Editor Terrain Size Options #1
BIN
editor.scn (Stored with Git LFS)
BIN
editor.scn (Stored with Git LFS)
Binary file not shown.
|
@ -1,5 +1,28 @@
|
|||
class_name PlayerController extends Node3D
|
||||
|
||||
##
|
||||
## Supported selection input devices.
|
||||
##
|
||||
enum SelectMode {
|
||||
NONE,
|
||||
MOUSE,
|
||||
}
|
||||
|
||||
##
|
||||
## The device being used for selection has changed.
|
||||
##
|
||||
signal select_mode_changed(mode: SelectMode)
|
||||
|
||||
##
|
||||
## Selection of a point on screenspace has started happening.
|
||||
##
|
||||
signal selection_started()
|
||||
|
||||
##
|
||||
## Selection of a point on screenspace has stopped happening.
|
||||
##
|
||||
signal selection_stopped()
|
||||
|
||||
const _BACKWARD := "player_controller_backward"
|
||||
|
||||
const _FORWARD := "player_controller_forward"
|
||||
|
@ -20,29 +43,54 @@ const _ROTATE_SPEED_BASE := 5.0
|
|||
|
||||
const _TRANSFORM_DELTA := 10.0
|
||||
|
||||
@export
|
||||
var _camera: Camera3D = null
|
||||
|
||||
var _cursor_point := Vector2.ZERO
|
||||
|
||||
var _is_drag_panning := false
|
||||
|
||||
var _is_selecting := false
|
||||
|
||||
var _select_mode := SelectMode.NONE
|
||||
|
||||
@export
|
||||
var _selection_area: Control = null
|
||||
|
||||
@onready
|
||||
var _target_position := self.position
|
||||
|
||||
@onready
|
||||
var _target_orientation := self.global_rotation.y
|
||||
|
||||
##
|
||||
## Smoothness applies to the interpolation toward rotation and movement target values.
|
||||
##
|
||||
@export
|
||||
var movement_smoothing := 0.5
|
||||
|
||||
##
|
||||
## Whether or not player movement input processed by the controller should be ignored.
|
||||
##
|
||||
var frozen := false
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event is InputEventMouseButton:
|
||||
match event.button_index:
|
||||
MOUSE_BUTTON_MIDDLE:
|
||||
self._is_drag_panning = event.is_pressed()
|
||||
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED if self._is_drag_panning else Input.MOUSE_MODE_VISIBLE
|
||||
self._is_drag_panning = event.is_pressed() and not(self.frozen)
|
||||
|
||||
MOUSE_BUTTON_WHEEL_DOWN:
|
||||
pass
|
||||
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED if\
|
||||
self._is_drag_panning else Input.MOUSE_MODE_VISIBLE
|
||||
|
||||
MOUSE_BUTTON_WHEEL_UP:
|
||||
pass
|
||||
MOUSE_BUTTON_LEFT:
|
||||
self._is_selecting = event.is_pressed()
|
||||
|
||||
if self._is_selecting:
|
||||
self.selection_started.emit()
|
||||
|
||||
else:
|
||||
self.selection_stopped.emit()
|
||||
|
||||
return
|
||||
|
||||
|
@ -64,10 +112,16 @@ func _input(event: InputEvent) -> void:
|
|||
if event is InputEventScreenDrag:
|
||||
return
|
||||
|
||||
if event is InputEventScreenTouch:
|
||||
return
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if not(self.frozen):
|
||||
var global_basis := self.global_transform.basis
|
||||
var camera_settings := GameSettings.camera_settings
|
||||
var delta_speed := camera_settings.movement_speed_modifier * _MOVE_SPEED_BASE_MODIFIER * delta
|
||||
|
||||
var delta_speed :=\
|
||||
camera_settings.movement_speed_modifier * _MOVE_SPEED_BASE_MODIFIER * delta
|
||||
|
||||
self._target_position += delta_speed.y * (-global_basis.z) *\
|
||||
(Input.get_action_strength(_FORWARD) - Input.get_action_strength(_BACKWARD)) *\
|
||||
|
@ -85,8 +139,71 @@ func _process(delta: float) -> void:
|
|||
Transform3D(Basis(Vector3.UP, self._target_orientation), self._target_position),
|
||||
delta * _TRANSFORM_DELTA * self.movement_smoothing)
|
||||
|
||||
match self._select_mode:
|
||||
SelectMode.NONE:
|
||||
self._cursor_point = self.get_viewport().size / 2.0
|
||||
|
||||
SelectMode.MOUSE:
|
||||
self._cursor_point = self.get_viewport().get_mouse_position()
|
||||
|
||||
func _ready() -> void:
|
||||
if self._selection_area != null:
|
||||
self._selection_area.mouse_entered.connect(func () -> void:
|
||||
if self._select_mode != SelectMode.MOUSE:
|
||||
self._select_mode = SelectMode.MOUSE
|
||||
|
||||
self.select_mode_changed.emit(SelectMode.MOUSE))
|
||||
|
||||
self._selection_area.mouse_exited.connect(func () -> void:
|
||||
if self._select_mode != SelectMode.NONE:
|
||||
self._select_mode = SelectMode.NONE
|
||||
|
||||
self.select_mode_changed.emit(SelectMode.NONE))
