WIP: Streamline Interiors System #16
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@ -5,3 +5,5 @@
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interior/tiles/limestone_dungeon/tiling_height.png → interior/floors/dungeon_01/floor_displacement.png
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|
||||
"lods/normal_split_angle": 25.0,
|
||||
"save_to_file/enabled": true,
|
||||
"save_to_file/make_streamable": "",
|
||||
"save_to_file/path": "res://interior/floors/wood_platforms/tiles_endcap_north&edge_north.res"
|
||||
},
|
||||
"tiles_endcap_south&edge_south": {
|
||||
"generate/lightmap_uv": 0,
|
||||
"generate/lods": 0,
|
||||
"generate/shadow_meshes": 0,
|
||||
"lods/normal_merge_angle": 60.0,
|
||||
"lods/normal_split_angle": 25.0,
|
||||
"save_to_file/enabled": true,
|
||||
"save_to_file/make_streamable": "",
|
||||
"save_to_file/path": "res://interior/floors/wood_platforms/tiles_endcap_south&edge_south.res"
|
||||
},
|
||||
"tiles_endcap_west&edge_west": {
|
||||
"generate/lightmap_uv": 0,
|
||||
"generate/lods": 0,
|
||||
"generate/shadow_meshes": 0,
|
||||
"lods/normal_merge_angle": 60.0,
|
||||
"lods/normal_split_angle": 25.0,
|
||||
"save_to_file/enabled": true,
|
||||
"save_to_file/make_streamable": "",
|
||||
"save_to_file/path": "res://interior/floors/wood_platforms/tiles_endcap_west&edge_west.res"
|
||||
},
|
||||
"tiles_fill&path_horizontal": {
|
||||
"generate/lightmap_uv": 0,
|
||||
"generate/lods": 0,
|
||||
"generate/shadow_meshes": 0,
|
||||
"lods/normal_merge_angle": 60.0,
|
||||
"lods/normal_split_angle": 25.0,
|
||||
"save_to_file/enabled": true,
|
||||
"save_to_file/make_streamable": "",
|
||||
"save_to_file/path": "res://interior/floors/wood_platforms/tiles_fill&path_horizontal.res"
|
||||
},
|
||||
"tiles_island": {
|
||||
"generate/lightmap_uv": 0,
|
||||
"generate/lods": 0,
|
||||
"generate/shadow_meshes": 0,
|
||||
"lods/normal_merge_angle": 60.0,
|
||||
"lods/normal_split_angle": 25.0,
|
||||
"save_to_file/enabled": true,
|
||||
"save_to_file/make_streamable": "",
|
||||
"save_to_file/path": "res://interior/floors/wood_platforms/tiles_island.res"
|
||||
},
|
||||
"tiles_path_vertical": {
|
||||
"generate/lightmap_uv": 0,
|
||||
"generate/lods": 0,
|
||||
"generate/shadow_meshes": 0,
|
||||
"lods/normal_merge_angle": 60.0,
|
||||
"lods/normal_split_angle": 25.0,
|
||||
"save_to_file/enabled": true,
|
||||
"save_to_file/make_streamable": "",
|
||||
"save_to_file/path": "res://interior/floors/wood_platforms/tiles_path_vertical.res"
|
||||
}
|
||||
}
|
||||
}
|
||||
gltf/embedded_image_handling=1
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
interior/floors/wood_platforms/tiles_endcap_east&edge_east.res (Stored with Git LFS)
Normal file
BIN
interior/floors/wood_platforms/tiles_endcap_east&edge_east.res (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
interior/floors/wood_platforms/tiles_endcap_north&edge_north.res (Stored with Git LFS)
Normal file
BIN
interior/floors/wood_platforms/tiles_endcap_north&edge_north.res (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
interior/floors/wood_platforms/tiles_endcap_south&edge_south.res (Stored with Git LFS)
Normal file
BIN
interior/floors/wood_platforms/tiles_endcap_south&edge_south.res (Stored with Git LFS)
Normal file
Binary file not shown.
BIN
interior/floors/wood_platforms/tiles_endcap_west&edge_west.res (Stored with Git LFS)
Normal file
BIN
interior/floors/wood_platforms/tiles_endcap_west&edge_west.res (Stored with Git LFS)
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -2,173 +2,200 @@ class_name InteriorMap extends Node3D
|
|||
|
||||
const _CHUNK_SIZE := 32
|
||||
|
||||
const _HALF_PI := PI / 2
|
||||
|
||||
const _GRID_ORIGIN := Vector2(0.5, 0.5)
|
||||
|
||||
##
|
||||
## Cardinal orientation referencing the direction of a tile.
|
||||
##
|
||||
##
|
||||
enum FloorTile {
|
||||
ISLAND,
|
||||
ENDCAP_WEST,
|
||||
ENDCAP_NORTH,
|
||||
CORNER_NORTH_WEST,
|
||||
ENDCAP_EAST,
|
||||
PATH_HORIZONTAL,
|
||||
CORNER_NORTH_EAST,
|
||||
EDGE_NORTH,
|
||||
ENDCAP_SOUTH,
|
||||
CORNER_SOUTH_WEST,
|
||||
PATH_VERTICAL,
|
||||
EDGE_WEST,
|
||||
CORNER_SOUTH_EAST,
|
||||
EDGE_SOUTH,
|
||||
EDGE_EAST,
|
||||
FILL,
|
||||
}
|
||||
|
||||
enum Orientation {
|
||||
NORTH,
|
||||
EAST,
|
||||
SOUTH,
|
||||
WEST,
|
||||
EAST = 2 ** 0,
|
||||
SOUTH = 2 ** 1,
|
||||
WEST = 2 ** 2,
|
||||
NORTH = 2 ** 3,
|
||||
}
|
||||
|
||||
##
|
||||
## Baked block of meshes making up a segment of the grid.
|
||||
##
|
||||
class Chunk:
|
||||
var _floor_meshes: Array[Mesh] = []
|
||||
var _coordinates := Vector2i.ZERO
|
||||
|
||||
var _floor_orientation := PackedInt32Array()
|
||||
var _interior_map: InteriorMap = null
|
||||
|
||||
var _multi_mesh_instances: Array[MultiMeshInstance] = []
|
||||
var _renderables_by_mesh := {}
|
||||
|
||||
var _wall_meshes: Array[Mesh] = []
|
||||
|
||||
var _wall_orientation := PackedInt32Array()
|
||||
|
||||
func _init() -> void:
|
||||
var buffer_size := _CHUNK_SIZE * _CHUNK_SIZE
|
||||
|
||||
_floor_meshes.resize(buffer_size)
|
||||
_floor_orientation.resize(buffer_size)
|
||||
_wall_meshes.resize(buffer_size)
|
||||
_wall_orientation.resize(buffer_size)
|
||||
func _init(interior_map: InteriorMap, coordinates: Vector2i) -> void:
|
||||
_interior_map = interior_map
|
||||
_coordinates = coordinates
|
||||
|
||||
##
|
||||
## Invalidates the mesh block, re-baking its contents from the current mesh data set.
|
||||
##
|
||||
func invalidate(interior_map: InteriorMap, coordinate: Vector2i) -> void:
|
||||
# TODO: Once this is all lowered into native code, look for ways to parallelize the loops.
|
||||
for multi_mesh_instance in _multi_mesh_instances:
|
||||
RenderingServer.free_rid(multi_mesh_instance._instance_rid)
|
||||
RenderingServer.free_rid(multi_mesh_instance._multimesh_rid)
|
||||
func invalidate() -> void:
|
||||
_renderables_by_mesh.clear()
|
||||
|
||||
_multi_mesh_instances.clear()
|
||||
var floor_map := _interior_map._floor_map
|
||||
var map_size := _interior_map.size
|
||||
var offset := _coordinates * _CHUNK_SIZE
|
||||
var positions_by_mesh := {}
|
||||
var map_area := Rect2i(Vector2.ZERO, map_size)
