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	| Author | SHA1 | Date | |
|---|---|---|---|
| f28c098897 | |||
| 167f83d5f1 | |||
| 200f0939c3 | |||
| ee37075778 | |||
| e654466805 | |||
| 4343a845ad | 
							
								
								
									
										2
									
								
								.gitattributes
									
									
									
									
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										2
									
								
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							| @ -5,3 +5,5 @@ | ||||
| *.ttf filter=lfs diff=lfs merge=lfs -text | ||||
| *.scn filter=lfs diff=lfs merge=lfs -text | ||||
| *.res filter=lfs diff=lfs merge=lfs -text | ||||
| *.glb filter=lfs diff=lfs merge=lfs -text | ||||
| 
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|  | ||||
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							| @ -0,0 +1,35 @@ | ||||
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								interior/floors/dungeon_01/tiles_endcap_east.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								interior/floors/dungeon_01/tiles_endcap_north.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/floors/dungeon_01/tiles_endcap_north.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								interior/floors/dungeon_01/tiles_endcap_south.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/floors/dungeon_01/tiles_endcap_south.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								interior/floors/dungeon_01/tiles_endcap_west.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/floors/dungeon_01/tiles_endcap_west.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								interior/floors/dungeon_01/tiles_fill.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/floors/dungeon_01/tiles_fill.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								interior/floors/dungeon_01/tiles_island.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/floors/dungeon_01/tiles_island.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								interior/floors/dungeon_01/tiles_path_horizontal.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/floors/dungeon_01/tiles_path_horizontal.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								interior/floors/dungeon_01/tiles_path_vertical.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/floors/dungeon_01/tiles_path_vertical.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
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											BIN
										
									
								
								interior/floors/dungeon_01_interior_floor.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/floors/dungeon_01_interior_floor.res
									 (Stored with Git LFS)
									
									
									
									
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							| @ -3,24 +3,23 @@ | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://didp3nfacohwd" | ||||
| path.s3tc="res://.godot/imported/tiling_height.png-2ead72b43d4a6de847e50bcbd8e8c7f7.s3tc.ctex" | ||||
| path.etc2="res://.godot/imported/tiling_height.png-2ead72b43d4a6de847e50bcbd8e8c7f7.etc2.ctex" | ||||
| path.s3tc="res://.godot/imported/dungeon_01_tiles_height.png-7733c18dddd7d5bf80deae891d3de52e.s3tc.ctex" | ||||
| metadata={ | ||||
| "imported_formats": ["s3tc", "etc2"], | ||||
| "imported_formats": ["s3tc_bptc"], | ||||
| "vram_texture": true | ||||
| } | ||||
| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://interior/tiles/limestone_dungeon/tiling_height.png" | ||||
| dest_files=["res://.godot/imported/tiling_height.png-2ead72b43d4a6de847e50bcbd8e8c7f7.s3tc.ctex", "res://.godot/imported/tiling_height.png-2ead72b43d4a6de847e50bcbd8e8c7f7.etc2.ctex"] | ||||
| source_file="res://interior/base/dungeon_01_tiles_height.png" | ||||
| dest_files=["res://.godot/imported/dungeon_01_tiles_height.png-7733c18dddd7d5bf80deae891d3de52e.s3tc.ctex"] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
| compress/mode=2 | ||||
| compress/high_quality=false | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/bptc_ldr=0 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=true | ||||
							
								
								
									
										49
									
								
								interior/floors/interior_floor.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										49
									
								
								interior/floors/interior_floor.gd
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,49 @@ | ||||
| class_name InteriorFloor extends Resource | ||||
| 
 | ||||
| @export | ||||
| var corner_north_east_mesh: Mesh = null | ||||
| 
 | ||||
| @export | ||||
| var corner_north_west_mesh: Mesh = null | ||||
| 
 | ||||
| @export | ||||
| var corner_south_east_mesh: Mesh = null | ||||
| 
 | ||||
| @export | ||||
| var corner_south_west_mesh: Mesh = null | ||||
| 
 | ||||
| @export | ||||
| var edge_east_mesh: Mesh = null | ||||
| 
 | ||||
| @export | ||||
| var edge_north_mesh: Mesh = null | ||||
| 
 | ||||
| @export | ||||
| var edge_south_mesh: Mesh = null | ||||
| 
 | ||||
| @export | ||||
| var edge_west_mesh: Mesh = null | ||||
| 
 | ||||
| @export | ||||
| var endcap_east_mesh: Mesh = null | ||||
| 
 | ||||
| @export | ||||
| var endcap_north_mesh: Mesh = null | ||||
| 
 | ||||
| @export | ||||
| var endcap_south_mesh: Mesh = null | ||||
| 
 | ||||
| @export | ||||
| var endcap_west_mesh: Mesh = null | ||||
| 
 | ||||
| @export | ||||
| var fill_mesh: Mesh = null | ||||
| 
 | ||||
| @export | ||||
| var island_mesh: Mesh = null | ||||
| 
 | ||||
| @export | ||||
| var path_horizontal_mesh: Mesh = null | ||||
| 
 | ||||
| @export | ||||
| var path_vertical_mesh: Mesh = null | ||||
							
								
								
									
										
											BIN
										
									
								
								interior/floors/wood_platforms/tiles.glb
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/floors/wood_platforms/tiles.glb
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
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										145
									
								
								interior/floors/wood_platforms/tiles.glb.import
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										145
									
								
								interior/floors/wood_platforms/tiles.glb.import
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,145 @@ | ||||
| [remap] | ||||
| 
 | ||||
| importer="scene" | ||||
| importer_version=1 | ||||
| type="PackedScene" | ||||
| uid="uid://diwceah8n7mya" | ||||
| path="res://.godot/imported/tiles.glb-06c35114c4978742b880d24bfe15f3d9.scn" | ||||
| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://interior/floors/wood_platforms/tiles.glb" | ||||
| dest_files=["res://.godot/imported/tiles.glb-06c35114c4978742b880d24bfe15f3d9.scn"] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
| nodes/root_type="Node3D" | ||||
| nodes/root_name="Scene Root" | ||||
| nodes/apply_root_scale=true | ||||
| nodes/root_scale=1.0 | ||||
| meshes/ensure_tangents=true | ||||
| meshes/generate_lods=true | ||||
| meshes/create_shadow_meshes=true | ||||
| meshes/light_baking=1 | ||||
| meshes/lightmap_texel_size=0.2 | ||||
| skins/use_named_skins=true | ||||
| animation/import=true | ||||
| animation/fps=30 | ||||
| animation/trimming=false | ||||
| animation/remove_immutable_tracks=true | ||||
| import_script/path="" | ||||
| _subresources={ | ||||
| "meshes": { | ||||
| "tiles_corner_north_east": { | ||||
| "generate/lightmap_uv": 0, | ||||
| "generate/lods": 0, | ||||
| "generate/shadow_meshes": 0, | ||||
| "lods/normal_merge_angle": 60.0, | ||||
| "lods/normal_split_angle": 25.0, | ||||
| "save_to_file/enabled": true, | ||||
| "save_to_file/make_streamable": "", | ||||
| "save_to_file/path": "res://interior/floors/wood_platforms/tiles_corner_north_east.res" | ||||
| }, | ||||
| "tiles_corner_north_west": { | ||||
| "generate/lightmap_uv": 0, | ||||
| "generate/lods": 0, | ||||
| "generate/shadow_meshes": 0, | ||||
| "lods/normal_merge_angle": 60.0, | ||||
| "lods/normal_split_angle": 25.0, | ||||
| "save_to_file/enabled": true, | ||||
| "save_to_file/make_streamable": "", | ||||
| "save_to_file/path": "res://interior/floors/wood_platforms/tiles_corner_north_west.res" | ||||
| }, | ||||
| "tiles_corner_south_east": { | ||||
| "generate/lightmap_uv": 0, | ||||
| "generate/lods": 0, | ||||
| "generate/shadow_meshes": 0, | ||||
| "lods/normal_merge_angle": 60.0, | ||||
| "lods/normal_split_angle": 25.0, | ||||
| "save_to_file/enabled": true, | ||||
| "save_to_file/make_streamable": "", | ||||
| "save_to_file/path": "res://interior/floors/wood_platforms/tiles_corner_south_east.res" | ||||
| }, | ||||
| "tiles_corner_south_west": { | ||||
| "generate/lightmap_uv": 0, | ||||
| "generate/lods": 0, | ||||
| "generate/shadow_meshes": 0, | ||||
| "lods/normal_merge_angle": 60.0, | ||||
| "lods/normal_split_angle": 25.0, | ||||
| "save_to_file/enabled": true, | ||||
| "save_to_file/make_streamable": "", | ||||
| "save_to_file/path": "res://interior/floors/wood_platforms/tiles_corner_south_west.res" | ||||
| }, | ||||
| "tiles_endcap_east&edge_east": { | ||||
| "generate/lightmap_uv": 0, | ||||
| "generate/lods": 0, | ||||
| "generate/shadow_meshes": 0, | ||||
| "lods/normal_merge_angle": 60.0, | ||||
| "lods/normal_split_angle": 25.0, | ||||
| "save_to_file/enabled": true, | ||||
| "save_to_file/make_streamable": "", | ||||
| "save_to_file/path": "res://interior/floors/wood_platforms/tiles_endcap_east&edge_east.res" | ||||
| }, | ||||
| "tiles_endcap_north&edge_north": { | ||||
| "generate/lightmap_uv": 0, | ||||
| "generate/lods": 0, | ||||
| "generate/shadow_meshes": 0, | ||||
| "lods/normal_merge_angle": 60.0, | ||||
| "lods/normal_split_angle": 25.0, | ||||
| "save_to_file/enabled": true, | ||||
| "save_to_file/make_streamable": "", | ||||
| "save_to_file/path": "res://interior/floors/wood_platforms/tiles_endcap_north&edge_north.res" | ||||
| }, | ||||
| "tiles_endcap_south&edge_south": { | ||||
| "generate/lightmap_uv": 0, | ||||
| "generate/lods": 0, | ||||
| "generate/shadow_meshes": 0, | ||||
| "lods/normal_merge_angle": 60.0, | ||||
| "lods/normal_split_angle": 25.0, | ||||
| "save_to_file/enabled": true, | ||||
| "save_to_file/make_streamable": "", | ||||
| "save_to_file/path": "res://interior/floors/wood_platforms/tiles_endcap_south&edge_south.res" | ||||
| }, | ||||
| "tiles_endcap_west&edge_west": { | ||||
| "generate/lightmap_uv": 0, | ||||
| "generate/lods": 0, | ||||
| "generate/shadow_meshes": 0, | ||||
| "lods/normal_merge_angle": 60.0, | ||||
| "lods/normal_split_angle": 25.0, | ||||
| "save_to_file/enabled": true, | ||||
| "save_to_file/make_streamable": "", | ||||
| "save_to_file/path": "res://interior/floors/wood_platforms/tiles_endcap_west&edge_west.res" | ||||
| }, | ||||
| "tiles_fill&path_horizontal": { | ||||
| "generate/lightmap_uv": 0, | ||||
| "generate/lods": 0, | ||||
| "generate/shadow_meshes": 0, | ||||
| "lods/normal_merge_angle": 60.0, | ||||
| "lods/normal_split_angle": 25.0, | ||||
| "save_to_file/enabled": true, | ||||
| "save_to_file/make_streamable": "", | ||||
| "save_to_file/path": "res://interior/floors/wood_platforms/tiles_fill&path_horizontal.res" | ||||
| }, | ||||
| "tiles_island": { | ||||
| "generate/lightmap_uv": 0, | ||||
| "generate/lods": 0, | ||||
| "generate/shadow_meshes": 0, | ||||
| "lods/normal_merge_angle": 60.0, | ||||
| "lods/normal_split_angle": 25.0, | ||||
| "save_to_file/enabled": true, | ||||
| "save_to_file/make_streamable": "", | ||||
| "save_to_file/path": "res://interior/floors/wood_platforms/tiles_island.res" | ||||
| }, | ||||
| "tiles_path_vertical": { | ||||
| "generate/lightmap_uv": 0, | ||||
| "generate/lods": 0, | ||||
| "generate/shadow_meshes": 0, | ||||
| "lods/normal_merge_angle": 60.0, | ||||
| "lods/normal_split_angle": 25.0, | ||||
| "save_to_file/enabled": true, | ||||
| "save_to_file/make_streamable": "", | ||||
| "save_to_file/path": "res://interior/floors/wood_platforms/tiles_path_vertical.res" | ||||
| } | ||||
| } | ||||
| } | ||||
| gltf/embedded_image_handling=1 | ||||
							
