Editor Terrain Brush #2
							
								
								
									
										
											BIN
										
									
								
								editor.scn
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
								editor.scn
									 (Stored with Git LFS)
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							| @ -53,31 +53,7 @@ func _init() -> void: | ||||
| func clear(clear_color: Color) -> void: | ||||
| 	_image.fill(clear_color) | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| func erase(point: Vector2i, mask: Image, scale: float, intensity: float, delta: float) -> void: | ||||
| 	var draw_area := _get_draw_area(point, mask, scale) | ||||
| 
 | ||||
| 	if draw_area.has_area(): | ||||
| 		var mask_ratio := mask.get_size() / draw_area.size | ||||
| 
 | ||||
| 		for y in draw_area.size.y: | ||||
| 			var brush_mask_y := int(y * mask_ratio.y) | ||||
| 
 | ||||
| 			for x in draw_area.size.x: | ||||
| 				var terrain_map_coord := draw_area.position + Vector2i(x, y) | ||||
| 				var pixel := _image.get_pixelv(terrain_map_coord) | ||||
| 
 | ||||
| 				var mask_intensity_delta := intensity *\ | ||||
| 					delta * mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color( | ||||
| 					lerpf(pixel.r, 0.0, mask_intensity_delta), | ||||
| 						lerpf(pixel.g, 0.0, mask_intensity_delta), | ||||
| 							lerpf(pixel.b, 0.0, mask_intensity_delta), | ||||
| 								pixel.a)) | ||||
| 
 | ||||
| 	if instance != null: | ||||
| 		instance.terrain_map.update(_image) | ||||
| 
 | ||||
| ## | ||||
| @ -98,9 +74,10 @@ func lower(point: Vector2i, mask: Image, scale: float, intensity: float, delta: | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color(pixel.r, pixel.g, pixel.b, | ||||
| 					lerpf(pixel.a, pixel.a - (intensity * | ||||
| 						mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a), delta))) | ||||
| 						mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a), delta)).clamp()) | ||||
| 
 | ||||
| 		instance.terrain_map.update(_image) | ||||
| 		if instance != null: | ||||
| 			instance.terrain_map.update(_image) | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| @ -118,12 +95,45 @@ func paint_blue(point: Vector2i, mask: Image, scale: float, intensity: float, de | ||||
| 				var terrain_map_coord := draw_area.position + Vector2i(x, y) | ||||
| 				var pixel := _image.get_pixelv(terrain_map_coord) | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color( | ||||
| 					pixel.r, pixel.g, lerpf(pixel.b, intensity, delta *\ | ||||
| 						mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a), | ||||
| 							pixel.a)) | ||||
| 				var mask_intensity_delta := intensity *\ | ||||
| 					delta * mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a | ||||
| 
 | ||||
| 		instance.terrain_map.update(_image) | ||||
| 				_image.set_pixelv(terrain_map_coord, Color( | ||||
| 					lerpf(pixel.r, 0.0, mask_intensity_delta), | ||||
| 						lerpf(pixel.g, 0.0, mask_intensity_delta), | ||||
| 							lerpf(pixel.b, 1.0, mask_intensity_delta), | ||||
| 								pixel.a).clamp()) | ||||
| 
 | ||||
| 		if instance != null: | ||||
| 			instance.terrain_map.update(_image) | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| func paint_erase(point: Vector2i, mask: Image, scale: float, intensity: float, delta: float) -> void: | ||||
| 	var draw_area := _get_draw_area(point, mask, scale) | ||||
| 
 | ||||
| 	if draw_area.has_area(): | ||||
| 		var mask_ratio := mask.get_size() / draw_area.size | ||||
| 
 | ||||
| 		for y in draw_area.size.y: | ||||
| 			var brush_mask_y := int(y * mask_ratio.y) | ||||
| 
 | ||||
| 			for x in draw_area.size.x: | ||||
| 				var terrain_map_coord := draw_area.position + Vector2i(x, y) | ||||
| 				var pixel := _image.get_pixelv(terrain_map_coord) | ||||
| 
 | ||||
| 				var mask_intensity_delta := intensity *\ | ||||