|
||||
|
||||
# Normalize mesh instance data for the chunk.
|
||||
var transforms_by_mesh := {}
|
||||
var grid_size := interior_map.size
|
||||
var half_pi := PI / 2
|
||||
for y in _CHUNK_SIZE:
|
||||
var map_row_offset := (map_size.y * y)
|
||||
|
||||
for i in _floor_meshes.size():
|
||||
var mesh := _floor_meshes[i]
|
||||
for x in _CHUNK_SIZE:
|
||||
var map_coordinates := offset + Vector2i(x, y)
|
||||
|
||||
if map_area.has_point(map_coordinates):
|
||||
var interior_floor := floor_map[map_row_offset + map_coordinates.x]
|
||||
|
||||
if interior_floor != null:
|
||||
var tile := 0
|
||||
|
||||
for i in Orientation.values().size():
|
||||
var map_neighbor := map_coordinates + Vector2i(
|
||||
roundi(cos(i * PI / 2.0)), roundi(sin(i * PI / 2.0)))
|
||||
|
||||
if map_area.has_point(map_neighbor):
|
||||
tile += int(floor_map[(map_size.y * map_neighbor.y) + map_neighbor.x] == interior_floor) * 2 ** i
|
||||
|
||||
var mesh: Mesh = null
|
||||
|
||||
match tile:
|
||||
FloorTile.ISLAND: mesh = interior_floor.island_mesh
|
||||
FloorTile.ENDCAP_WEST: mesh = interior_floor.endcap_west_mesh
|
||||
FloorTile.ENDCAP_NORTH: mesh = interior_floor.endcap_north_mesh
|
||||
FloorTile.CORNER_NORTH_WEST: mesh = interior_floor.corner_north_west_mesh
|
||||
FloorTile.ENDCAP_EAST: mesh = interior_floor.endcap_east_mesh
|
||||
FloorTile.PATH_HORIZONTAL: mesh = interior_floor.path_horizontal_mesh
|
||||
FloorTile.CORNER_NORTH_EAST: mesh = interior_floor.corner_north_east_mesh
|
||||
FloorTile.EDGE_NORTH: mesh = interior_floor.edge_north_mesh
|
||||
FloorTile.ENDCAP_SOUTH: mesh = interior_floor.endcap_south_mesh
|
||||
FloorTile.CORNER_SOUTH_WEST: mesh = interior_floor.corner_south_west_mesh
|
||||
FloorTile.PATH_VERTICAL: mesh = interior_floor.path_vertical_mesh
|
||||
FloorTile.EDGE_WEST: mesh = interior_floor.edge_west_mesh
|
||||
FloorTile.CORNER_SOUTH_EAST: mesh = interior_floor.corner_south_east_mesh
|
||||
FloorTile.EDGE_SOUTH: mesh = interior_floor.edge_south_mesh
|
||||
FloorTile.EDGE_EAST: mesh = interior_floor.edge_east_mesh
|
||||
FloorTile.FILL: mesh = interior_floor.fill_mesh
|
||||
|
||||
if mesh != null:
|
||||
if not(mesh in transforms_by_mesh):
|
||||
transforms_by_mesh[mesh] = []
|
||||
if not(mesh in positions_by_mesh):
|
||||
positions_by_mesh[mesh] = PackedVector2Array()
|
||||
|
||||
transforms_by_mesh[mesh].append(Transform3D(
|
||||
Basis.IDENTITY.rotated(Vector3.UP, half_pi * _floor_orientation[i]), Vector3(
|
||||
(float(coordinate.x * _CHUNK_SIZE) + (i % _CHUNK_SIZE)) -
|
||||
(float(grid_size.x) * _GRID_ORIGIN.x) + 0.5, 0.0,
|
||||
(float(coordinate.y * _CHUNK_SIZE) + (i / _CHUNK_SIZE)) -
|
||||
(float(grid_size.y) * _GRID_ORIGIN.y) + 0.5)))
|
||||
positions_by_mesh[mesh].append(Vector2(x, y))
|
||||
|
||||
for i in _wall_meshes.size():
|
||||
var mesh := _wall_meshes[i]
|
||||
# (Re)-bake tiles into multimesh instances for the chunk.
|
||||
var scenario_rid := _interior_map.get_world_3d().scenario
|
||||
|
||||
if mesh != null:
|
||||
if not(mesh in transforms_by_mesh):
|
||||
transforms_by_mesh[mesh] = []
|
||||
for mesh in positions_by_mesh:
|
||||
var positions: PackedVector2Array = positions_by_mesh[mesh]
|
||||
|
||||
transforms_by_mesh[mesh].append(Transform3D(
|
||||
Basis.IDENTITY.rotated(Vector3.UP, half_pi * _wall_orientation[i]), Vector3(
|
||||
(float(coordinate.x * _CHUNK_SIZE) + (i % _CHUNK_SIZE)) -
|
||||
(float(grid_size.x) * _GRID_ORIGIN.x) + 0.5, 0.0,
|
||||
(float(coordinate.y * _CHUNK_SIZE) + (i / _CHUNK_SIZE)) -
|
||||
(float(grid_size.y) * _GRID_ORIGIN.y) + 0.5)))
|
||||
if not(positions.is_empty()):
|
||||
var position_count := positions.size()
|
||||
var renderable := Renderable.new(scenario_rid, mesh.get_rid(), position_count)