								
								
									
										
											BIN
										
									
								
								interior/floors/wood_platforms/tiles_corner_north_east.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/floors/wood_platforms/tiles_corner_north_east.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								interior/floors/wood_platforms/tiles_corner_north_west.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/floors/wood_platforms/tiles_corner_north_west.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								interior/floors/wood_platforms/tiles_corner_south_east.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/floors/wood_platforms/tiles_corner_south_east.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								interior/floors/wood_platforms/tiles_corner_south_west.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/floors/wood_platforms/tiles_corner_south_west.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								interior/floors/wood_platforms/tiles_endcap_east&edge_east.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/floors/wood_platforms/tiles_endcap_east&edge_east.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								interior/floors/wood_platforms/tiles_endcap_north&edge_north.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/floors/wood_platforms/tiles_endcap_north&edge_north.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
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											BIN
										
									
								
								interior/floors/wood_platforms/tiles_endcap_south&edge_south.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/floors/wood_platforms/tiles_endcap_south&edge_south.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
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											BIN
										
									
								
								interior/floors/wood_platforms/tiles_endcap_west&edge_west.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/floors/wood_platforms/tiles_endcap_west&edge_west.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
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											BIN
										
									
								
								interior/floors/wood_platforms/tiles_fill&path_horizontal.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/floors/wood_platforms/tiles_fill&path_horizontal.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								interior/floors/wood_platforms/tiles_island.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/floors/wood_platforms/tiles_island.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								interior/floors/wood_platforms/tiles_path_vertical.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/floors/wood_platforms/tiles_path_vertical.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								interior/floors/wood_platforms_interior_floor.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/floors/wood_platforms_interior_floor.res
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
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							| @ -2,173 +2,200 @@ class_name InteriorMap extends Node3D | ||||
| 
 | ||||
| const _CHUNK_SIZE := 32 | ||||
| 
 | ||||
| const _HALF_PI := PI / 2 | ||||
| 
 | ||||
| const _GRID_ORIGIN := Vector2(0.5, 0.5) | ||||
| 
 | ||||
| ## | ||||
| ## Cardinal orientation referencing the direction of a tile. | ||||
| ## | ||||
| ## | ||||
| enum FloorTile { | ||||
| 	ISLAND, | ||||
| 	ENDCAP_WEST, | ||||
| 	ENDCAP_NORTH, | ||||
| 	CORNER_NORTH_WEST, | ||||
| 	ENDCAP_EAST, | ||||
| 	PATH_HORIZONTAL, | ||||
| 	CORNER_NORTH_EAST, | ||||
| 	EDGE_NORTH, | ||||
| 	ENDCAP_SOUTH, | ||||
| 	CORNER_SOUTH_WEST, | ||||
| 	PATH_VERTICAL, | ||||
| 	EDGE_WEST, | ||||
| 	CORNER_SOUTH_EAST, | ||||
| 	EDGE_SOUTH, | ||||
| 	EDGE_EAST, | ||||
| 	FILL, | ||||
| } | ||||
| 
 | ||||
| enum Orientation { | ||||
| 	NORTH, | ||||
| 	EAST, | ||||
| 	SOUTH, | ||||
| 	WEST, | ||||
| 	EAST = 2 ** 0, | ||||
