Add Auto-Tiling System #15
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Reference: protectorate/game#15
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Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Idea prompted by @lextredis.
Requirements to be specified.
As discussed with @lextredis, the new tiling system will leverage distinct layers to allow to customizability where it makes sense while streamlining much of the logic that is currently implemented to handle the placement of tiles.
For starters, floor tiles and wall tiles will now be distinct from another. An interior map may only use one floor tile set to design the entire interior, while many walls may be mixed and matched however the designer desires.
This gives two immediate benefits: