Editor Terrain Brush #2
							
								
								
									
										
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							| @ -36,13 +36,11 @@ var size := Vector2i.ZERO: | ||||
| 
 | ||||
| 		size = value | ||||
| 
 | ||||
| func _get_draw_area(point: Vector2i, mask: Image, scale: float) -> Rect2i: | ||||
| 	# Convert worldspace point to image-space coordinates for brush and calculate drawable area. | ||||
| 	var mask_size := mask.get_size() | ||||
| 	var scaled_mask_size := mask_size * scale | ||||
| func _get_brush_area(point: Vector2i, mask_size: Vector2i, scale: float) -> Rect2i: | ||||
| 	# Convert worldspace point to image-space coordinates for mask. | ||||
| 	var scaled_mask_size := Vector2i(mask_size * scale) | ||||
| 
 | ||||
| 	return Rect2i(Vector2i.ZERO, size).intersection( | ||||
| 		Rect2i((point - Vector2i(scaled_mask_size * 0.5)) + Vector2i(size * 0.5), scaled_mask_size)) | ||||
| 	return Rect2i((point + Vector2i(size * 0.5)) - Vector2i(scaled_mask_size * 0.5), scaled_mask_size) | ||||
| 
 | ||||
| func _init() -> void: | ||||
| 	clear(BLANK) | ||||
| @ -59,22 +57,29 @@ func clear(clear_color: Color) -> void: | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| func lower(point: Vector2i, mask: Image, scale: float, intensity: float, delta: float) -> void: | ||||
| 	var draw_area := _get_draw_area(point, mask, scale) | ||||
| func oscillate(point: Vector2i, level: float, | ||||
| 	mask: Image, scale: float, intensity: float, delta: float) -> void: | ||||
| 
 | ||||
| 	if draw_area.has_area(): | ||||
| 		var mask_ratio := mask.get_size() / draw_area.size | ||||
| 	var mask_size := mask.get_size() | ||||
| 	var brush_source := _get_brush_area(point, mask_size, scale) | ||||
| 
 | ||||
| 		for y in draw_area.size.y: | ||||
| 			var brush_mask_y := int(y * mask_ratio.y) | ||||
| 	if brush_source.has_area(): | ||||
| 		var brush_target := Rect2i(Vector2i.ZERO, size).intersection(brush_source) | ||||
| 
 | ||||
| 			for x in draw_area.size.x: | ||||
| 				var terrain_map_coord := draw_area.position + Vector2i(x, y) | ||||
| 				var pixel := _image.get_pixelv(terrain_map_coord) | ||||
| 		if brush_target.has_area(): | ||||
| 			var mask_ratio := mask_size / brush_source.size | ||||
| 			var offset := brush_target.position - brush_source.position | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color(pixel.r, pixel.g, pixel.b, | ||||
| 					lerpf(pixel.a, pixel.a - (intensity * | ||||
| 						mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a), delta)).clamp()) | ||||
| 			for y in brush_target.size.y: | ||||
| 				var mask_y := int((offset.y + y) * mask_ratio.y) | ||||
| 
 | ||||
| 				for x in brush_target.size.x: | ||||
| 					var coord := brush_target.position + Vector2i(x, y) | ||||
| 					var pixel := _image.get_pixelv(coord) | ||||
| 
 | ||||
| 					_image.set_pixelv(coord, Color(pixel.r, pixel.g, pixel.b, | ||||
| 						lerpf(pixel.a, level, intensity * delta *\ | ||||
| 							mask.get_pixel(int((offset.x + x) * mask_ratio.x), mask_y).a)).clamp()) | ||||
| 
 | ||||
| 		if instance != null: | ||||
| 			instance.terrain_map.update(_image) | ||||
| @ -82,134 +87,33 @@ func lower(point: Vector2i, mask: Image, scale: float, intensity: float, delta: | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| func paint_blue(point: Vector2i, mask: Image, scale: float, intensity: float, delta: float) -> void: | ||||
| 	var draw_area := _get_draw_area(point, mask, scale) | ||||
| func paint(point: Vector2i, color: Color, | ||||
| 	mask: Image, scale: float, intensity: float, delta: float) -> void: | ||||
| 
 | ||||