| 	SOUTH = 2 ** 1, | ||||
| 	WEST = 2 ** 2, | ||||
| 	NORTH = 2 ** 3, | ||||
| } | ||||
| 
 | ||||
| ## | ||||
| ## Baked block of meshes making up a segment of the grid. | ||||
| ## | ||||
| class Chunk: | ||||
| 	var _floor_meshes: Array[Mesh] = [] | ||||
| 	var _coordinates := Vector2i.ZERO | ||||
| 
 | ||||
| 	var _floor_orientation := PackedInt32Array() | ||||
| 	var _interior_map: InteriorMap = null | ||||
| 
 | ||||
| 	var _multi_mesh_instances: Array[MultiMeshInstance] = [] | ||||
| 	var _renderables_by_mesh := {} | ||||
| 
 | ||||
| 	var _wall_meshes: Array[Mesh] = [] | ||||
| 
 | ||||
| 	var _wall_orientation := PackedInt32Array() | ||||
| 
 | ||||
| 	func _init() -> void: | ||||
| 		var buffer_size := _CHUNK_SIZE * _CHUNK_SIZE | ||||
| 
 | ||||
| 		_floor_meshes.resize(buffer_size) | ||||
| 		_floor_orientation.resize(buffer_size) | ||||
| 		_wall_meshes.resize(buffer_size) | ||||
| 		_wall_orientation.resize(buffer_size) | ||||
| 	func _init(interior_map: InteriorMap, coordinates: Vector2i) -> void: | ||||
| 		_interior_map = interior_map | ||||
| 		_coordinates = coordinates | ||||
| 
 | ||||
| 	## | ||||
| 	## Invalidates the mesh block, re-baking its contents from the current mesh data set. | ||||
| 	## | ||||
| 	func invalidate(interior_map: InteriorMap, coordinate: Vector2i) -> void: | ||||
| 		# TODO: Once this is all lowered into native code, look for ways to parallelize the loops. | ||||
| 		for multi_mesh_instance in _multi_mesh_instances: | ||||
| 			RenderingServer.free_rid(multi_mesh_instance._instance_rid) | ||||
| 			RenderingServer.free_rid(multi_mesh_instance._multimesh_rid) | ||||
| 	func invalidate() -> void: | ||||
| 		_renderables_by_mesh.clear() | ||||
| 
 | ||||
| 		_multi_mesh_instances.clear() | ||||
| 		var floor_map := _interior_map._floor_map | ||||
| 		var map_size := _interior_map.size | ||||
| 		var offset := _coordinates * _CHUNK_SIZE | ||||
| 		var positions_by_mesh := {} | ||||
| 		var map_area := Rect2i(Vector2.ZERO, map_size) | ||||
| 
 | ||||
| 		# Normalize mesh instance data for the chunk. | ||||
| 		var transforms_by_mesh := {} | ||||
| 		var grid_size := interior_map.size | ||||
| 		var half_pi := PI / 2 | ||||
| 		for y in _CHUNK_SIZE: | ||||
| 			var map_row_offset := (map_size.y * y) | ||||
| 
 | ||||
| 		for i in _floor_meshes.size(): | ||||
| 			var mesh := _floor_meshes[i] | ||||
| 			for x in _CHUNK_SIZE: | ||||
| 				var map_coordinates := offset + Vector2i(x, y) | ||||
| 
 | ||||
| 			if mesh != null: | ||||
| 				if not(mesh in transforms_by_mesh): | ||||
| 					transforms_by_mesh[mesh] = [] | ||||
| 				if map_area.has_point(map_coordinates): | ||||
| 					var interior_floor := floor_map[map_row_offset + map_coordinates.x] | ||||
| 
 | ||||
| 				transforms_by_mesh[mesh].append(Transform3D( | ||||
| 					Basis.IDENTITY.rotated(Vector3.UP, half_pi * _floor_orientation[i]), Vector3( | ||||
| 						(float(coordinate.x * _CHUNK_SIZE) + (i % _CHUNK_SIZE)) - | ||||
| 							(float(grid_size.x) * _GRID_ORIGIN.x) + 0.5, 0.0, | ||||
| 								(float(coordinate.y * _CHUNK_SIZE) + (i / _CHUNK_SIZE)) -  | ||||
| 									(float(grid_size.y) * _GRID_ORIGIN.y) + 0.5))) | ||||
| 					if interior_floor != null: | ||||
| 						var tile := 0 | ||||
| 
 | ||||
| 		for i in _wall_meshes.size(): | ||||
| 			var mesh := _wall_meshes[i] | ||||
| 						for i in Orientation.values().size(): | ||||
| 							var map_neighbor := map_coordinates + Vector2i( | ||||
| 								roundi(cos(i * PI / 2.0)), roundi(sin(i * PI / 2.0))) | ||||
| 
 | ||||
| 			if mesh != null: | ||||
| 				if not(mesh in transforms_by_mesh): | ||||
| 					transforms_by_mesh[mesh] = [] | ||||
| 							if map_area.has_point(map_neighbor): | ||||
| 								tile += int(floor_map[(map_size.y * map_neighbor.y) + map_neighbor.x] == interior_floor) * 2 ** i | ||||
| 
 | ||||
| 				transforms_by_mesh[mesh].append(Transform3D( | ||||
