Editor Terrain Size Options #1
							
								
								
									
										
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							| @ -1,8 +1,6 @@ | ||||
| @tool | ||||
| class_name TerrainInstance3D extends GeometryInstance3D | ||||
| 
 | ||||
| const _TERRAIN_MAX := 1024 | ||||
| 
 | ||||
| var _mesh := PlaneMesh.new() | ||||
| 
 | ||||
| var _material := ShaderMaterial.new() | ||||
| @ -16,8 +14,8 @@ var size: Vector2i = Vector2i.ZERO: | ||||
| 		return size | ||||
| 
 | ||||
| 	set(value): | ||||
| 		var width := clampi(value.x, 0, _TERRAIN_MAX) | ||||
| 		var height := clampi(value.y, 0, _TERRAIN_MAX) | ||||
| 		var width := maxi(value.x, 0) | ||||
| 		var height := maxi(value.y, 0) | ||||
| 
 | ||||
| 		if (width != size.x) or (height != size.y): | ||||
| 			if (width == 0) and (height == 0): | ||||
|  | ||||
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