Fix Large Terrain Performance Issues #10
| @ -37,9 +37,9 @@ func clear(clear_elevation: float) -> void: | ||||
| 	_editable_texture.update(_editable_image) | ||||
| 
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| ## | ||||
| ## Returns the canvas data as a [Texture2D]. | ||||
| ## | ||||
| ## | ||||
| func get_texture() -> void: | ||||
| func get_texture() -> Texture2D: | ||||
| 
					
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				 | ||||
| 	return _editable_texture | ||||
| 
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| ## | ||||
|  | ||||
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Missing doc comment.