Add ADS animations
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Content/AnimStarterPack/BS_CrouchWalk.uasset (Stored with Git LFS)
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Content/AnimStarterPack/BS_CrouchWalk.uasset (Stored with Git LFS)
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Content/AnimStarterPack/BS_Jog.uasset (Stored with Git LFS)
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Content/AnimStarterPack/BS_Jog.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset (Stored with Git LFS)
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Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset (Stored with Git LFS)
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Content/Levels/TestLevel.umap (Stored with Git LFS)
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Content/Player/PlayerCharacter.uasset (Stored with Git LFS)
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Content/Player/PlayerCharacter.uasset (Stored with Git LFS)
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@ -124,6 +124,7 @@ private:
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UPROPERTY(BlueprintReadOnly, Meta = (AllowPrivateAccess = "true"))
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UPROPERTY(BlueprintReadOnly, Meta = (AllowPrivateAccess = "true"))
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bool IsSprinting = false;
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bool IsSprinting = false;
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UPROPERTY(BlueprintReadOnly, Meta = (AllowPrivateAccess = "true"))
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bool IsADS = false;
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bool IsADS = false;
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float AimSensitivity;
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float AimSensitivity;
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