| 	if draw_area.has_area(): | ||||
| 		var mask_ratio := mask.get_size() / draw_area.size | ||||
| 	var mask_size := mask.get_size() | ||||
| 	var brush_source := _get_brush_area(point, mask_size, scale) | ||||
| 
 | ||||
| 		for y in draw_area.size.y: | ||||
| 			var brush_mask_y := int(y * mask_ratio.y) | ||||
| 	if brush_source.has_area(): | ||||
| 		var brush_target := Rect2i(Vector2i.ZERO, size).intersection(brush_source) | ||||
| 
 | ||||
| 			for x in draw_area.size.x: | ||||
| 				var terrain_map_coord := draw_area.position + Vector2i(x, y) | ||||
| 				var pixel := _image.get_pixelv(terrain_map_coord) | ||||
| 		if brush_target.has_area(): | ||||
| 			var mask_ratio := mask_size / brush_source.size | ||||
| 			var offset := brush_target.position - brush_source.position | ||||
| 
 | ||||
| 				var mask_intensity_delta := intensity *\ | ||||
| 					delta * mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a | ||||
| 			for y in brush_target.size.y: | ||||
| 				var mask_y := int((offset.y + y) * mask_ratio.y) | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color( | ||||
| 					lerpf(pixel.r, 0.0, mask_intensity_delta), | ||||
| 						lerpf(pixel.g, 0.0, mask_intensity_delta), | ||||
| 							lerpf(pixel.b, 1.0, mask_intensity_delta), | ||||
| 								pixel.a).clamp()) | ||||
| 				for x in brush_target.size.x: | ||||
| 					var coord := brush_target.position + Vector2i(x, y) | ||||
| 					var pixel := _image.get_pixelv(coord) | ||||
| 
 | ||||
| 		if instance != null: | ||||
| 			instance.terrain_map.update(_image) | ||||
| 					var mask_intensity_delta := intensity * delta *\ | ||||
| 						mask.get_pixel(int((offset.x + x) * mask_ratio.x), mask_y).a | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| func paint_erase(point: Vector2i, mask: Image, scale: float, intensity: float, delta: float) -> void: | ||||
| 	var draw_area := _get_draw_area(point, mask, scale) | ||||
| 
 | ||||
| 	if draw_area.has_area(): | ||||
| 		var mask_ratio := mask.get_size() / draw_area.size | ||||
| 
 | ||||
| 		for y in draw_area.size.y: | ||||
| 			var brush_mask_y := int(y * mask_ratio.y) | ||||
| 
 | ||||
| 			for x in draw_area.size.x: | ||||
| 				var terrain_map_coord := draw_area.position + Vector2i(x, y) | ||||
| 				var pixel := _image.get_pixelv(terrain_map_coord) | ||||
| 
 | ||||
| 				var mask_intensity_delta := intensity *\ | ||||
| 					delta * mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color( | ||||
| 					lerpf(pixel.r, 0.0, mask_intensity_delta), | ||||
| 						lerpf(pixel.g, 0.0, mask_intensity_delta), | ||||
| 							lerpf(pixel.b, 0.0, mask_intensity_delta), | ||||
| 								pixel.a).clamp()) | ||||
| 
 | ||||
| 		if instance != null: | ||||
| 			instance.terrain_map.update(_image) | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| func paint_green(point: Vector2i, mask: Image, scale: float, intensity: float, delta: float) -> void: | ||||
| 	var draw_area := _get_draw_area(point, mask, scale) | ||||
| 
 | ||||
| 	if draw_area.has_area(): | ||||
| 		var mask_ratio := mask.get_size() / draw_area.size | ||||
| 
 | ||||
| 		for y in draw_area.size.y: | ||||
| 			var brush_mask_y := int(y * mask_ratio.y) | ||||
| 
 | ||||
| 			for x in draw_area.size.x: | ||||
| 				var terrain_map_coord := draw_area.position + Vector2i(x, y) | ||||
| 				var pixel := _image.get_pixelv(terrain_map_coord) | ||||
| 
 | ||||
| 				var mask_intensity_delta := intensity *\ | ||||
| 					delta * mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color( | ||||
| 					lerpf(pixel.r, 0.0, mask_intensity_delta), | ||||
