Editor Terrain Brush #2
							
								
								
									
										
											BIN
										
									
								
								terrain/cobbled_limestone_albedo.png
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								terrain/cobbled_limestone_albedo.png
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										34
									
								
								terrain/cobbled_limestone_albedo.png.import
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								terrain/cobbled_limestone_albedo.png.import
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,34 @@ | ||||
| [remap] | ||||
| 
 | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://cs06oiwrord6t" | ||||
| path="res://.godot/imported/cobbled_limestone_albedo.png-cbafb40d3c6fc43ce00d68cb02456536.ctex" | ||||
| metadata={ | ||||
| "vram_texture": false | ||||
| } | ||||
| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://terrain/cobbled_limestone_albedo.png" | ||||
| dest_files=["res://.godot/imported/cobbled_limestone_albedo.png-cbafb40d3c6fc43ce00d68cb02456536.ctex"] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
| compress/mode=0 | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/bptc_ldr=0 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=false | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=0 | ||||
| roughness/src_normal="" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=1 | ||||
							
								
								
									
										
											BIN
										
									
								
								terrain/cobbled_limestone_displacement.png
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								terrain/cobbled_limestone_displacement.png
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										34
									
								
								terrain/cobbled_limestone_displacement.png.import
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								terrain/cobbled_limestone_displacement.png.import
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,34 @@ | ||||
| [remap] | ||||
| 
 | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://mkxbjfwdwkaq" | ||||
| path="res://.godot/imported/cobbled_limestone_displacement.png-8e8b27438ff815a9d58d4a490e04203c.ctex" | ||||
| metadata={ | ||||
| "vram_texture": false | ||||
| } | ||||
| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://terrain/cobbled_limestone_displacement.png" | ||||
| dest_files=["res://.godot/imported/cobbled_limestone_displacement.png-8e8b27438ff815a9d58d4a490e04203c.ctex"] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
| compress/mode=0 | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/bptc_ldr=0 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=false | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=0 | ||||
| roughness/src_normal="" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=1 | ||||
							
								
								
									
										
											BIN
										
									
								
								terrain/cobbled_limestone_normal.png
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								terrain/cobbled_limestone_normal.png
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										34
									
								
								terrain/cobbled_limestone_normal.png.import
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								terrain/cobbled_limestone_normal.png.import
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,34 @@ | ||||
| [remap] | ||||
| 
 | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://ukk0161x3eg2" | ||||
| path="res://.godot/imported/cobbled_limestone_normal.png-4d7b2eb9c070e06256eb42d408ff4a14.ctex" | ||||
| metadata={ | ||||
| "vram_texture": false | ||||
| } | ||||
| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://terrain/cobbled_limestone_normal.png" | ||||
| dest_files=["res://.godot/imported/cobbled_limestone_normal.png-4d7b2eb9c070e06256eb42d408ff4a14.ctex"] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
| compress/mode=0 | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/bptc_ldr=0 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=false | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=0 | ||||
| roughness/src_normal="" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=1 | ||||
							
								
								
									
										
											BIN
										
									
								
								terrain/cobbled_limestone_roughness.png
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								terrain/cobbled_limestone_roughness.png
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										34
									
								
								terrain/cobbled_limestone_roughness.png.import
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								terrain/cobbled_limestone_roughness.png.import
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,34 @@ | ||||
| [remap] | ||||
| 
 | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://bcybapft8tl2x" | ||||
| path="res://.godot/imported/cobbled_limestone_roughness.png-f78cac7004d15ddc2a00fd10f74b8c10.ctex" | ||||
| metadata={ | ||||
| "vram_texture": false | ||||
| } | ||||
| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://terrain/cobbled_limestone_roughness.png" | ||||
| dest_files=["res://.godot/imported/cobbled_limestone_roughness.png-f78cac7004d15ddc2a00fd10f74b8c10.ctex"] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
| compress/mode=0 | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/bptc_ldr=0 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=false | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=0 | ||||
| roughness/src_normal="" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=1 | ||||
							
								
								
