class_name MapEditorMenu extends VBoxContainer ## ## [code]edit_action[/code] has been activated for use when the player interacts with the map ## editor. ## signal edit_activated(edit_action: Callable) ## ## Emits [signal edit_activated]. ## func activate_editor(edit_action: Callable) -> void: edit_activated.emit(edit_action) ## ## Resets the state of the menu. ## func reset() -> void: pass