|
||||
|
||||
# (Re)-bake into multimesh instances for the chunk.
|
||||
var scenario_rid := interior_map.get_world_3d().scenario
|
||||
var global_transform := interior_map.global_transform
|
||||
for i in position_count:
|
||||
var position := positions[i]
|
||||
|
||||
for chunk_mesh in transforms_by_mesh:
|
||||
var multi_mesh_instance := MultiMeshInstance.new(
|
||||
scenario_rid, chunk_mesh.get_rid(), transforms_by_mesh[chunk_mesh])
|
||||
renderable.set_instance_transform(i, Transform3D(Basis.IDENTITY, Vector3(
|
||||
((float(offset.x) + position.x) - (float(map_size.x) * _GRID_ORIGIN.x)) + 0.5,
|
||||
0.0,
|
||||
((float(offset.y) + position.y) - (float(map_size.y) * _GRID_ORIGIN.y)) + 0.5)))
|
||||
|
||||
multi_mesh_instance.set_offset(global_transform)
|
||||
_multi_mesh_instances.append(multi_mesh_instance)
|
||||
_renderables_by_mesh[mesh] = renderable
|
||||
|
||||
##
|
||||
## Sets the floor mesh in the chunk at the location relative [code]coordinatess[/code] to
|
||||
## [code]mesh[/code].
|
||||
##
|
||||
## *Note* that [method Chunk.invalidate] must be called at some point after to visually update
|
||||
## the chunk.
|
||||
##
|
||||
func set_floor_mesh(coordinates: Vector2i, orientation: Orientation, mesh: Mesh) -> void:
|
||||
var index := (_CHUNK_SIZE * coordinates.y) + coordinates.x
|
||||
func set_transform(transform: Transform3D) -> void:
|
||||
for mesh in _renderables_by_mesh:
|
||||
_renderables_by_mesh[mesh].set_transform(transform)
|
||||
|
||||
_floor_orientation[index] = orientation
|
||||
_floor_meshes[index] = mesh
|
||||
|
||||
##
|
||||
## Sets the wall mesh in the chunk at the location relative [code]coordinatess[/code] to
|
||||
## [code]mesh[/code].
|
||||
##
|
||||
## *Note* that [method Chunk.invalidate] must be called at some point after to visually update
|
||||
## the chunk.
|
||||
##
|
||||
func set_wall_mesh(coordinates: Vector2i, orientation: Orientation, mesh: Mesh) -> void:
|
||||
var index := (_CHUNK_SIZE * coordinates.y) + coordinates.x
|
||||
|
||||
_wall_orientation[index] = orientation
|
||||
_wall_meshes[index] = mesh
|
||||
func set_visible(visible: bool) -> void:
|
||||
for mesh in _renderables_by_mesh:
|
||||
_renderables_by_mesh[mesh].set_visible(visible)
|
||||
|
||||
##
|
||||
## Specialized multi-mesh instance convenience for use within the tile grid and its chunks.
|
||||
##
|
||||
class MultiMeshInstance:
|
||||
##
|
||||
class Renderable:
|
||||
var _instance_rid := RID()
|
||||
|
||||
var _multimesh_rid := RID()
|
||||
|
||||
func _init(scenario_rid: RID, mesh_rid: RID, transforms: Array) -> void:
|
||||
func _init(scenario_rid: RID, mesh_rid: RID, transform_count: int) -> void:
|
||||
_multimesh_rid = RenderingServer.multimesh_create()
|
||||
_instance_rid = RenderingServer.instance_create2(_multimesh_rid, scenario_rid)
|
||||
|
||||
RenderingServer.multimesh_set_mesh(_multimesh_rid, mesh_rid)
|
||||
|
||||
var transform_count := transforms.size()
|
||||
|
||||
RenderingServer.multimesh_allocate_data(_multimesh_rid,
|
||||
transform_count, RenderingServer.MULTIMESH_TRANSFORM_3D, true)
|
||||
|
||||
for i in transform_count:
|
||||
RenderingServer.multimesh_instance_set_transform(_multimesh_rid, i, transforms[i])
|
||||
func _notification(what: int) -> void:
|
||||
match what:
|
||||
NOTIFICATION_PREDELETE:
|
||||
RenderingServer.free_rid(_instance_rid)
|
||||
RenderingServer.free_rid(_multimesh_rid)
|
||||
|
||||
##
|
||||
## Sets the transform of the instance to [code]offset[/code].
|
||||
##
|
||||
func set_offset(offset: Transform3D) -> void:
|
||||
RenderingServer.instance_set_transform(_instance_rid, offset)
|
||||
##
|
||||
func set_instance_transform(instance_index: int, transform: Transform3D) -> void:
|
||||
RenderingServer.multimesh_instance_set_transform(_multimesh_rid, instance_index, transform)
