class_name DynamicTerrainInstance3D extends TerrainInstance3D ## ## Blank sample value. ## const BLANK := Color(0.0, 0.0, 0.0, 0.0) var _editable_image: Image var _editable_texture: ImageTexture func _get_brush_area(point: Vector2i, mask_size: Vector2i, mask_scale: float) -> Rect2i: # Convert worldspace point to image-space coordinates for mask. var scaled_mask_size := Vector2i(mask_size * mask_scale) return Rect2i((point + Vector2i(get_size() * 0.5)) - Vector2i(scaled_mask_size * 0.5), scaled_mask_size) func _init() -> void: super._init() _editable_image = Image.create(1, 1, false, Image.FORMAT_RGBAF) _editable_texture = ImageTexture.create_from_image(_editable_image) super.resize(Vector2i.ONE) ## ## Clears the terrain map to the value of [code]clear_elevation[/code]. ## func clear(clear_elevation: float) -> void: _editable_image.fill(Color(0.0, 0.0, 0.0, clampf(clear_elevation, 0.0, 1.0))) _editable_texture.update(_editable_image) ## ## ## func oscillate(point: Vector2i, level: float, mask: Image, mask_scale: float, intensity: float, delta: float) -> void: var mask_size := mask.get_size() var brush_source := _get_brush_area(point, mask_size, mask_scale) if brush_source.has_area(): var brush_target := Rect2i(Vector2i.ZERO, get_size()).intersection(brush_source) if brush_target.has_area(): var mask_ratio := mask_size / brush_source.size var offset := brush_target.position - brush_source.position for y in brush_target.size.y: var mask_y := int((offset.y + y) * mask_ratio.y) for x in brush_target.size.x: var coord := brush_target.position + Vector2i(x, y) var pixel := _editable_image.get_pixelv(coord) _editable_image.set_pixelv(coord, Color(pixel.r, pixel.g, pixel.b, lerpf(pixel.a, level, intensity * delta *\ mask.get_pixel(int((offset.x + x) * mask_ratio.x), mask_y).a)).clamp()) _editable_texture.update(_editable_image) ## ## ## func paint(point: Vector2i, color: Color, mask: Image, mask_scale: float, intensity: float, delta: float) -> void: var mask_size := mask.get_size() var brush_source := _get_brush_area(point, mask_size, mask_scale) if brush_source.has_area(): var brush_target := Rect2i(Vector2i.ZERO, get_size()).intersection(brush_source) if brush_target.has_area(): var mask_ratio := mask_size / brush_source.size var offset := brush_target.position - brush_source.position for y in brush_target.size.y: var mask_y := int((offset.y + y) * mask_ratio.y) for x in brush_target.size.x: var coord := brush_target.position + Vector2i(x, y) var pixel := _editable_image.get_pixelv(coord) var mask_intensity_delta := intensity * delta *\ mask.get_pixel(int((offset.x + x) * mask_ratio.x), mask_y).a _editable_image.set_pixelv(coord, Color( lerpf(pixel.r, color.r, mask_intensity_delta), lerpf(pixel.g, color.g, mask_intensity_delta), lerpf(pixel.b, color.b, mask_intensity_delta), pixel.a).clamp()) _editable_texture.update(_editable_image) ## ## ## func resize(size: Vector2i) -> void: super.resize(size) var actual_size := get_size() _editable_image.resize(actual_size.x, actual_size.y) _editable_texture = ImageTexture.create_from_image(_editable_image) update_terrain(_editable_texture) ## ## Samples the color value in the editable terrain at the worldspace [code]point[/code], returning ## its respective [Color] value. ## ## For sample coordinates outside of the terrain map worldspace, [code]BLANK[/code] is returned ## instead. ## func sample(point: Vector2i) -> Color: var size := get_size() var image_point := point + Vector2i(size * 0.5) if Rect2i(Vector2i.ZERO, size).has_point(image_point): return _editable_image.get_pixelv(image_point) return BLANK