| 					Basis.IDENTITY.rotated(Vector3.UP, half_pi * _wall_orientation[i]), Vector3( | ||||
| 						(float(coordinate.x * _CHUNK_SIZE) + (i % _CHUNK_SIZE)) - | ||||
| 							(float(grid_size.x) * _GRID_ORIGIN.x) + 0.5, 0.0, | ||||
| 								(float(coordinate.y * _CHUNK_SIZE) + (i / _CHUNK_SIZE)) -  | ||||
| 									(float(grid_size.y) * _GRID_ORIGIN.y) + 0.5))) | ||||
| 						var mesh: Mesh = null | ||||
| 
 | ||||
| 		# (Re)-bake into multimesh instances for the chunk. | ||||
| 		var scenario_rid := interior_map.get_world_3d().scenario | ||||
| 		var global_transform := interior_map.global_transform | ||||
| 						match tile: | ||||
| 							FloorTile.ISLAND: mesh = interior_floor.island_mesh | ||||
| 							FloorTile.ENDCAP_WEST: mesh = interior_floor.endcap_west_mesh | ||||
| 							FloorTile.ENDCAP_NORTH: mesh = interior_floor.endcap_north_mesh | ||||
| 							FloorTile.CORNER_NORTH_WEST: mesh = interior_floor.corner_north_west_mesh | ||||
| 							FloorTile.ENDCAP_EAST: mesh = interior_floor.endcap_east_mesh | ||||
| 							FloorTile.PATH_HORIZONTAL: mesh = interior_floor.path_horizontal_mesh | ||||
| 							FloorTile.CORNER_NORTH_EAST: mesh = interior_floor.corner_north_east_mesh | ||||
| 							FloorTile.EDGE_NORTH: mesh = interior_floor.edge_north_mesh | ||||
| 							FloorTile.ENDCAP_SOUTH: mesh = interior_floor.endcap_south_mesh | ||||
| 							FloorTile.CORNER_SOUTH_WEST: mesh = interior_floor.corner_south_west_mesh | ||||
| 							FloorTile.PATH_VERTICAL: mesh = interior_floor.path_vertical_mesh | ||||
| 							FloorTile.EDGE_WEST: mesh = interior_floor.edge_west_mesh | ||||
| 							FloorTile.CORNER_SOUTH_EAST: mesh = interior_floor.corner_south_east_mesh | ||||
| 							FloorTile.EDGE_SOUTH: mesh = interior_floor.edge_south_mesh | ||||
| 							FloorTile.EDGE_EAST: mesh = interior_floor.edge_east_mesh | ||||
| 							FloorTile.FILL: mesh = interior_floor.fill_mesh | ||||
| 
 | ||||
| 		for chunk_mesh in transforms_by_mesh: | ||||
| 			var multi_mesh_instance := MultiMeshInstance.new( | ||||
| 				scenario_rid, chunk_mesh.get_rid(), transforms_by_mesh[chunk_mesh]) | ||||
| 						if mesh != null: | ||||
| 							if not(mesh in positions_by_mesh): | ||||
| 								positions_by_mesh[mesh] = PackedVector2Array() | ||||
| 
 | ||||
| 			multi_mesh_instance.set_offset(global_transform) | ||||
| 			_multi_mesh_instances.append(multi_mesh_instance) | ||||
| 							positions_by_mesh[mesh].append(Vector2(x, y)) | ||||
| 
 | ||||
| 	## | ||||
| 	## Sets the floor mesh in the chunk at the location relative [code]coordinatess[/code] to | ||||
| 	## [code]mesh[/code]. | ||||
| 	## | ||||
| 	## *Note* that [method Chunk.invalidate] must be called at some point after to visually update | ||||
| 	## the chunk. | ||||
| 	## | ||||
| 	func set_floor_mesh(coordinates: Vector2i, orientation: Orientation, mesh: Mesh) -> void: | ||||
| 		var index := (_CHUNK_SIZE * coordinates.y) + coordinates.x | ||||
| 		# (Re)-bake tiles into multimesh instances for the chunk. | ||||
| 		var scenario_rid := _interior_map.get_world_3d().scenario | ||||
| 
 | ||||
| 		_floor_orientation[index] = orientation | ||||
| 		_floor_meshes[index] = mesh | ||||
| 		for mesh in positions_by_mesh: | ||||
| 			var positions: PackedVector2Array = positions_by_mesh[mesh] | ||||
| 
 | ||||
| 	## | ||||
| 	## Sets the wall mesh in the chunk at the location relative [code]coordinatess[/code] to | ||||
| 	## [code]mesh[/code]. | ||||
| 	## | ||||
| 	## *Note* that [method Chunk.invalidate] must be called at some point after to visually update | ||||
| 	## the chunk. | ||||
| 	## | ||||
| 	func set_wall_mesh(coordinates: Vector2i, orientation: Orientation, mesh: Mesh) -> void: | ||||
| 		var index := (_CHUNK_SIZE * coordinates.y) + coordinates.x | ||||
| 			if not(positions.is_empty()): | ||||
| 				var position_count := positions.size() | ||||
| 				var renderable := Renderable.new(scenario_rid, mesh.get_rid(), position_count) | ||||
| 
 | ||||
