class_name EditableTerrain extends Node var _image := Image.create(1, 1, false, Image.FORMAT_RGBAF) ## ## ## @export var channels := Vector3.ZERO ## ## ## @export var size := Vector2i.ZERO: get: return size set(value): _image.resize(value.x, value.y) _image.fill(Color(0.0, 0.0, 0.0, 0.5)) size = value ## ## ## func get_image() -> void: return _image ## ## ## func paint(point: Vector2i, elevation_level: float, brush_mask: Image, brush_scale: float, brush_intensity: float) -> void: # Convert worldspace point to image-space coordinates for brush and calculate drawable area. var brush_mask_size := brush_mask.get_size() var brush_size := brush_mask_size * brush_scale var image_size := _image.get_size() var draw_area := Rect2i(Vector2i.ZERO, image_size).intersection( Rect2i((point - Vector2i(brush_size * 0.5)) + Vector2i(image_size * 0.5), brush_size)) if draw_area.has_area(): var scaled_brush_mask_size := brush_mask_size / draw_area.size elevation_level = clampf(elevation_level, -1.0, 1.0) for y in draw_area.size.y: var brush_mask_y := int(y * scaled_brush_mask_size.y) for x in draw_area.size.x: var terrain_map_coord := draw_area.position + Vector2i(x, y) var pixel := _image.get_pixelv(terrain_map_coord) var mask := brush_mask.get_pixel( int(x * scaled_brush_mask_size.x), brush_mask_y).a var mask_intensity := brush_intensity * mask _image.set_pixelv(terrain_map_coord, Color( lerpf(pixel.r, channels.x, mask_intensity), lerpf(pixel.g, channels.y, mask_intensity), lerpf(pixel.b, channels.z, mask_intensity), lerpf(pixel.a, pixel.a + (elevation_level * mask), brush_intensity))) ## ## ## func smooth(point: Vector2i, smoothing_level: float, brush_mask: Image, brush_scale: float, brush_intensity: float) -> void: # Convert worldspace point to image-space coordinates for brush and calculate drawable area. var brush_mask_size := brush_mask.get_size() var brush_size := brush_mask_size * brush_scale var terrain_map_size := _image.get_size() var draw_area := Rect2i(Vector2i.ZERO, terrain_map_size).intersection( Rect2i((point - Vector2i(brush_size * 0.5)) +\ Vector2i(terrain_map_size * 0.5), brush_size)) if draw_area.has_area(): var scaled_brush_mask_size := brush_mask_size / draw_area.size for y in draw_area.size.y: var brush_mask_y := int(y * scaled_brush_mask_size.y) for x in draw_area.size.x: var terrain_map_coord := draw_area.position + Vector2i(x, y) var pixel := _image.get_pixelv(terrain_map_coord) var mask_intensity := brush_intensity * brush_mask.get_pixel( int(x * scaled_brush_mask_size.x), brush_mask_y).a _image.set_pixelv(terrain_map_coord, Color( lerpf(pixel.r, channels.x, mask_intensity), lerpf(pixel.g, channels.y, mask_intensity), lerpf(pixel.b, channels.z, mask_intensity), lerpf(pixel.a, smoothing_level, mask_intensity)))