|
||||
|
||||
##
|
||||
## Sets the visibility of the instance to [code]is_visible[/code].
|
||||
##
|
||||
func set_visible(is_visible: bool) -> void:
|
||||
RenderingServer.instance_set_visible(_instance_rid, is_visible)
|
||||
##
|
||||
func set_visible(visible: bool) -> void:
|
||||
RenderingServer.instance_set_visible(_instance_rid, visible)
|
||||
|
||||
##
|
||||
##
|
||||
##
|
||||
func set_transform(transform: Transform3D) -> void:
|
||||
RenderingServer.instance_set_transform(_instance_rid, transform)
|
||||
|
||||
var _chunks: Array[Chunk] = []
|
||||
|
||||
var _chunks_size := Vector2i.ZERO
|
||||
|
||||
var _floor_map: Array[InteriorFloor] = []
|
||||
|
||||
##
|
||||
## Size of the tile grid (in engine units).
|
||||
##
|
||||
@export
|
||||
var size: Vector2i:
|
||||
set(value):
|
||||
var chunk_size_factor := float(_CHUNK_SIZE)
|
||||
|
||||
_chunks.resize(int(ceilf(value.x / chunk_size_factor) * ceilf(value.y / chunk_size_factor)))
|
||||
|
||||
for i in _chunks.size():
|
||||
_chunks[i] = Chunk.new()
|
||||
|
||||
_chunks_size = Vector2i((value / float(_CHUNK_SIZE)).ceil())
|
||||
|
||||
_floor_map.resize(value.x * value.y)
|
||||
_chunks.resize(_chunks_size.x * _chunks_size.y)
|
||||
|
||||
for y in _chunks_size.y:
|
||||
for x in _chunks_size.x:
|
||||
_chunks[(y * _CHUNK_SIZE) + x] = Chunk.new(self, Vector2i(x, y))
|
||||
|
||||
size = value
|
||||
|
||||
func _get_chunk(chunk_coordinate: Vector2i) -> Chunk:
|
||||
|
@ -178,13 +205,11 @@ func _notification(what: int) -> void:
|
|||
match what:
|
||||
NOTIFICATION_TRANSFORM_CHANGED:
|
||||
for chunk in _chunks:
|
||||
for multi_mesh_instance in chunk._multi_mesh_instances:
|
||||
multi_mesh_instance.set_offset_transform(global_transform)
|
||||
chunk.set_transform(global_transform)
|
||||
|
||||
NOTIFICATION_VISIBILITY_CHANGED:
|
||||
for chunk in _chunks:
|
||||
for multi_mesh_instance in chunk._multi_mesh_instances:
|
||||
multi_mesh_instance.set_visible(visible)
|
||||
chunk.set_visible(visible)
|
||||
|
||||
##
|
||||
## Clears the entirety of the tile grid to only contain tiles of instance [code]tile[/code] pointing
|
||||
|
@ -192,46 +217,17 @@ func _notification(what: int) -> void:
|
|||
##
|
||||
## For clearing a specific region of the mesh grid, see [method fill_mesh].
|
||||
##
|
||||
func clear_tiles(orientation: Orientation, tile: InteriorTile) -> void:
|
||||
if tile == null:
|
||||
for y in size.y:
|
||||
for x in size.x:
|
||||
var coordinates := Vector2i(x, y)
|
||||
var chunk := _get_chunk(coordinates / _CHUNK_SIZE)
|
||||
var chunk_coordinates := coordinates % _CHUNK_SIZE
|
||||
|
||||
chunk.set_floor_mesh(chunk_coordinates, orientation, null)
|
||||
chunk.set_wall_mesh(chunk_coordinates, orientation, null)
|
||||
|
||||
else:
|
||||
var mesh := tile.mesh
|
||||
|
||||
match tile.kind:
|
||||
InteriorTile.Kind.FLOOR:
|
||||
for y in size.y:
|
||||
for x in size.x:
|
||||
var coordinate := Vector2i(x, y)
|
||||
|
||||
_get_chunk(coordinate / _CHUNK_SIZE).\
|
||||
set_floor_mesh(coordinate % _CHUNK_SIZE, orientation, mesh)
|
||||
|
||||
InteriorTile.Kind.WALL:
|
||||
for y in size.y:
|
||||
for x in size.x:
|
||||
var coordinate := Vector2i(x, y)
|
||||
|
||||
_get_chunk(coordinate / _CHUNK_SIZE).\
|
||||
set_floor_mesh(coordinate % _CHUNK_SIZE, orientation, mesh)
|
||||
func clear() -> void:
|
||||
for i in _floor_map.size():
|
||||
_floor_map[i] = null
|
||||
|
||||
for y in _chunks_size.y:
|
||||
for x in _chunks_size.x:
|
||||
var chunk_coordinate := Vector2i(x, y)
|
||||
|
||||
_get_chunk(chunk_coordinate).invalidate(self, chunk_coordinate)
|
||||
_get_chunk(Vector2i(x, y)).invalidate()