| 		_wall_orientation[index] = orientation | ||||
| 		_wall_meshes[index] = mesh | ||||
| 				for i in position_count: | ||||
| 					var position := positions[i] | ||||
| 
 | ||||
| 					renderable.set_instance_transform(i, Transform3D(Basis.IDENTITY, Vector3( | ||||
| 						((float(offset.x) + position.x) - (float(map_size.x) * _GRID_ORIGIN.x)) + 0.5, | ||||
| 							0.0, | ||||
| 								((float(offset.y) + position.y) - (float(map_size.y) * _GRID_ORIGIN.y)) + 0.5))) | ||||
| 
 | ||||
| 				_renderables_by_mesh[mesh] = renderable | ||||
| 
 | ||||
| 	func set_transform(transform: Transform3D) -> void: | ||||
| 		for mesh in _renderables_by_mesh: | ||||
| 			_renderables_by_mesh[mesh].set_transform(transform) | ||||
| 
 | ||||
| 	func set_visible(visible: bool) -> void: | ||||
| 		for mesh in _renderables_by_mesh: | ||||
| 			_renderables_by_mesh[mesh].set_visible(visible) | ||||
| 
 | ||||
| ## | ||||
| ## Specialized multi-mesh instance convenience for use within the tile grid and its chunks. | ||||
| ## | ||||
| class MultiMeshInstance: | ||||
| ## | ||||
| class Renderable: | ||||
| 	var _instance_rid := RID() | ||||
| 
 | ||||
| 	var _multimesh_rid := RID() | ||||
| 
 | ||||
| 	func _init(scenario_rid: RID, mesh_rid: RID, transforms: Array) -> void: | ||||
| 	func _init(scenario_rid: RID, mesh_rid: RID, transform_count: int) -> void: | ||||
| 		_multimesh_rid = RenderingServer.multimesh_create() | ||||
| 		_instance_rid = RenderingServer.instance_create2(_multimesh_rid, scenario_rid) | ||||
| 
 | ||||
| 		RenderingServer.multimesh_set_mesh(_multimesh_rid, mesh_rid) | ||||
| 
 | ||||
| 		var transform_count := transforms.size() | ||||
| 
 | ||||
| 		RenderingServer.multimesh_allocate_data(_multimesh_rid, | ||||
| 			transform_count, RenderingServer.MULTIMESH_TRANSFORM_3D, true) | ||||
| 
 | ||||
| 		for i in transform_count: | ||||
| 			RenderingServer.multimesh_instance_set_transform(_multimesh_rid, i, transforms[i]) | ||||
| 	func _notification(what: int) -> void: | ||||
| 		match what: | ||||
| 			NOTIFICATION_PREDELETE: | ||||
| 				RenderingServer.free_rid(_instance_rid) | ||||
| 				RenderingServer.free_rid(_multimesh_rid) | ||||
| 
 | ||||
| 	## | ||||
| 	## Sets the transform of the instance to [code]offset[/code]. | ||||
| 	## | ||||
| 	func set_offset(offset: Transform3D) -> void: | ||||
| 		RenderingServer.instance_set_transform(_instance_rid, offset) | ||||
| 	## | ||||
| 	func set_instance_transform(instance_index: int, transform: Transform3D) -> void: | ||||
| 		RenderingServer.multimesh_instance_set_transform(_multimesh_rid, instance_index, transform) | ||||
| 
 | ||||
| 	## | ||||
| 	## Sets the visibility of the instance to [code]is_visible[/code]. | ||||
| 	## | ||||
| 	func set_visible(is_visible: bool) -> void: | ||||
| 		RenderingServer.instance_set_visible(_instance_rid, is_visible) | ||||
| 	## | ||||
| 	func set_visible(visible: bool) -> void: | ||||
| 		RenderingServer.instance_set_visible(_instance_rid, visible) | ||||
| 
 | ||||
| 	## | ||||
| 	## | ||||
| 	## | ||||
| 	func set_transform(transform: Transform3D) -> void: | ||||
| 		RenderingServer.instance_set_transform(_instance_rid, transform) | ||||
| 
 | ||||
| var _chunks: Array[Chunk] = [] | ||||
| 
 | ||||
| var _chunks_size := Vector2i.ZERO | ||||
| 
 | ||||
| var _floor_map: Array[InteriorFloor] = [] | ||||
| 
 | ||||
| ## | ||||
| ## Size of the tile grid (in engine units). | ||||
| ## | ||||
| @export | ||||
| var size: Vector2i: | ||||
| 	set(value): | ||||
| 		var chunk_size_factor := float(_CHUNK_SIZE) | ||||
| 
 | ||||
| 		_chunks.resize(int(ceilf(value.x / chunk_size_factor) * ceilf(value.y / chunk_size_factor))) | ||||
| 
 | ||||
| 		for i in _chunks.size(): | ||||
| 			_chunks[i] = Chunk.new() | ||||
| 
 | ||||
| 		_chunks_size = Vector2i((value / float(_CHUNK_SIZE)).ceil()) | ||||
| 
 | ||||
| 		_floor_map.resize(value.x * value.y) | ||||
