Fix Large Terrain Performance Issues #10
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@ -37,9 +37,9 @@ func clear(clear_elevation: float) -> void:
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_editable_texture.update(_editable_image)
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_editable_texture.update(_editable_image)
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##
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##
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## Returns the canvas data as a [Texture2D].
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##
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##
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##
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func get_texture() -> Texture2D:
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func get_texture() -> void:
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return _editable_texture
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return _editable_texture
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##
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##
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