Editor Terrain Brush #2
| @ -72,6 +72,7 @@ var movement_smoothing := 0.5 | ||||
| ## | ||||
| ## Whether or not player movement input processed by the controller should be ignored. | ||||
| ## | ||||
| @export | ||||
| var frozen := false | ||||
| 
 | ||||
| func _input(event: InputEvent) -> void: | ||||
|  | ||||
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