class_name InteriorTile extends Resource ## ## Identifier for the kind of interior tile. ## enum Kind { FLOOR, WALL, } ## ## Flag for determining if the tile is affected by orientations specified in an [InteriorMap]. ## @export var fixed_orientation := false ## ## See [enum Kind]. ## ## Interior tiles of different kinds will not conflict when placing them. ## @export var kind := Kind.FLOOR ## ## Used to visualize the interior tile. ## @export var mesh: Mesh = null