| 						lerpf(pixel.g, 1.0, mask_intensity_delta), | ||||
| 							lerpf(pixel.b, 0.0, mask_intensity_delta), | ||||
| 								pixel.a).clamp()) | ||||
| 
 | ||||
| 		if instance != null: | ||||
| 			instance.terrain_map.update(_image) | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| func paint_red(point: Vector2i, mask: Image, scale: float, intensity: float, delta: float) -> void: | ||||
| 	var draw_area := _get_draw_area(point, mask, scale) | ||||
| 
 | ||||
| 	if draw_area.has_area(): | ||||
| 		var mask_ratio := mask.get_size() / draw_area.size | ||||
| 
 | ||||
| 		for y in draw_area.size.y: | ||||
| 			var brush_mask_y := int(y * mask_ratio.y) | ||||
| 
 | ||||
| 			for x in draw_area.size.x: | ||||
| 				var terrain_map_coord := draw_area.position + Vector2i(x, y) | ||||
| 				var pixel := _image.get_pixelv(terrain_map_coord) | ||||
| 
 | ||||
| 				var mask_intensity_delta := intensity *\ | ||||
| 					delta * mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color( | ||||
| 					lerpf(pixel.r, 1.0, mask_intensity_delta), | ||||
| 						lerpf(pixel.g, 0.0, mask_intensity_delta), | ||||
| 							lerpf(pixel.b, 0.0, mask_intensity_delta), | ||||
| 								pixel.a).clamp()) | ||||
| 
 | ||||
| 		if instance != null: | ||||
| 			instance.terrain_map.update(_image) | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| func raise(point: Vector2i, mask: Image, scale: float, intensity: float, delta: float) -> void: | ||||
| 	var draw_area := _get_draw_area(point, mask, scale) | ||||
| 
 | ||||
| 	if draw_area.has_area(): | ||||
| 		var mask_ratio := mask.get_size() / draw_area.size | ||||
| 
 | ||||
| 		for y in draw_area.size.y: | ||||
| 			var brush_mask_y := int(y * mask_ratio.y) | ||||
| 
 | ||||
| 			for x in draw_area.size.x: | ||||
| 				var terrain_map_coord := draw_area.position + Vector2i(x, y) | ||||
| 				var pixel := _image.get_pixelv(terrain_map_coord) | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color(pixel.r, pixel.g, pixel.b, | ||||
| 					lerpf(pixel.a, pixel.a + (intensity * | ||||
| 						mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a), delta)).clamp()) | ||||
| 					_image.set_pixelv(coord, Color( | ||||
| 						lerpf(pixel.r, color.r, mask_intensity_delta), | ||||
| 							lerpf(pixel.g, color.g, mask_intensity_delta), | ||||
| 								lerpf(pixel.b, color.b, mask_intensity_delta), pixel.a).clamp()) | ||||
| 
 | ||||
| 		if instance != null: | ||||
| 			instance.terrain_map.update(_image) | ||||
| @ -228,26 +132,3 @@ func sample(point: Vector2i) -> Color: | ||||
| 		return _image.get_pixelv(image_point) | ||||
| 
 | ||||
| 	return BLANK | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| func smooth(point: Vector2i, mask: Image, scale: float, level: float, delta: float) -> void: | ||||
| 	var draw_area := _get_draw_area(point, mask, scale) | ||||
| 
 | ||||
| 	if draw_area.has_area(): | ||||
| 		var mask_ratio := mask.get_size() / draw_area.size | ||||
| 
 | ||||
| 		for y in draw_area.size.y: | ||||
| 			var brush_mask_y := int(y * mask_ratio.y) | ||||
| 
 | ||||
| 			for x in draw_area.size.x: | ||||
| 				var terrain_map_coord := draw_area.position + Vector2i(x, y) | ||||
| 				var pixel := _image.get_pixelv(terrain_map_coord) | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color(pixel.r, pixel.g, pixel.b, | ||||
| 					lerpf(pixel.a, level, delta * mask.get_pixel( | ||||
| 						int(x * mask_ratio.x), brush_mask_y).a)).clamp()) | ||||
| 
 | ||||
| 		if instance != null: | ||||
| 			instance.terrain_map.update(_image) | ||||
|  | ||||
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