| 					delta * mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color( | ||||
| 					lerpf(pixel.r, 0.0, mask_intensity_delta), | ||||
| 						lerpf(pixel.g, 0.0, mask_intensity_delta), | ||||
| 							lerpf(pixel.b, 0.0, mask_intensity_delta), | ||||
| 								pixel.a).clamp()) | ||||
| 
 | ||||
| 		if instance != null: | ||||
| 			instance.terrain_map.update(_image) | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| @ -141,12 +151,17 @@ func paint_green(point: Vector2i, mask: Image, scale: float, intensity: float, d | ||||
| 				var terrain_map_coord := draw_area.position + Vector2i(x, y) | ||||
| 				var pixel := _image.get_pixelv(terrain_map_coord) | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color( | ||||
| 					pixel.r, lerpf(pixel.g, intensity, delta *\ | ||||
| 						mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a), | ||||
| 							pixel.b, pixel.a)) | ||||
| 				var mask_intensity_delta := intensity *\ | ||||
| 					delta * mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a | ||||
| 
 | ||||
| 		instance.terrain_map.update(_image) | ||||
| 				_image.set_pixelv(terrain_map_coord, Color( | ||||
| 					lerpf(pixel.r, 0.0, mask_intensity_delta), | ||||
| 						lerpf(pixel.g, 1.0, mask_intensity_delta), | ||||
| 							lerpf(pixel.b, 0.0, mask_intensity_delta), | ||||
| 								pixel.a).clamp()) | ||||
| 
 | ||||
| 		if instance != null: | ||||
| 			instance.terrain_map.update(_image) | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| @ -164,12 +179,17 @@ func paint_red(point: Vector2i, mask: Image, scale: float, intensity: float, del | ||||
| 				var terrain_map_coord := draw_area.position + Vector2i(x, y) | ||||
| 				var pixel := _image.get_pixelv(terrain_map_coord) | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color( | ||||
| 					lerpf(pixel.r, intensity, delta *\ | ||||
| 						mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a), | ||||
| 							pixel.g, pixel.b, pixel.a)) | ||||
| 				var mask_intensity_delta := intensity *\ | ||||
| 					delta * mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a | ||||
| 
 | ||||
| 		instance.terrain_map.update(_image) | ||||
| 				_image.set_pixelv(terrain_map_coord, Color( | ||||
| 					lerpf(pixel.r, 1.0, mask_intensity_delta), | ||||
| 						lerpf(pixel.g, 0.0, mask_intensity_delta), | ||||
| 							lerpf(pixel.b, 0.0, mask_intensity_delta), | ||||
| 								pixel.a).clamp()) | ||||
| 
 | ||||
| 		if instance != null: | ||||
| 			instance.terrain_map.update(_image) | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| @ -189,9 +209,10 @@ func raise(point: Vector2i, mask: Image, scale: float, intensity: float, delta: | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color(pixel.r, pixel.g, pixel.b, | ||||
| 					lerpf(pixel.a, pixel.a + (intensity * | ||||
| 						mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a), delta))) | ||||
| 						mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a), delta)).clamp()) | ||||
| 
 | ||||
| 		instance.terrain_map.update(_image) | ||||
| 		if instance != null: | ||||
| 			instance.terrain_map.update(_image) | ||||
| 
 | ||||
| ## | ||||
| ## Samples the color value in the editable terrain at the worldspace [code]point[/code], returning | ||||
| @ -226,6 +247,7 @@ func smooth(point: Vector2i, mask: Image, scale: float, level: float, delta: flo | ||||
| 
 | ||||
| 				_image.set_pixelv(terrain_map_coord, Color(pixel.r, pixel.g, pixel.b, | ||||
| 					lerpf(pixel.a, level, delta * mask.get_pixel( | ||||
| 						int(x * mask_ratio.x), brush_mask_y).a))) | ||||
| 						int(x * mask_ratio.x), brush_mask_y).a)).clamp()) | ||||
| 
 | ||||
| 		instance.terrain_map.update(_image) | ||||
| 		if instance != null: | ||||
| 			instance.terrain_map.update(_image) | ||||
|  | ||||
							
