Fix Large Terrain Performance Issues #10
| @ -37,9 +37,9 @@ func clear(clear_elevation: float) -> void: | |||||||
| 	_editable_texture.update(_editable_image) | 	_editable_texture.update(_editable_image) | ||||||
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| ## | ## | ||||||
|  | ## Returns the canvas data as a [Texture2D]. | ||||||
| ## | ## | ||||||
| ## | func get_texture() -> Texture2D: | ||||||
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| func get_texture() -> void: |  | ||||||
| 	return _editable_texture | 	return _editable_texture | ||||||
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| ## | ## | ||||||
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Missing doc comment.