; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 _global_script_classes=[{ "base": "TerrainInstance3D", "class": &"DynamicTerrainInstance3D", "language": &"GDScript", "path": "res://terrain/dynamic_terrain_instance_3d.gd" }, { "base": "HFlowContainer", "class": &"ItemSelection", "language": &"GDScript", "path": "res://user_interface/button_selection.gd" }, { "base": "Node3D", "class": &"PlayerController", "language": &"GDScript", "path": "res://player_controller.gd" }, { "base": "Node", "class": &"Settings", "language": &"GDScript", "path": "res://settings.gd" }, { "base": "GeometryInstance3D", "class": &"TerrainInstance3D", "language": &"GDScript", "path": "res://terrain/terrain_instance_3d.gd" }, { "base": "Resource", "class": &"TerrainPaint", "language": &"GDScript", "path": "res://terrain/paints/terrain_paint.gd" }] _global_script_class_icons={ "DynamicTerrainInstance3D": "", "ItemSelection": "", "PlayerController": "", "Settings": "", "TerrainInstance3D": "", "TerrainPaint": "" } [application] config/name="Protectorate" run/main_scene="res://editor.scn" config/use_custom_user_dir=true config/features=PackedStringArray("4.0", "Forward Plus") config/icon="res://icon.png" [autoload] GameSettings="*res://settings.gd" [debug] gdscript/warnings/assert_always_true=0 gdscript/warnings/assert_always_false=0 [display] window/size/viewport_width=1280 window/size/viewport_height=800 window/stretch/mode="canvas_items" window/stretch/aspect="keep_height" [editor] version_control/plugin_name="GitPlugin" version_control/autoload_on_startup=true [editor_plugins] enabled=PackedStringArray() [input] player_controller_left={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null) ] } player_controller_right={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null) ] } player_controller_forward={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null) ] } player_controller_backward={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null) ] } player_controller_rotate_cw={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"unicode":0,"echo":false,"script":null) ] } player_controller_rotate_ccw={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"unicode":0,"echo":false,"script":null) ] } editor_paint={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null) ] } [rendering] lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3 lights_and_shadows/directional_shadow/16_bits=false lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3