Editor Terrain Size Options #1
							
								
								
									
										
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							| @ -1,5 +1,28 @@ | ||||
| class_name PlayerController extends Node3D | ||||
| 
 | ||||
| ## | ||||
| ## Supported selection input devices. | ||||
| ## | ||||
| enum SelectMode { | ||||
| 	NONE, | ||||
| 	MOUSE, | ||||
| } | ||||
| 
 | ||||
| ## | ||||
| ## The device being used for selection has changed. | ||||
| ## | ||||
| signal select_mode_changed(mode: SelectMode) | ||||
| 
 | ||||
| ## | ||||
| ## Selection of a point on screenspace has started happening. | ||||
| ## | ||||
| signal selection_started() | ||||
| 
 | ||||
| ## | ||||
| ## Selection of a point on screenspace has stopped happening. | ||||
| ## | ||||
| signal selection_stopped() | ||||
| 
 | ||||
| const _BACKWARD := "player_controller_backward" | ||||
| 
 | ||||
| const _FORWARD := "player_controller_forward" | ||||
| @ -20,29 +43,54 @@ const _ROTATE_SPEED_BASE := 5.0 | ||||
| 
 | ||||
| const _TRANSFORM_DELTA := 10.0 | ||||
| 
 | ||||
| @export | ||||
| var _camera: Camera3D = null | ||||
| 
 | ||||
| var _cursor_point := Vector2.ZERO | ||||
| 
 | ||||
| var _is_drag_panning := false | ||||
| 
 | ||||
| var _is_selecting := false | ||||
| 
 | ||||
| var _select_mode := SelectMode.NONE | ||||
| 
 | ||||
| @export | ||||
| var _selection_area: Control = null | ||||
| 
 | ||||
| @onready | ||||
| var _target_position := self.position | ||||
| 
 | ||||
| @onready | ||||
| var _target_orientation := self.global_rotation.y | ||||
| 
 | ||||
| ## | ||||
| ## Smoothness applies to the interpolation toward rotation and movement target values. | ||||
| ## | ||||
| @export | ||||
| var movement_smoothing := 0.5 | ||||
| 
 | ||||
| ## | ||||
| ## Whether or not player movement input processed by the controller should be ignored. | ||||
| ## | ||||
| var frozen := false | ||||
| 
 | ||||
| func _input(event: InputEvent) -> void: | ||||
| 	if event is InputEventMouseButton: | ||||
| 		match event.button_index: | ||||
| 			MOUSE_BUTTON_MIDDLE: | ||||
| 				self._is_drag_panning = event.is_pressed() | ||||
| 				Input.mouse_mode = Input.MOUSE_MODE_CAPTURED if self._is_drag_panning else Input.MOUSE_MODE_VISIBLE | ||||
| 				self._is_drag_panning = event.is_pressed() and not(self.frozen) | ||||
| 
 | ||||
| 			MOUSE_BUTTON_WHEEL_DOWN: | ||||
| 				pass | ||||
| 				Input.mouse_mode = Input.MOUSE_MODE_CAPTURED if\ | ||||
| 					self._is_drag_panning else Input.MOUSE_MODE_VISIBLE | ||||
| 
 | ||||
| 			MOUSE_BUTTON_WHEEL_UP: | ||||
| 				pass | ||||
| 			MOUSE_BUTTON_LEFT: | ||||
| 				self._is_selecting = event.is_pressed() | ||||
| 
 | ||||
| 				if self._is_selecting: | ||||
| 					self.selection_started.emit() | ||||
| 
 | ||||
| 				else: | ||||
| 					self.selection_stopped.emit() | ||||
| 
 | ||||
| 		return | ||||
| 
 | ||||
| @ -64,29 +112,98 @@ func _input(event: InputEvent) -> void: | ||||
| 	if event is InputEventScreenDrag: | ||||
| 		return | ||||
| 
 | ||||
| 	if event is InputEventScreenTouch: | ||||
| 		return | ||||
| 
 | ||||
| func _process(delta: float) -> void: | ||||
| 	var global_basis := self.global_transform.basis | ||||
| 	var camera_settings := GameSettings.camera_settings | ||||
| 	var delta_speed := camera_settings.movement_speed_modifier * _MOVE_SPEED_BASE_MODIFIER * delta | ||||
| 	if not(self.frozen): | ||||
| 		var global_basis := self.global_transform.basis | ||||
| 		var camera_settings := GameSettings.camera_settings | ||||
| 
 | ||||
| 	self._target_position += delta_speed.y * (-global_basis.z) *\ | ||||
| 		(Input.get_action_strength(_FORWARD) - Input.get_action_strength(_BACKWARD)) *\ | ||||
| 			(-1.0 if camera_settings.is_y_inverted else 1.0) | ||||
| 		var delta_speed :=\ | ||||
| 			camera_settings.movement_speed_modifier * _MOVE_SPEED_BASE_MODIFIER * delta | ||||
| 
 | ||||
| 	self._target_position += delta_speed.x * (-global_basis.x) *\ | ||||
| 		(Input.get_action_strength(_LEFT) - Input.get_action_strength(_RIGHT)) *\ | ||||
| 			(-1.0 if camera_settings.is_y_inverted else 1.0) | ||||
| 		self._target_position += delta_speed.y * (-global_basis.z) *\ | ||||
| 			(Input.get_action_strength(_FORWARD) - Input.get_action_strength(_BACKWARD)) *\ | ||||
| 				(-1.0 if camera_settings.is_y_inverted else 1.0) | ||||
| 
 | ||||
| 	self._target_orientation += (Input.get_action_strength(_ROTATE_CCW) -\ | ||||
| 		Input.get_action_strength(_ROTATE_CW)) * _ROTATE_SPEED_BASE *\ | ||||
| 			camera_settings.rotation_speed_modifier * delta | ||||
| 		self._target_position += delta_speed.x * (-global_basis.x) *\ | ||||
| 			(Input.get_action_strength(_LEFT) - Input.get_action_strength(_RIGHT)) *\ | ||||
| 				(-1.0 if camera_settings.is_y_inverted else 1.0) | ||||
| 
 | ||||
| 	self.global_transform = self.global_transform.interpolate_with( | ||||
| 		Transform3D(Basis(Vector3.UP, self._target_orientation), self._target_position), | ||||
| 			delta * _TRANSFORM_DELTA * self.movement_smoothing) | ||||
| 		self._target_orientation += (Input.get_action_strength(_ROTATE_CCW) -\ | ||||
| 			Input.get_action_strength(_ROTATE_CW)) * _ROTATE_SPEED_BASE *\ | ||||
| 				camera_settings.rotation_speed_modifier * delta | ||||
| 
 | ||||
| 		self.global_transform = self.global_transform.interpolate_with( | ||||
| 			Transform3D(Basis(Vector3.UP, self._target_orientation), self._target_position), | ||||
| 				delta * _TRANSFORM_DELTA * self.movement_smoothing) | ||||
| 
 | ||||
| 		match self._select_mode: | ||||
| 			SelectMode.NONE: | ||||
| 				self._cursor_point = self.get_viewport().size / 2.0 | ||||
| 
 | ||||
| 			SelectMode.MOUSE: | ||||
| 				self._cursor_point = self.get_viewport().get_mouse_position() | ||||
| 
 | ||||
| func _ready() -> void: | ||||
| 	if self._selection_area != null: | ||||
| 		self._selection_area.mouse_entered.connect(func () -> void: | ||||
| 			if self._select_mode != SelectMode.MOUSE: | ||||
| 				self._select_mode = SelectMode.MOUSE | ||||
| 
 | ||||
| 				self.select_mode_changed.emit(SelectMode.MOUSE)) | ||||
| 
 | ||||
| 		self._selection_area.mouse_exited.connect(func () -> void: | ||||
| 			if self._select_mode != SelectMode.NONE: | ||||
| 				self._select_mode = SelectMode.NONE | ||||
| 
 | ||||
| 				self.select_mode_changed.emit(SelectMode.NONE)) | ||||
| 
 | ||||
| ## | ||||
| ## Returns [code]true[/code] if the player controller is currently selecting a location on the | ||||
| ## screen, otherwise [code]false[/code]. | ||||
| ## | ||||
| ## *Note* that it is discouraged that this be continuously polled for single-fire events. Instead, | ||||
| ## see [signal selection_started] and [signal selection_stopped]. | ||||
| ## | ||||
| func is_drag_panning() -> bool: | ||||
| 	return self._is_drag_panning | ||||
| func is_selecting() -> bool: | ||||
| 	return self._is_selecting | ||||
| 
 | ||||
| ## | ||||
| ## Returns the position of the selection cursor with respect to the select current mode being used. | ||||
| ## | ||||
| ## When a mouse input device is being used, this will be its location in screen coordinates. For | ||||
| ## touchscreen interactions, this will be the location of an active gesture. Finally, for all other | ||||
| ## states - including gamepad - this will be the middle of screenspace at all times. | ||||
| ## | ||||
| func get_cursor_point() -> Vector2: | ||||
| 	return self._cursor_point | ||||
| 
 | ||||
| ## | ||||
| ## Returns the current [enum SelectMode] being used for selections. | ||||
| ## | ||||
| ## The general use-case for this function is to peek through the player controller abstraction and | ||||
| ## see what supported hardware interface is currently being used to select in the world. This is | ||||
| ## useful for handling input-specific behaviors, such as showing a mouse cursor when a mouse input | ||||
| ## device is being used. | ||||
| ## | ||||
| func get_select_mode() -> int: | ||||
| 	return self._select_mode | ||||
| 
 | ||||
| ## | ||||
| ## Attempts to convert the screen coordinates in [code]screen_point[/code] into 2D worldspace | ||||
| ## coordinate relative to an infinite ground plane at y offset [code]0.0[/code]. | ||||
| ## | ||||
| ## Successful point intersection will return the plane coordinates in a [class Vector2], otherwise | ||||
| ## [code]null[/code] is returned.  | ||||
| ## | ||||
| func screen_to_plane(screen_point: Vector2): | ||||
| 	if self._camera != null: | ||||
| 		var plane_target = Plane(Vector3.UP, 0.0).intersects_ray( | ||||
| 			self._camera.global_position, self._camera.project_ray_normal(screen_point)) | ||||
| 
 | ||||
| 		if plane_target is Vector3: | ||||
| 			return Vector2(plane_target.x, plane_target.z) | ||||
| 
 | ||||
| 	return null | ||||
|  | ||||
| @ -53,6 +53,15 @@ window/size/viewport_height=800 | ||||
| window/stretch/mode="canvas_items" | ||||
| window/stretch/aspect="keep_height" | ||||
| 
 | ||||
| [editor] | ||||
| 
 | ||||
| version_control/plugin_name="GitPlugin" | ||||
| version_control/autoload_on_startup=true | ||||
| 
 | ||||
| [editor_plugins] | ||||
| 
 | ||||
| enabled=PackedStringArray() | ||||
| 
 | ||||
| [input] | ||||
| 
 | ||||
| player_controller_left={ | ||||
|  | ||||
| @ -1,6 +1,8 @@ | ||||
| @tool | ||||
| class_name TerrainInstance3D extends GeometryInstance3D | ||||
| 
 | ||||
| const _DETAIL := 2 | ||||
| 
 | ||||
| var _mesh := PlaneMesh.new() | ||||
| 
 | ||||
| var _material := ShaderMaterial.new() | ||||
| @ -14,16 +16,20 @@ var size: Vector2i = Vector2i.ZERO: | ||||
| 		return size | ||||
| 
 | ||||
| 	set(value): | ||||
| 		var width := value.x | ||||
| 		var height := value.y | ||||
| 		var width := maxi(value.x, 0) | ||||
| 		var height := maxi(value.y, 0) | ||||
| 
 | ||||
| 		if (width != 0) and (height != 0): | ||||
| 			if (width != size.x) or (height != size.y): | ||||
| 				self._mesh.subdivide_width = width | ||||
| 				self._mesh.subdivide_depth = height | ||||
| 		if (width != size.x) or (height != size.y): | ||||
| 			if (width == 0) and (height == 0): | ||||
| 				RenderingServer.instance_set_base(self.get_instance(), RID()) | ||||
| 
 | ||||
| 			else: | ||||
| 				self._mesh.subdivide_width = width * _DETAIL | ||||
| 				self._mesh.subdivide_depth = height * _DETAIL | ||||
| 				self._mesh.size = value | ||||
| 
 | ||||
| 				self._material.set_shader_parameter("SIZE", Vector2(value)) | ||||
| 				RenderingServer.instance_set_base(self.get_instance(), self._mesh) | ||||
| 
 | ||||
| 		size = value | ||||
| 
 | ||||
| @ -161,4 +167,3 @@ func _init() -> void: | ||||
| 	self._material.shader = preload("res://terrain_shader.gdshader") | ||||
| 
 | ||||
| 	self._mesh.surface_set_material(0, self._material) | ||||
| 	RenderingServer.instance_set_base(self.get_instance(), self._mesh) | ||||
|  | ||||
							
								
								
									
										
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								user_interface/icons_atlas.png
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							| @ -0,0 +1,34 @@ | ||||
| [remap] | ||||
| 
 | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://c3efpk1tcq1ef" | ||||
| path="res://.godot/imported/icons_atlas.png-636cee87356c05eb2a62c57d569bd94e.ctex" | ||||
| metadata={ | ||||
| "vram_texture": false | ||||
| } | ||||
| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://user_interface/icons_atlas.png" | ||||
| dest_files=["res://.godot/imported/icons_atlas.png-636cee87356c05eb2a62c57d569bd94e.ctex"] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
| compress/mode=0 | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/bptc_ldr=0 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=false | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=0 | ||||
| roughness/src_normal="" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=0 | ||||
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