93 lines
2.6 KiB
GDScript
93 lines
2.6 KiB
GDScript
class_name PlayerController extends Node3D
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const _BACKWARD := "player_controller_backward"
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const _FORWARD := "player_controller_forward"
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const _LEFT := "player_controller_left"
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const _RIGHT := "player_controller_right"
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const _ROTATE_CCW := "player_controller_rotate_ccw"
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const _ROTATE_CW := "player_controller_rotate_cw"
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const _DRAG_SPEED_BASE_MODIFIER := 0.15
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const _MOVE_SPEED_BASE_MODIFIER := 50.0
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const _ROTATE_SPEED_BASE := 5.0
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const _TRANSFORM_DELTA := 10.0
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var _is_drag_panning := false
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@onready
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var _target_position := self.position
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@onready
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var _target_orientation := self.global_rotation.y
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@export
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var movement_smoothing := 0.5
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func _input(event: InputEvent) -> void:
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if event is InputEventMouseButton:
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match event.button_index:
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MOUSE_BUTTON_MIDDLE:
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self._is_drag_panning = event.is_pressed()
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED if self._is_drag_panning else Input.MOUSE_MODE_VISIBLE
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MOUSE_BUTTON_WHEEL_DOWN:
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pass
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MOUSE_BUTTON_WHEEL_UP:
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pass
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return
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if (event is InputEventMouseMotion) and self._is_drag_panning:
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var global_basis := self.global_transform.basis
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var camera_settings := GameSettings.camera_settings
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var dampened_speed :=\
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camera_settings.movement_speed_modifier * _DRAG_SPEED_BASE_MODIFIER
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self._target_position += dampened_speed.y * (-global_basis.z) *\
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event.relative.y * (-1.0 if camera_settings.is_y_inverted else 1.0)
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self._target_position += dampened_speed.x * (-global_basis.x) *\
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event.relative.x * (-1.0 if camera_settings.is_x_inverted else 1.0)
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return
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if event is InputEventScreenDrag:
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return
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func _process(delta: float) -> void:
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var global_basis := self.global_transform.basis
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var camera_settings := GameSettings.camera_settings
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var delta_speed := camera_settings.movement_speed_modifier * _MOVE_SPEED_BASE_MODIFIER * delta
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self._target_position += delta_speed.y * (-global_basis.z) *\
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(Input.get_action_strength(_FORWARD) - Input.get_action_strength(_BACKWARD)) *\
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(-1.0 if camera_settings.is_y_inverted else 1.0)
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self._target_position += delta_speed.x * (-global_basis.x) *\
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(Input.get_action_strength(_LEFT) - Input.get_action_strength(_RIGHT)) *\
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(-1.0 if camera_settings.is_y_inverted else 1.0)
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self._target_orientation += (Input.get_action_strength(_ROTATE_CCW) -\
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Input.get_action_strength(_ROTATE_CW)) * _ROTATE_SPEED_BASE *\
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camera_settings.rotation_speed_modifier * delta
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self.global_transform = self.global_transform.interpolate_with(
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Transform3D(Basis(Vector3.UP, self._target_orientation), self._target_position),
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delta * _TRANSFORM_DELTA * self.movement_smoothing)
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##
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##
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##
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func is_drag_panning() -> bool:
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return self._is_drag_panning
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