121 lines
4.1 KiB
GDScript
121 lines
4.1 KiB
GDScript
class_name MapEditorTerrainCanvas extends Node
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##
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## Blank sample value.
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##
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const BLANK := Color(0.0, 0.0, 0.0, 0.0)
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var _editable_image := Image.create(1, 1, false, Image.FORMAT_RGBAF)
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var _editable_texture := ImageTexture.create_from_image(_editable_image)
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##
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##
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##
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var size := Vector2i.ONE:
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set(value):
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size = Vector2(maxi(size.x, value.x), maxi(size.y, value.y))
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_editable_image.resize(size.x, size.y)
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_editable_texture.set_image(_editable_image)
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func _get_brush_area(point: Vector2i, mask_size: Vector2i, mask_scale: float) -> Rect2i:
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# Convert worldspace point to image-space coordinates for mask.
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var scaled_mask_size := Vector2i(mask_size * mask_scale)
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return Rect2i((point + Vector2i(size * 0.5)) -
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Vector2i(scaled_mask_size * 0.5), scaled_mask_size)
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func _get_editable_area() -> Rect2i:
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return Rect2i(Vector2i.ZERO, size).grow(-1)
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##
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## Clears the terrain map to the value of [code]clear_elevation[/code].
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##
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func clear(clear_elevation: float) -> void:
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_editable_image.fill(Color(0.0, 0.0, 0.0, clampf(clear_elevation, 0.0, 1.0)))
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_editable_texture.update(_editable_image)
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##
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##
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##
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func get_texture() -> void:
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return _editable_texture
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##
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## Oscillates the height of terrain toward a value of [member height_scale] (multiplied by
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## [code]level[/code]) around the area of [code]point[/code] determined by [code]mask[/code]
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## multiplied by [code]mask_scale[/code] at a rate of [code]intensity[/code].
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##
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func oscillate(level: float, point: Vector2i, mask: Image, mask_scale: float, intensity: float) -> void:
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var mask_size := mask.get_size()
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var brush_source := _get_brush_area(point, mask_size, mask_scale)
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if brush_source.has_area():
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var brush_target := _get_editable_area().intersection(brush_source)
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if brush_target.has_area():
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var mask_ratio := mask_size / brush_source.size
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var offset := brush_target.position - brush_source.position
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for y in brush_target.size.y:
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var mask_y := int((offset.y + y) * mask_ratio.y)
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for x in brush_target.size.x:
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var coord := brush_target.position + Vector2i(x, y)
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var pixel := _editable_image.get_pixelv(coord)
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_editable_image.set_pixelv(coord, Color(pixel.r, pixel.g, pixel.b,
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lerpf(pixel.a, level, intensity *\
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mask.get_pixel(int((offset.x + x) * mask_ratio.x), mask_y).a)).clamp())
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_editable_texture.update(_editable_image)
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##
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## Paints the texture of the terrain toward a value of [code]color[/code] multiplied by
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## [code]intensity[/code] around the area of [code]point[/code] determined by [code]mask[/code]
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## multiplied by [code]mask_scale[/code] at a rate of [code]intensity[/code].
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##
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func paint(color: Color, point: Vector2i, mask: Image, mask_scale: float, intensity: float) -> void:
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var mask_size := mask.get_size()
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var brush_source := _get_brush_area(point, mask_size, mask_scale)
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if brush_source.has_area():
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var brush_target := _get_editable_area().intersection(brush_source)
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if brush_target.has_area():
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var mask_ratio := mask_size / brush_source.size
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var offset := brush_target.position - brush_source.position
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for y in brush_target.size.y:
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var mask_y := int((offset.y + y) * mask_ratio.y)
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for x in brush_target.size.x:
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var coord := brush_target.position + Vector2i(x, y)
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var pixel := _editable_image.get_pixelv(coord)
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var mask_intensity_delta := intensity *\
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mask.get_pixel(int((offset.x + x) * mask_ratio.x), mask_y).a
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_editable_image.set_pixelv(coord, Color(
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lerpf(pixel.r, color.r, mask_intensity_delta),
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lerpf(pixel.g, color.g, mask_intensity_delta),
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lerpf(pixel.b, color.b, mask_intensity_delta), pixel.a).clamp())
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_editable_texture.update(_editable_image)
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##
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## Samples the color value in the editable terrain at the worldspace [code]point[/code], returning
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## its respective [Color] value.
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##
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## For sample coordinates outside of the terrain map worldspace, [code]BLANK[/code] is returned
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## instead.
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##
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func sample(point: Vector2i) -> Color:
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var image_point := point + Vector2i(size * 0.5)
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if Rect2i(Vector2i.ZERO, size).has_point(image_point):
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return _editable_image.get_pixelv(image_point)
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return BLANK
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