									
										169
									
								
								terrain/terrain_instance_3d.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										169
									
								
								terrain/terrain_instance_3d.gd
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,169 @@ | ||||
| @tool | ||||
| class_name TerrainInstance3D extends GeometryInstance3D | ||||
| 
 | ||||
| const _DETAIL := 2 | ||||
| 
 | ||||
| var _mesh := PlaneMesh.new() | ||||
| 
 | ||||
| var _material := ShaderMaterial.new() | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var size: Vector2i = Vector2i.ZERO: | ||||
| 	get: | ||||
| 		return size | ||||
| 
 | ||||
| 	set(value): | ||||
| 		var width := maxi(value.x, 0) | ||||
| 		var height := maxi(value.y, 0) | ||||
| 
 | ||||
| 		if (width != size.x) or (height != size.y): | ||||
| 			if (width == 0) and (height == 0): | ||||
| 				RenderingServer.instance_set_base(self.get_instance(), RID()) | ||||
| 
 | ||||
| 			else: | ||||
| 				self._mesh.subdivide_width = width * _DETAIL | ||||
| 				self._mesh.subdivide_depth = height * _DETAIL | ||||
| 				self._mesh.size = value | ||||
| 
 | ||||
| 				self._material.set_shader_parameter("SIZE", Vector2(value)) | ||||
| 				RenderingServer.instance_set_base(self.get_instance(), self._mesh) | ||||
| 
 | ||||
| 		size = value | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var albedo_map: Texture2D = null: | ||||
| 	get: | ||||
| 		return albedo_map | ||||
| 
 | ||||
| 	set(value): | ||||
| 		self._material.set_shader_parameter("ALBEDO_MAP_0", value) | ||||
| 
 | ||||
| 		albedo_map = value | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var albedo_map_b: Texture2D = null: | ||||
| 	get: | ||||
| 		return albedo_map_b | ||||
| 
 | ||||
| 	set(value): | ||||
| 		self._material.set_shader_parameter("ALBEDO_MAP_B", value) | ||||
| 
 | ||||
| 		albedo_map_b = value | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var albedo_map_g: Texture2D = null: | ||||
| 	get: | ||||
| 		return albedo_map_g | ||||
| 
 | ||||
| 	set(value): | ||||
| 		self._material.set_shader_parameter("ALBEDO_MAP_G", value) | ||||
| 
 | ||||
| 		albedo_map_g = value | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var albedo_map_r: Texture2D = null: | ||||
| 	get: | ||||
| 		return albedo_map_r | ||||
| 
 | ||||
| 	set(value): | ||||
| 		self._material.set_shader_parameter("ALBEDO_MAP_R", value) | ||||
| 
 | ||||
| 		albedo_map_r = value | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var normal_map: Texture2D = null: | ||||
| 	get: | ||||
| 		return normal_map | ||||
| 
 | ||||
| 	set(value): | ||||
| 		self._material.set_shader_parameter("NORMAL_MAP_0", value) | ||||
| 
 | ||||
| 		normal_map = value | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var normal_map_b: Texture2D = null: | ||||
| 	get: | ||||
| 		return normal_map_b | ||||
| 
 | ||||
| 	set(value): | ||||
| 		self._material.set_shader_parameter("NORMAL_MAP_B", value) | ||||
| 
 | ||||
| 		normal_map_b = value | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var normal_map_g: Texture2D = null: | ||||
| 	get: | ||||
| 		return normal_map_g | ||||
| 
 | ||||
| 	set(value): | ||||
| 		self._material.set_shader_parameter("NORMAL_MAP_G", value) | ||||
| 
 | ||||
| 		normal_map_g = value | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var normal_map_r: Texture2D = null: | ||||
| 	get: | ||||
| 		return normal_map_r | ||||
| 
 | ||||
| 	set(value): | ||||
| 		self._material.set_shader_parameter("NORMAL_MAP_R", value) | ||||
| 
 | ||||
| 		normal_map_r = value | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var terrain_map: Texture2D = null: | ||||
| 	get: | ||||
| 		return terrain_map | ||||
| 
 | ||||
| 	set(value): | ||||
| 		self._material.set_shader_parameter("TERRAIN_MAP", value) | ||||
| 
 | ||||
| 		terrain_map = value | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var max_height := 100.0: | ||||
| 	get: | ||||
| 		return max_height | ||||
| 
 | ||||
| 	set(value): | ||||
| 		self._material.set_shader_parameter("MAX_HEIGHT", value) | ||||
| 
 | ||||
| 		max_height = max(value, 0.0) | ||||
| 
 | ||||
| func _init() -> void: | ||||
| 	self._material.shader = preload("res://terrain_shader.gdshader") | ||||
| 
 | ||||
| 	self._mesh.surface_set_material(0, self._material) | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user