tue, 23 Apr 2024 23:29:17 +0100 Subject: [PATCH] Reenable nanite --- Config/DefaultEngine.ini | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index fa87309..13dec3d 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -87,7 +87,7 @@ r.RayTracing.UseTextureLod=False r.PathTracing=True r.GenerateMeshDistanceFields=True r.DistanceFields.DefaultVoxelDensity=0.200000 -r.Nanite.ProjectEnabled=False +r.Nanite.ProjectEnabled=true r.AllowStaticLighting=True r.NormalMapsForStaticLighting=True r.ForwardShading=False @@ -180,7 +180,9 @@ bStreamSkeletalMeshLODs=(Default=False,PerPlatform=()) bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=()) VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor VisualizeCalibrationCustomMaterialPath=None -VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale +VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscaler +r.Nanite.AllowTessellation=1 +r.Nanite.Tessellation=1 [/Script/WorldPartitionEditor.WorldPartitionEditorSettings] CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'