13 lines
225 B
Plaintext
13 lines
225 B
Plaintext
shader_type spatial;
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render_mode shadows_disabled, unshaded, cull_disabled;
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void fragment() {
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if (FRONT_FACING) {
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ALBEDO = vec3(1.0, 0.0, 0.0);
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ALPHA = 0.5;
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} else {
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ALBEDO = vec3(0.0, 1.0, 0.0);
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ALPHA = 0.1;
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}
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}
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