|
||||
|
||||
##
|
||||
## Returns [code]true[/code] if the player controller is currently selecting a location on the
|
||||
## screen, otherwise [code]false[/code].
|
||||
##
|
||||
## *Note* that it is discouraged that this be continuously polled for single-fire events. Instead,
|
||||
## see [signal selection_started] and [signal selection_stopped].
|
||||
##
|
||||
func is_drag_panning() -> bool:
|
||||
return self._is_drag_panning
|
||||
func is_selecting() -> bool:
|
||||
return self._is_selecting
|
||||
|
||||
##
|
||||
## Returns the position of the selection cursor with respect to the select current mode being used.
|
||||
##
|
||||
## When a mouse input device is being used, this will be its location in screen coordinates. For
|
||||
## touchscreen interactions, this will be the location of an active gesture. Finally, for all other
|
||||
## states - including gamepad - this will be the middle of screenspace at all times.
|
||||
##
|
||||
func get_cursor_point() -> Vector2:
|
||||
return self._cursor_point
|
||||
|
||||
##
|
||||
## Returns the current [enum SelectMode] being used for selections.
|
||||
##
|
||||
## The general use-case for this function is to peek through the player controller abstraction and
|
||||
## see what supported hardware interface is currently being used to select in the world. This is
|
||||
## useful for handling input-specific behaviors, such as showing a mouse cursor when a mouse input
|
||||
## device is being used.
|
||||
##
|
||||
func get_select_mode() -> int:
|
||||
return self._select_mode
|
||||
|
||||
##
|
||||
## Attempts to convert the screen coordinates in [code]screen_point[/code] into 2D worldspace
|
||||
## coordinate relative to an infinite ground plane at y offset [code]0.0[/code].
|
||||
##
|
||||
## Successful point intersection will return the plane coordinates in a [class Vector2], otherwise
|
||||
## [code]null[/code] is returned.
|
||||
##
|
||||
func screen_to_plane(screen_point: Vector2):
|
||||
if self._camera != null:
|
||||
var plane_target = Plane(Vector3.UP, 0.0).intersects_ray(
|
||||
self._camera.global_position, self._camera.project_ray_normal(screen_point))
|
||||
|
||||
if plane_target is Vector3:
|
||||
return Vector2(plane_target.x, plane_target.z)
|
||||
|
||||
return null
|
||||
|
|
|
@ -53,6 +53,15 @@ window/size/viewport_height=800
|
|||
window/stretch/mode="canvas_items"
|
||||
window/stretch/aspect="keep_height"
|
||||
|
||||
[editor]
|
||||
|
||||
version_control/plugin_name="GitPlugin"
|
||||
version_control/autoload_on_startup=true
|
||||
|
||||
[editor_plugins]
|
||||
|
||||
enabled=PackedStringArray()
|
||||
|
||||
[input]
|
||||
|
||||
player_controller_left={
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
@tool
|
||||
class_name TerrainInstance3D extends GeometryInstance3D
|
||||
|
||||
const _DETAIL := 2
|
||||
|
||||
var _mesh := PlaneMesh.new()
|
||||
|
||||
var _material := ShaderMaterial.new()
|
||||
|
@ -14,16 +16,20 @@ var size: Vector2i = Vector2i.ZERO:
|
|||
return size
|
||||
|
||||
set(value):
|
||||
var width := value.x
|
||||
var height := value.y
|
||||
var width := maxi(value.x, 0)
|
||||
var height := maxi(value.y, 0)
|
||||
|
||||
if (width != 0) and (height != 0):
|
||||
if (width != size.x) or (height != size.y):
|
||||
self._mesh.subdivide_width = width
|
||||
self._mesh.subdivide_depth = height
|
||||
if (width == 0) and (height == 0):
|
||||
RenderingServer.instance_set_base(self.get_instance(), RID())
|
||||
|
||||
else:
|
||||
self._mesh.subdivide_width = width * _DETAIL
|
||||
self._mesh.subdivide_depth = height * _DETAIL
|
||||
self._mesh.size = value
|
||||
|
||||
self._material.set_shader_parameter("SIZE", Vector2(value))
|
||||
RenderingServer.instance_set_base(self.get_instance(), self._mesh)
|
||||
|
||||
size = value
|
||||
|
||||
|
@ -161,4 +167,3 @@ func _init() -> void:
|
|||
self._material.shader = preload("res://terrain_shader.gdshader")
|
||||
|
||||
self._mesh.surface_set_material(0, self._material)
|
||||
RenderingServer.instance_set_base(self.get_instance(), self._mesh)
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c3efpk1tcq1ef"
|
||||
path="res://.godot/imported/icons_atlas.png-636cee87356c05eb2a62c57d569bd94e.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://user_interface/icons_atlas.png"
|
||||
dest_files=["res://.godot/imported/icons_atlas.png-636cee87356c05eb2a62c57d569bd94e.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
Loading…
Reference in New Issue