Editor Terrain Brush #2
							
								
								
									
										
											BIN
										
									
								
								editor.scn
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
								editor.scn
									 (Stored with Git LFS)
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							| @ -1,15 +1,37 @@ | ||||
| class_name EditableTerrain extends Node | ||||
| 
 | ||||
| const _DEFAULT_COLOR := Color(0.0, 0.0, 0.0, 0.5) | ||||
| 
 | ||||
| ## | ||||
| ## Blank sample value. | ||||
| ## | ||||
| const BLANK := Color(0.0, 0.0, 0.0, 0.0) | ||||
| 
 | ||||
| var _image := Image.create(1, 1, false, Image.FORMAT_RGBAF) | ||||
| 
 | ||||
| ## | ||||
| ## Terrain texture channel mixing values. | ||||
| ## | ||||
| ## Affects the color that terrain is mixed into during editing operations like [method paint]. | ||||
| ## | ||||
| @export | ||||
| var channels := Vector3.ZERO | ||||
| 
 | ||||
| ## | ||||
| ## Tracked [TerrainInstance3D] to echo all terrain editing changes to. | ||||
| ## | ||||
| var instance: TerrainInstance3D = null: | ||||
| 	get: | ||||
| 		return instance | ||||
| 
 | ||||
| 	set(value): | ||||
| 		if (value != null) and (value != instance): | ||||
| 			value.terrain_map = ImageTexture.create_from_image(_image) | ||||
| 
 | ||||
| 		instance = value | ||||
| 
 | ||||
| ## | ||||
| ## Width and height of the editable terrain in units. | ||||
| ## | ||||
| @export | ||||
| var size := Vector2i.ZERO: | ||||
| @ -18,18 +40,23 @@ var size := Vector2i.ZERO: | ||||
| 
 | ||||
| 	set(value): | ||||
| 		_image.resize(value.x, value.y) | ||||
| 		_image.fill(Color(0.0, 0.0, 0.0, 0.5)) | ||||
| 
 | ||||
| 		if instance != null: | ||||
| 			instance.size = value | ||||
| 			instance.terrain_map = ImageTexture.create_from_image(_image) | ||||
| 
 | ||||
| 		size = value | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| func get_image() -> void: | ||||
| 	return _image | ||||
| func _init() -> void: | ||||
| 	_image.fill(_DEFAULT_COLOR) | ||||
| 
 | ||||
| ## | ||||
| ## Mixes the texture [member channels] and raises the terrain by [code]elevation_level[/code] in a | ||||
| ## brush pattern masked by [code]brush_mask[/code] to the worldspace [code]point[/code] with | ||||
| ## [code]brush_intensity[/code] as the intensity of the applied effects for a single paint. | ||||
| ## | ||||
| ## For continuous painting, a delta value may be supplied to [code]brush_intensity[/code] to avoid | ||||
| ## issues with variable-rate paint updates. | ||||
| ## | ||||
| func paint(point: Vector2i, elevation_level: float, | ||||
| 	brush_mask: Image, brush_scale: float, brush_intensity: float) -> void: | ||||
| @ -37,10 +64,9 @@ func paint(point: Vector2i, elevation_level: float, | ||||
| 	# Convert worldspace point to image-space coordinates for brush and calculate drawable area. | ||||
| 	var brush_mask_size := brush_mask.get_size() | ||||
| 	var brush_size := brush_mask_size * brush_scale | ||||
| 	var image_size := _image.get_size() | ||||
| 
 | ||||
| 	var draw_area := Rect2i(Vector2i.ZERO, image_size).intersection( | ||||
| 		Rect2i((point - Vector2i(brush_size * 0.5)) + Vector2i(image_size * 0.5), brush_size)) | ||||
| 	var draw_area := Rect2i(Vector2i.ZERO, size).intersection( | ||||
| 		Rect2i((point - Vector2i(brush_size * 0.5)) + Vector2i(size * 0.5), brush_size)) | ||||
| 
 | ||||
| 	if draw_area.has_area(): | ||||
| 		var scaled_brush_mask_size := brush_mask_size / draw_area.size | ||||
| @ -65,8 +91,30 @@ func paint(point: Vector2i, elevation_level: float, | ||||
| 							lerpf(pixel.b, channels.z, mask_intensity), | ||||
| 								lerpf(pixel.a, pixel.a + (elevation_level * mask), brush_intensity))) | ||||
| 
 | ||||
| 			instance.terrain_map.update(_image) | ||||
| 
 | ||||
| ## | ||||
| ## Samples the color value in the editable terrain at the worldspace [code]point[/code], returning | ||||
| ## its respective [Color] value. | ||||
| ## | ||||
| ## For sample coordinates outside of the terrain map worldspace, [code]BLANK[/code] is returned | ||||
| ## instead. | ||||
| ## | ||||
| func sample(point: Vector2i) -> Color: | ||||
| 	var image_point := point + Vector2i(size * 0.5) | ||||
| 
 | ||||
| 	if Rect2i(Vector2i.ZERO, size).has_point(image_point): | ||||
| 		return _image.get_pixelv(image_point) | ||||
| 
 | ||||
| 	return BLANK | ||||
| 
 | ||||
| ## | ||||
| ## Mixes the texture [member channels] and smooths the terrain to [code]smoothing_level[/code] in a | ||||
| ## brush pattern masked by [code]brush_mask[/code] to the worldspace [code]point[/code] with | ||||
| ## [code]brush_intensity[/code] as the intensity of the applied effects for a single paint. | ||||
| ## | ||||
| ## For continuous smoothing, a delta value may be supplied to [code]brush_intensity[/code] to avoid | ||||
| ## issues with variable-rate smooth updates. | ||||
| ## | ||||
| func smooth(point: Vector2i, smoothing_level: float, | ||||
| 	brush_mask: Image, brush_scale: float, brush_intensity: float) -> void: | ||||
| @ -98,3 +146,5 @@ func smooth(point: Vector2i, smoothing_level: float, | ||||
| 						lerpf(pixel.g, channels.y, mask_intensity),  | ||||
| 							lerpf(pixel.b, channels.z, mask_intensity), | ||||
| 								lerpf(pixel.a, smoothing_level, mask_intensity))) | ||||
| 
 | ||||
| 		instance.terrain_map.update(_image) | ||||
|  | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user