Editor Terrain Brush #2
							
								
								
									
										
											BIN
										
									
								
								editor.scn
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
								editor.scn
									 (Stored with Git LFS)
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										100
									
								
								editor/editable_terrain.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										100
									
								
								editor/editable_terrain.gd
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,100 @@ | ||||
| class_name EditableTerrain extends Node | ||||
| 
 | ||||
| var _image := Image.create(1, 1, false, Image.FORMAT_RGBAF) | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var channels := Vector3.ZERO | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var size := Vector2i.ZERO: | ||||
| 	get: | ||||
| 		return size | ||||
| 
 | ||||
| 	set(value): | ||||
| 		_image.resize(value.x, value.y) | ||||
| 		_image.fill(Color(0.0, 0.0, 0.0, 0.5)) | ||||
| 
 | ||||
| 		size = value | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| func get_image() -> void: | ||||
| 	return _image | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| func paint(point: Vector2i, elevation_level: float, | ||||
| 	brush_mask: Image, brush_scale: float, brush_intensity: float) -> void: | ||||
| 
 | ||||
| 	# Convert worldspace point to image-space coordinates for brush and calculate drawable area. | ||||
| 	var brush_mask_size := brush_mask.get_size() | ||||
| 	var brush_size := brush_mask_size * brush_scale | ||||
| 	var image_size := _image.get_size() | ||||
| 
 | ||||
| 	var draw_area := Rect2i(Vector2i.ZERO, image_size).intersection( | ||||
| 		Rect2i((point - Vector2i(brush_size * 0.5)) + Vector2i(image_size * 0.5), brush_size)) | ||||
| 
 | ||||
| 	if draw_area.has_area(): | ||||
| 		var scaled_brush_mask_size := brush_mask_size / draw_area.size | ||||
| 
 | ||||
| 		elevation_level = clampf(elevation_level, -1.0, 1.0) | ||||
| 
 | ||||
| 		for y in draw_area.size.y: | ||||
| 			var brush_mask_y := int(y * scaled_brush_mask_size.y) | ||||
| 
 | ||||
| 			for x in draw_area.size.x: | ||||
| 				var terrain_map_coord := draw_area.position + Vector2i(x, y) | ||||
| 				var pixel := _image.get_pixelv(terrain_map_coord) | ||||
| 
 | ||||
| 				var mask := brush_mask.get_pixel( | ||||
| 					int(x * scaled_brush_mask_size.x), brush_mask_y).a | ||||
| 
 | ||||
| 				var mask_intensity := brush_intensity * mask | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color( | ||||
| 					lerpf(pixel.r, channels.x, mask_intensity), | ||||
| 						lerpf(pixel.g, channels.y, mask_intensity), | ||||
| 							lerpf(pixel.b, channels.z, mask_intensity), | ||||
| 								lerpf(pixel.a, pixel.a + (elevation_level * mask), brush_intensity))) | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| func smooth(point: Vector2i, smoothing_level: float, | ||||
| 	brush_mask: Image, brush_scale: float, brush_intensity: float) -> void: | ||||
| 
 | ||||
| 	# Convert worldspace point to image-space coordinates for brush and calculate drawable area. | ||||
| 	var brush_mask_size := brush_mask.get_size() | ||||
| 	var brush_size := brush_mask_size * brush_scale | ||||
| 	var terrain_map_size := _image.get_size() | ||||
| 
 | ||||
| 	var draw_area := Rect2i(Vector2i.ZERO, terrain_map_size).intersection( | ||||
| 		Rect2i((point - Vector2i(brush_size * 0.5)) +\ | ||||
| 			Vector2i(terrain_map_size * 0.5), brush_size)) | ||||
| 
 | ||||
| 	if draw_area.has_area(): | ||||
| 		var scaled_brush_mask_size := brush_mask_size / draw_area.size | ||||
| 
 | ||||
| 		for y in draw_area.size.y: | ||||
| 			var brush_mask_y := int(y * scaled_brush_mask_size.y) | ||||
| 
 | ||||
| 			for x in draw_area.size.x: | ||||
| 				var terrain_map_coord := draw_area.position + Vector2i(x, y) | ||||
| 				var pixel := _image.get_pixelv(terrain_map_coord) | ||||
| 
 | ||||
| 				var mask_intensity := brush_intensity * brush_mask.get_pixel( | ||||
| 					int(x * scaled_brush_mask_size.x), brush_mask_y).a | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color( | ||||
| 					lerpf(pixel.r, channels.x, mask_intensity), | ||||
| 						lerpf(pixel.g, channels.y, mask_intensity),  | ||||
| 							lerpf(pixel.b, channels.z, mask_intensity), | ||||
| 								lerpf(pixel.a, smoothing_level, mask_intensity))) | ||||
| @ -9,6 +9,11 @@ | ||||
| config_version=5 | ||||
| 
 | ||||
| _global_script_classes=[{ | ||||
| "base": "Node", | ||||
| "class": &"EditableTerrain", | ||||
| "language": &"GDScript", | ||||
| "path": "res://editor/editable_terrain.gd" | ||||
| }, { | ||||
| "base": "Node3D", | ||||
| "class": &"PlayerController", | ||||
| "language": &"GDScript", | ||||
| @ -25,6 +30,7 @@ _global_script_classes=[{ | ||||
| "path": "res://terrain_instance_3d.gd" | ||||
| }] | ||||
| _global_script_class_icons={ | ||||
| "EditableTerrain": "", | ||||
| "PlayerController": "", | ||||
| "Settings": "", | ||||
| "TerrainInstance3D": "" | ||||
|  | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user