| 		_chunks.resize(_chunks_size.x * _chunks_size.y) | ||||
| 
 | ||||
| 		for y in _chunks_size.y: | ||||
| 			for x in _chunks_size.x: | ||||
| 				_chunks[(y * _CHUNK_SIZE) + x] = Chunk.new(self, Vector2i(x, y)) | ||||
| 
 | ||||
| 		size = value | ||||
| 
 | ||||
| func _get_chunk(chunk_coordinate: Vector2i) -> Chunk: | ||||
| @ -178,13 +205,11 @@ func _notification(what: int) -> void: | ||||
| 	match what: | ||||
| 		NOTIFICATION_TRANSFORM_CHANGED: | ||||
| 			for chunk in _chunks: | ||||
| 				for multi_mesh_instance in chunk._multi_mesh_instances: | ||||
| 					multi_mesh_instance.set_offset_transform(global_transform) | ||||
| 				chunk.set_transform(global_transform) | ||||
| 
 | ||||
| 		NOTIFICATION_VISIBILITY_CHANGED: | ||||
| 			for chunk in _chunks: | ||||
| 				for multi_mesh_instance in chunk._multi_mesh_instances: | ||||
| 					multi_mesh_instance.set_visible(visible) | ||||
| 				chunk.set_visible(visible) | ||||
| 
 | ||||
| ## | ||||
| ## Clears the entirety of the tile grid to only contain tiles of instance [code]tile[/code] pointing | ||||
| @ -192,46 +217,17 @@ func _notification(what: int) -> void: | ||||
| ## | ||||
| ## For clearing a specific region of the mesh grid, see [method fill_mesh]. | ||||
| ## | ||||
| func clear_tiles(orientation: Orientation, tile: InteriorTile) -> void: | ||||
| 	if tile == null: | ||||
| 		for y in size.y: | ||||
| 			for x in size.x: | ||||
| 				var coordinates := Vector2i(x, y) | ||||
| 				var chunk := _get_chunk(coordinates / _CHUNK_SIZE) | ||||
| 				var chunk_coordinates := coordinates % _CHUNK_SIZE | ||||
| 
 | ||||
| 				chunk.set_floor_mesh(chunk_coordinates, orientation, null) | ||||
| 				chunk.set_wall_mesh(chunk_coordinates, orientation, null) | ||||
| 
 | ||||
| 	else: | ||||
| 		var mesh := tile.mesh | ||||
| 
 | ||||
| 		match tile.kind: | ||||
| 			InteriorTile.Kind.FLOOR: | ||||
| 				for y in size.y: | ||||
| 					for x in size.x: | ||||
| 						var coordinate := Vector2i(x, y) | ||||
| 
 | ||||
| 						_get_chunk(coordinate / _CHUNK_SIZE).\ | ||||
| 							set_floor_mesh(coordinate % _CHUNK_SIZE, orientation, mesh) | ||||
| 
 | ||||
| 			InteriorTile.Kind.WALL: | ||||
| 				for y in size.y: | ||||
| 					for x in size.x: | ||||
| 						var coordinate := Vector2i(x, y) | ||||
| 
 | ||||
| 						_get_chunk(coordinate / _CHUNK_SIZE).\ | ||||
| 							set_floor_mesh(coordinate % _CHUNK_SIZE, orientation, mesh) | ||||
| func clear() -> void: | ||||
| 	for i in _floor_map.size(): | ||||
| 		_floor_map[i] = null | ||||
| 
 | ||||
| 	for y in _chunks_size.y: | ||||
| 		for x in _chunks_size.x: | ||||
| 			var chunk_coordinate := Vector2i(x, y) | ||||
| 
 | ||||
| 			_get_chunk(chunk_coordinate).invalidate(self, chunk_coordinate) | ||||
| 			_get_chunk(Vector2i(x, y)).invalidate() | ||||
| 
 | ||||
| ## | ||||
| ## Clears the region of the tile grid at [code]area[/code] to only contain instances of | ||||
| ## [code]tile[/code] pointing in the orientation of [code]orientation[/code]. | ||||
| ## [code]interior_floor[/code]. | ||||
| ## | ||||
| ## *Note* that [code]area[/code] *must* be within the area of the of the mesh grid, where | ||||
| ## [code]Vector2i.ZERO[/code] is the top-left and [member size] [code]- 1[/code] is the bottom- | ||||
| @ -239,70 +235,25 @@ func clear_tiles(orientation: Orientation, tile: InteriorTile) -> void: | ||||
| ## | ||||
| ## For clearing the whole of the mesh grid, see [method clear_mesh]. | ||||
| ## | ||||
| func fill_tiles(area: Rect2i, orientation: Orientation, tile: InteriorTile) -> void: | ||||
| 	assert(get_area().encloses(area), "area must be within grid") | ||||
| func fill_floor(area: Rect2i, interior_floor: InteriorFloor) -> void: | ||||
| 	assert(Rect2i(Vector2i.ZERO, size).encloses(area), "area must be within grid") | ||||
| 
 | ||||
| 	var filled_chunks := BitMap.new() | ||||
| 
 | ||||
| 	filled_chunks.resize(_chunks_size) | ||||
| 
 | ||||
| 	if tile == null: | ||||
