13 lines
		
	
	
		
			225 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			225 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| shader_type spatial;
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| render_mode shadows_disabled, unshaded, cull_disabled;
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| 
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| void fragment() {
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| 	if (FRONT_FACING) {
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| 		ALBEDO = vec3(1.0, 0.0, 0.0);
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| 		ALPHA = 0.5;
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| 	} else {
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| 		ALBEDO = vec3(0.0, 1.0, 0.0);
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| 		ALPHA = 0.1;
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| 	}
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| }
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