|
||||
|
||||
##
|
||||
## Clears the region of the tile grid at [code]area[/code] to only contain instances of
|
||||
## [code]tile[/code] pointing in the orientation of [code]orientation[/code].
|
||||
## [code]interior_floor[/code].
|
||||
##
|
||||
## *Note* that [code]area[/code] *must* be within the area of the of the mesh grid, where
|
||||
## [code]Vector2i.ZERO[/code] is the top-left and [member size] [code]- 1[/code] is the bottom-
|
||||
|
@ -239,70 +235,25 @@ func clear_tiles(orientation: Orientation, tile: InteriorTile) -> void:
|
|||
##
|
||||
## For clearing the whole of the mesh grid, see [method clear_mesh].
|
||||
##
|
||||
func fill_tiles(area: Rect2i, orientation: Orientation, tile: InteriorTile) -> void:
|
||||
assert(get_area().encloses(area), "area must be within grid")
|
||||
func fill_floor(area: Rect2i, interior_floor: InteriorFloor) -> void:
|
||||
assert(Rect2i(Vector2i.ZERO, size).encloses(area), "area must be within grid")
|
||||
|
||||
var filled_chunks := BitMap.new()
|
||||
|
||||
filled_chunks.resize(_chunks_size)
|
||||
|
||||
if tile == null:
|
||||
for y in range(area.position.y, area.end.y):
|
||||
for x in range(area.position.x, area.end.x):
|
||||
var coordinates := Vector2i(x, y)
|
||||
var chunk_coordinates := coordinates / _CHUNK_SIZE
|
||||
var chunk := _get_chunk(coordinates / _CHUNK_SIZE)
|
||||
var local_coordinates := coordinates % _CHUNK_SIZE
|
||||
|
||||
chunk.set_floor_mesh(local_coordinates, orientation, null)
|
||||
chunk.set_wall_mesh(local_coordinates, orientation, null)
|
||||
filled_chunks.set_bitv(chunk_coordinates, true)
|
||||
|
||||
else:
|
||||
var mesh := tile.mesh
|
||||
|
||||
if tile.fixed_orientation:
|
||||
orientation = Orientation.NORTH
|
||||
|
||||
match tile.kind:
|
||||
InteriorTile.Kind.FLOOR:
|
||||
for y in range(area.position.y, area.end.y):
|
||||
for x in range(area.position.x, area.end.x):
|
||||
var coordinate := Vector2i(x, y)
|
||||
var chunk_coordinate := coordinate / _CHUNK_SIZE
|
||||
|
||||
_get_chunk(chunk_coordinate).set_floor_mesh(
|
||||
coordinate % _CHUNK_SIZE, orientation, mesh)
|
||||
|
||||
filled_chunks.set_bitv(chunk_coordinate, true)
|
||||
|
||||
InteriorTile.Kind.WALL:
|
||||
for y in range(area.position.y, area.end.y):
|
||||
for x in range(area.position.x, area.end.x):
|
||||
var coordinate := Vector2i(x, y)
|
||||
var chunk_coordinate := coordinate / _CHUNK_SIZE
|
||||
|
||||
_get_chunk(chunk_coordinate).set_wall_mesh(
|
||||
coordinate % _CHUNK_SIZE, orientation, mesh)
|
||||
|
||||
filled_chunks.set_bitv(chunk_coordinate, true)
|
||||
_floor_map[(size.y * (y / _CHUNK_SIZE)) + (x / _CHUNK_SIZE)] = interior_floor
|
||||
|
||||
for y in _chunks_size.y:
|
||||
for x in _chunks_size.x:
|
||||
if filled_chunks.get_bit(x, y):
|
||||
var chunk_coordinate := Vector2i(x, y)
|
||||
|
||||
_get_chunk(chunk_coordinate).invalidate(self, chunk_coordinate)
|
||||
_get_chunk(Vector2i(x, y)).invalidate()
|
||||
|
||||
##
|
||||
## Returns the area of the interior map based on its current size.
|
||||
##
|
||||
func get_area() -> Rect2i:
|
||||
return Rect2i(Vector2i.ZERO, size)
|
||||
|
||||
##
|
||||
## Plots a single tile at [code]coordinates[/code] to be an instance of [code]tile[/code] pointing
|
||||
## in the orientation of [code]orientation[/code], overwriting whatever it previously contained.
|
||||
## Plots a single tile at [code]coordinates[/code] to be an instance of [code]interior_floor[/code],
|
||||
## overwriting whatever it previously contained.
|
||||
##
|
||||
## *Note* that [code]coordinates[/code] *must* be within the area of the of the mesh grid, where
|
||||
## [code]Vector2i.ZERO[/code] is the top-left and [member size] [code]- 1[/code] is the bottom-
|
||||
|
@ -310,30 +261,9 @@ func get_area() -> Rect2i:
|
|||
##
|
||||
## For bulk-setting many meshes at once, see [method fill_mesh] and [method clear_mesh].
|
||||
##
|
||||
func plot_tile(coordinates: Vector2i, orientation: Orientation, tile: InteriorTile) -> void:
|
||||
assert(get_area().has_point(coordinates), "coordinate must be within grid")
|
||||
func plot_floor(coordinates: Vector2i, interior_floor: InteriorFloor) -> void:
|
||||
assert(Rect2i(Vector2i.ZERO, size).has_point(coordinates), "coordinate must be within grid")
|
||||
|
||||
var chunk_coordinates := coordinates / _CHUNK_SIZE
|
||||
var chunk := _get_chunk(chunk_coordinates)
|
||||
_floor_map[(size.y * coordinates.y) + coordinates.x] = interior_floor
|
||||
|
||||
if tile == null:
|
||||
var local_coordinates := coordinates % _CHUNK_SIZE
|
||||
|
||||
chunk.set_floor_mesh(local_coordinates, orientation, null)
|
||||
chunk.set_wall_mesh(local_coordinates, orientation, null)
|
||||
chunk.invalidate(self, chunk_coordinates)
|
||||
|
||||
else:
|
||||
var mesh := tile.mesh
|
||||
|
||||
if tile.fixed_orientation:
|
||||
orientation = Orientation.NORTH
|
||||
|
||||
match tile.kind:
|
||||
InteriorTile.Kind.FLOOR:
|
||||
chunk.set_floor_mesh(coordinates % _CHUNK_SIZE, orientation, mesh)
|
||||
chunk.invalidate(self, chunk_coordinates)
|
||||
|
||||
InteriorTile.Kind.WALL:
|
||||
chunk.set_wall_mesh(coordinates % _CHUNK_SIZE, orientation, mesh)
|
||||
chunk.invalidate(self, chunk_coordinates)
|
||||
_get_chunk(coordinates / _CHUNK_SIZE).invalidate()
|
||||
|
|
|
@ -1,29 +0,0 @@
|
|||
class_name InteriorTile extends Resource
|
||||
|
||||
##
|
||||
## Identifier for the kind of interior tile.
|
||||
##
|
||||
enum Kind {
|
||||
FLOOR,
|
||||
WALL,
|
||||
}
|
||||
|
||||
##
|
||||
## Flag for determining if the tile is affected by orientations specified in an [InteriorMap].
|
||||
##
|
||||
@export
|
||||
var fixed_orientation := false
|
||||
|
||||
##
|
||||
## See [enum Kind].
|
||||
##
|
||||
## Interior tiles of different kinds will not conflict when placing them.
|
||||
##
|
||||
@export
|
||||
var kind := Kind.FLOOR
|
||||
|
||||
##
|
||||
## Used to visualize the interior tile.
|
||||
##
|
||||
@export
|
||||
var mesh: Mesh = null
|
BIN
interior/tiles/dungeon_01_pipehole_tile.res (Stored with Git LFS)
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interior/tiles/dungeon_01_pipehole_tile.res (Stored with Git LFS)
Binary file not shown.
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interior/tiles/dungeon_01_tiling_tile.res (Stored with Git LFS)
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interior/tiles/dungeon_01_tiling_tile.res (Stored with Git LFS)
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interior/tiles/limestone_dungeon/hole_albedo.png (Stored with Git LFS)
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interior/tiles/limestone_dungeon/hole_albedo.png (Stored with Git LFS)
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|
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|
|||
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|
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
BIN
interior/tiles/limestone_dungeon/hole_height.png (Stored with Git LFS)
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interior/tiles/limestone_dungeon/hole_height.png (Stored with Git LFS)
Binary file not shown.
|
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|
|||
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||||
|
||||
importer="texture"
|
||||
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|
||||
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||||
path.etc2="res://.godot/imported/hole_height.png-875fd265b9470b3f52656ba603fc8eae.etc2.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc", "etc2"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://interior/tiles/limestone_dungeon/hole_height.png"
|
||||
dest_files=["res://.godot/imported/hole_height.png-875fd265b9470b3f52656ba603fc8eae.s3tc.ctex", "res://.godot/imported/hole_height.png-875fd265b9470b3f52656ba603fc8eae.etc2.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
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|
||||
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|
||||
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||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
BIN
interior/tiles/limestone_dungeon/hole_material.res (Stored with Git LFS)
BIN
interior/tiles/limestone_dungeon/hole_material.res (Stored with Git LFS)
Binary file not shown.
