game/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
_global_script_classes=[{
"base": "HFlowContainer",
"class": &"ItemSelection",
"language": &"GDScript",
"path": "res://user_interface/button_selection.gd"
}, {
"base": "Node",
"class": &"MapEditorTerrainCanvas",
"language": &"GDScript",
"path": "res://map_editor/map_editor_terrain_canvas.gd"
}, {
"base": "Node3D",
"class": &"PlayerController",
"language": &"GDScript",
"path": "res://player_controller.gd"
}, {
"base": "Node",
"class": &"Settings",
"language": &"GDScript",
"path": "res://settings.gd"
}, {
"base": "GeometryInstance3D",
"class": &"TerrainInstance3D",
"language": &"GDScript",
"path": "res://terrain/terrain_instance_3d.gd"
}, {
"base": "Resource",
"class": &"TerrainPaint",
"language": &"GDScript",
"path": "res://terrain/paints/terrain_paint.gd"
}]
_global_script_class_icons={
"ItemSelection": "",
"MapEditorTerrainCanvas": "",
"PlayerController": "",
"Settings": "",
"TerrainInstance3D": "",
"TerrainPaint": ""
}
[application]
config/name="Protectorate"
run/main_scene="res://map_editor.scn"
config/use_custom_user_dir=true
config/features=PackedStringArray("4.0", "Forward Plus")
config/icon="res://icon.png"
[autoload]
GameSettings="*res://settings.gd"
[debug]
gdscript/warnings/assert_always_true=0
gdscript/warnings/assert_always_false=0
[display]
window/size/viewport_width=1280
window/size/viewport_height=800
window/stretch/mode="canvas_items"
window/stretch/aspect="keep_height"
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[editor_plugins]
enabled=PackedStringArray()
[input]
player_controller_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
]
}
player_controller_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null)
]
}
player_controller_forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
]
}
player_controller_backward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
]
}
player_controller_rotate_cw={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"unicode":0,"echo":false,"script":null)
]
}
player_controller_rotate_ccw={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"unicode":0,"echo":false,"script":null)
]
}
editor_paint={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
]
}
[rendering]
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
lights_and_shadows/directional_shadow/16_bits=false
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3