Editor Terrain Size Options #1
| @ -192,8 +192,11 @@ func get_select_mode() -> int: | ||||
| 	return self._select_mode | ||||
| 
 | ||||
| ## | ||||
| ## Converts and returns the screen coordinates in [code]screen_point[/code] into 2D worldspace | ||||
| ## coordinates relative to an infinite ground plane at a y offset of [code]0.0[/code]. | ||||
| ## Attempts to convert the screen coordinates in [code]screen_point[/code] into 2D worldspace | ||||
| ## coordinate relative to an infinite ground plane at y offset [code]0.0[/code]. | ||||
| ## | ||||
| ## Successful point intersection will return the plane coordinates in a [class Vector2], otherwise | ||||
| ## [code]null[/code] is returned.  | ||||
| ## | ||||
| func screen_to_plane(screen_point: Vector2): | ||||
| 	if self._camera != null: | ||||
|  | ||||
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