Fix Large Terrain Performance Issues #10
|
@ -37,9 +37,9 @@ func clear(clear_elevation: float) -> void:
|
|||
_editable_texture.update(_editable_image)
|
||||
|
||||
##
|
||||
## Returns the canvas data as a [Texture2D].
|
||||
##
|
||||
##
|
||||
func get_texture() -> void:
|
||||
func get_texture() -> Texture2D:
|
||||
kayomn marked this conversation as resolved
Outdated
|
||||
return _editable_texture
|
||||
|
||||
##
|
||||
|
|
Loading…
Reference in New Issue
Missing doc comment.