								
								
									
										
											BIN
										
									
								
								editor/menus_theme.res
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
								editor/menus_theme.res
									 (Stored with Git LFS)
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							| @ -27,7 +27,7 @@ _global_script_classes=[{ | ||||
| "base": "GeometryInstance3D", | ||||
| "class": &"TerrainInstance3D", | ||||
| "language": &"GDScript", | ||||
| "path": "res://terrain_instance_3d.gd" | ||||
| "path": "res://terrain/terrain_instance_3d.gd" | ||||
| }] | ||||
| _global_script_class_icons={ | ||||
| "EditableTerrain": "", | ||||
|  | ||||
| @ -164,6 +164,6 @@ var max_height := 100.0: | ||||
| 		max_height = max(value, 0.0) | ||||
| 
 | ||||
| func _init() -> void: | ||||
| 	self._material.shader = preload("res://terrain_shader.gdshader") | ||||
| 	self._material.shader = preload("res://terrain/terrain_shader.gdshader") | ||||
| 
 | ||||
| 	self._mesh.surface_set_material(0, self._material) | ||||
|  | ||||
| @ -23,7 +23,7 @@ uniform vec2 SIZE; | ||||
| uniform sampler2D TERRAIN_MAP : hint_default_transparent, repeat_disable; | ||||
| 
 | ||||
| void fragment() { | ||||
| 	vec2 uv = UV * SIZE; | ||||
| 	vec2 uv = UV * (SIZE / 2.0); | ||||
| 	vec2 uv_alt = uv * -0.25; | ||||
| 	vec3 splat_map = texture(TERRAIN_MAP, UV).rgb; | ||||
| 	float blank = clamp(1.0 - splat_map.r - splat_map.g - splat_map.b, 0.0, 1.0); | ||||
| @ -1,169 +0,0 @@ | ||||
| @tool | ||||
| class_name TerrainInstance3D extends GeometryInstance3D | ||||
| 
 | ||||
| const _DETAIL := 2 | ||||
| 
 | ||||
| var _mesh := PlaneMesh.new() | ||||
| 
 | ||||
| var _material := ShaderMaterial.new() | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var size: Vector2i = Vector2i.ZERO: | ||||
| 	get: | ||||
| 		return size | ||||
| 
 | ||||
| 	set(value): | ||||
| 		var width := maxi(value.x, 0) | ||||
| 		var height := maxi(value.y, 0) | ||||
| 
 | ||||
| 		if (width != size.x) or (height != size.y): | ||||
| 			if (width == 0) and (height == 0): | ||||
| 				RenderingServer.instance_set_base(self.get_instance(), RID()) | ||||
| 
 | ||||
| 			else: | ||||
| 				self._mesh.subdivide_width = width * _DETAIL | ||||
| 				self._mesh.subdivide_depth = height * _DETAIL | ||||
| 				self._mesh.size = value | ||||
| 
 | ||||
| 				self._material.set_shader_parameter("SIZE", Vector2(value)) | ||||
| 				RenderingServer.instance_set_base(self.get_instance(), self._mesh) | ||||
| 
 | ||||
| 		size = value | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var albedo_map: Texture2D = null: | ||||
| 	get: | ||||
| 		return albedo_map | ||||
| 
 | ||||
| 	set(value): | ||||
| 		self._material.set_shader_parameter("ALBEDO_MAP_0", value) | ||||
| 
 | ||||
| 		albedo_map = value | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var albedo_map_b: Texture2D = null: | ||||
| 	get: | ||||
| 		return albedo_map_b | ||||
| 
 | ||||
| 	set(value): | ||||
| 		self._material.set_shader_parameter("ALBEDO_MAP_B", value) | ||||
| 
 | ||||
| 		albedo_map_b = value | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var albedo_map_g: Texture2D = null: | ||||
| 	get: | ||||
| 		return albedo_map_g | ||||
| 
 | ||||
| 	set(value): | ||||
| 		self._material.set_shader_parameter("ALBEDO_MAP_G", value) | ||||
| 
 | ||||
| 		albedo_map_g = value | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var albedo_map_r: Texture2D = null: | ||||
| 	get: | ||||
| 		return albedo_map_r | ||||
| 
 | ||||
| 	set(value): | ||||
| 		self._material.set_shader_parameter("ALBEDO_MAP_R", value) | ||||
| 
 | ||||
| 		albedo_map_r = value | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var normal_map: Texture2D = null: | ||||
| 	get: | ||||
| 		return normal_map | ||||
| 
 | ||||
| 	set(value): | ||||
| 		self._material.set_shader_parameter("NORMAL_MAP_0", value) | ||||
| 
 | ||||
| 		normal_map = value | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var normal_map_b: Texture2D = null: | ||||
| 	get: | ||||
| 		return normal_map_b | ||||
| 
 | ||||
| 	set(value): | ||||
| 		self._material.set_shader_parameter("NORMAL_MAP_B", value) | ||||
| 
 | ||||
| 		normal_map_b = value | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var normal_map_g: Texture2D = null: | ||||
| 	get: | ||||
| 		return normal_map_g | ||||
| 
 | ||||
| 	set(value): | ||||
| 		self._material.set_shader_parameter("NORMAL_MAP_G", value) | ||||
| 
 | ||||
| 		normal_map_g = value | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var normal_map_r: Texture2D = null: | ||||
| 	get: | ||||
| 		return normal_map_r | ||||
| 
 | ||||
| 	set(value): | ||||
| 		self._material.set_shader_parameter("NORMAL_MAP_R", value) | ||||
| 
 | ||||
| 		normal_map_r = value | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var terrain_map: Texture2D = null: | ||||
| 	get: | ||||
| 		return terrain_map | ||||
| 
 | ||||
| 	set(value): | ||||
| 		self._material.set_shader_parameter("TERRAIN_MAP", value) | ||||
| 
 | ||||
| 		terrain_map = value | ||||
| 
 | ||||
| ## | ||||
| ## | ||||
| ## | ||||
| @export | ||||
| var max_height := 100.0: | ||||
| 	get: | ||||
| 		return max_height | ||||
| 
 | ||||
| 	set(value): | ||||
| 		self._material.set_shader_parameter("MAX_HEIGHT", value) | ||||
| 
 | ||||
| 		max_height = max(value, 0.0) | ||||
| 
 | ||||
| func _init() -> void: | ||||
| 	self._material.shader = preload("res://terrain_shader.gdshader") | ||||
| 
 | ||||
| 	self._mesh.surface_set_material(0, self._material) | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user