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interior/tiles/limestone_dungeon/hole_normal.png (Stored with Git LFS)
BIN
interior/tiles/limestone_dungeon/hole_normal.png (Stored with Git LFS)
Binary file not shown.
|
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|
|||
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|
||||
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://interior/tiles/limestone_dungeon/hole_normal.png"
|
||||
dest_files=["res://.godot/imported/hole_normal.png-9c2f1eac05804bab609d1c67adcf7dba.s3tc.ctex", "res://.godot/imported/hole_normal.png-9c2f1eac05804bab609d1c67adcf7dba.etc2.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=1
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=1
|
||||
roughness/src_normal="res://tiles/tiles/limestone_dungeon/hole_normal.png"
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
BIN
interior/tiles/limestone_dungeon/hole_orm.png (Stored with Git LFS)
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interior/tiles/limestone_dungeon/hole_orm.png (Stored with Git LFS)
Binary file not shown.
|
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|
|||
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|
||||
|
||||
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||||
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|
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|
||||
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||||
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|
||||
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|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://interior/tiles/limestone_dungeon/hole_orm.png"
|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
roughness/src_normal=""
|
||||
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|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
BIN
interior/tiles/limestone_dungeon/piping_albedo.png (Stored with Git LFS)
BIN
interior/tiles/limestone_dungeon/piping_albedo.png (Stored with Git LFS)
Binary file not shown.
|
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|
|||
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|
||||
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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||||
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|
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|
||||
|
||||
[deps]
|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
roughness/src_normal=""
|
||||
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|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
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|
||||
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|
||||
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|
||||
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|
BIN
interior/tiles/limestone_dungeon/piping_height.png (Stored with Git LFS)
BIN
interior/tiles/limestone_dungeon/piping_height.png (Stored with Git LFS)
Binary file not shown.
|
@ -1,36 +0,0 @@
|
|||
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|
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|
||||
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|
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|
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|
||||
[deps]
|
||||
|
||||
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|
||||
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|
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|
||||
[params]
|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
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|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
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|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
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interior/tiles/limestone_dungeon/piping_material.res (Stored with Git LFS)
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interior/tiles/limestone_dungeon/piping_material.res (Stored with Git LFS)
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interior/tiles/limestone_dungeon/piping_normal.png (Stored with Git LFS)
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interior/tiles/limestone_dungeon/piping_normal.png (Stored with Git LFS)
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|
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|
|||
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||||
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||||
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|
||||
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||||
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||||
|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
roughness/src_normal="res://tiles/tiles/limestone_dungeon/piping_normal.png"
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
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interior/tiles/limestone_dungeon/piping_orm.png (Stored with Git LFS)
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interior/tiles/limestone_dungeon/piping_orm.png (Stored with Git LFS)
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|
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|
|||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
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|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
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interior/tiles/limestone_dungeon/tiling_albedo.png (Stored with Git LFS)
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interior/tiles/limestone_dungeon/tiling_albedo.png (Stored with Git LFS)
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|
@ -1,36 +0,0 @@
|
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||||
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||||
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||||
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||||
process/normal_map_invert_y=false
|
||||
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|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
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interior/tiles/limestone_dungeon/tiling_material.res (Stored with Git LFS)
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interior/tiles/limestone_dungeon/tiling_material.res (Stored with Git LFS)
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interior/tiles/limestone_dungeon/tiling_normal.png (Stored with Git LFS)
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interior/tiles/limestone_dungeon/tiling_normal.png (Stored with Git LFS)
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@ -1,36 +0,0 @@
|
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||||
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|
||||
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|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
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detect_3d/compress_to=0
|
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interior/tiles/limestone_dungeon/tiling_orm.png (Stored with Git LFS)
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interior/tiles/limestone_dungeon/tiling_orm.png (Stored with Git LFS)
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|
@ -1,36 +0,0 @@
|
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|
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||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
BIN
map_editor.scn (Stored with Git LFS)
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map_editor.scn (Stored with Git LFS)
Binary file not shown.
|
@ -1,14 +0,0 @@
|
|||
[remap]
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[params]
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|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue