Editor Terrain Size Options #1
| @ -192,8 +192,11 @@ func get_select_mode() -> int: | |||||||
| 	return self._select_mode | 	return self._select_mode | ||||||
| 
 | 
 | ||||||
| ## | ## | ||||||
| ## Converts and returns the screen coordinates in [code]screen_point[/code] into 2D worldspace | ## Attempts to convert the screen coordinates in [code]screen_point[/code] into 2D worldspace | ||||||
| ## coordinates relative to an infinite ground plane at a y offset of [code]0.0[/code]. | ## coordinate relative to an infinite ground plane at y offset [code]0.0[/code]. | ||||||
|  | ## | ||||||
|  | ## Successful point intersection will return the plane coordinates in a [class Vector2], otherwise | ||||||
|  | ## [code]null[/code] is returned.  | ||||||
| ## | ## | ||||||
| func screen_to_plane(screen_point: Vector2): | func screen_to_plane(screen_point: Vector2): | ||||||
| 	if self._camera != null: | 	if self._camera != null: | ||||||
|  | |||||||
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