| 		for y in range(area.position.y, area.end.y): | ||||
| 			for x in range(area.position.x, area.end.x): | ||||
| 				var coordinates := Vector2i(x, y) | ||||
| 				var chunk_coordinates := coordinates / _CHUNK_SIZE | ||||
| 				var chunk := _get_chunk(coordinates / _CHUNK_SIZE) | ||||
| 				var local_coordinates := coordinates % _CHUNK_SIZE | ||||
| 
 | ||||
| 				chunk.set_floor_mesh(local_coordinates, orientation, null) | ||||
| 				chunk.set_wall_mesh(local_coordinates, orientation, null) | ||||
| 				filled_chunks.set_bitv(chunk_coordinates, true) | ||||
| 
 | ||||
| 	else: | ||||
| 		var mesh := tile.mesh | ||||
| 
 | ||||
| 		if tile.fixed_orientation: | ||||
| 			orientation = Orientation.NORTH | ||||
| 
 | ||||
| 		match tile.kind: | ||||
| 			InteriorTile.Kind.FLOOR: | ||||
| 				for y in range(area.position.y, area.end.y): | ||||
| 					for x in range(area.position.x, area.end.x): | ||||
| 						var coordinate := Vector2i(x, y) | ||||
| 						var chunk_coordinate := coordinate / _CHUNK_SIZE | ||||
| 
 | ||||
| 						_get_chunk(chunk_coordinate).set_floor_mesh( | ||||
| 							coordinate % _CHUNK_SIZE, orientation, mesh) | ||||
| 
 | ||||
| 						filled_chunks.set_bitv(chunk_coordinate, true) | ||||
| 
 | ||||
| 			InteriorTile.Kind.WALL: | ||||
| 				for y in range(area.position.y, area.end.y): | ||||
| 					for x in range(area.position.x, area.end.x): | ||||
| 						var coordinate := Vector2i(x, y) | ||||
| 						var chunk_coordinate := coordinate / _CHUNK_SIZE | ||||
| 
 | ||||
| 						_get_chunk(chunk_coordinate).set_wall_mesh( | ||||
| 							coordinate % _CHUNK_SIZE, orientation, mesh) | ||||
| 
 | ||||
| 						filled_chunks.set_bitv(chunk_coordinate, true) | ||||
| 	for y in range(area.position.y, area.end.y): | ||||
| 		for x in range(area.position.x, area.end.x): | ||||
| 			_floor_map[(size.y * (y / _CHUNK_SIZE)) + (x / _CHUNK_SIZE)] = interior_floor | ||||
| 
 | ||||
| 	for y in _chunks_size.y: | ||||
| 		for x in _chunks_size.x: | ||||
| 			if filled_chunks.get_bit(x, y): | ||||
| 				var chunk_coordinate := Vector2i(x, y) | ||||
| 
 | ||||
| 				_get_chunk(chunk_coordinate).invalidate(self, chunk_coordinate) | ||||
| 				_get_chunk(Vector2i(x, y)).invalidate() | ||||
| 
 | ||||
| ## | ||||
| ## Returns the area of the interior map based on its current size. | ||||
| ## | ||||
| func get_area() -> Rect2i: | ||||
| 	return Rect2i(Vector2i.ZERO, size) | ||||
| 
 | ||||
| ## | ||||
| ## Plots a single tile at [code]coordinates[/code] to be an instance of [code]tile[/code] pointing | ||||
| ## in the orientation of [code]orientation[/code], overwriting whatever it previously contained. | ||||
| ## Plots a single tile at [code]coordinates[/code] to be an instance of [code]interior_floor[/code], | ||||
| ## overwriting whatever it previously contained. | ||||
| ## | ||||
| ## *Note* that [code]coordinates[/code] *must* be within the area of the of the mesh grid, where | ||||
| ## [code]Vector2i.ZERO[/code] is the top-left and [member size] [code]- 1[/code] is the bottom- | ||||
| @ -310,30 +261,9 @@ func get_area() -> Rect2i: | ||||
| ## | ||||
| ## For bulk-setting many meshes at once, see [method fill_mesh] and [method clear_mesh]. | ||||
| ## | ||||
| func plot_tile(coordinates: Vector2i, orientation: Orientation, tile: InteriorTile) -> void: | ||||
| 	assert(get_area().has_point(coordinates), "coordinate must be within grid") | ||||
| func plot_floor(coordinates: Vector2i, interior_floor: InteriorFloor) -> void: | ||||
| 	assert(Rect2i(Vector2i.ZERO, size).has_point(coordinates), "coordinate must be within grid") | ||||
| 
 | ||||
| 	var chunk_coordinates := coordinates / _CHUNK_SIZE | ||||
| 	var chunk := _get_chunk(chunk_coordinates) | ||||
| 	_floor_map[(size.y * coordinates.y) + coordinates.x] = interior_floor | ||||
| 
 | ||||
| 	if tile == null: | ||||
| 		var local_coordinates := coordinates % _CHUNK_SIZE | ||||
| 
 | ||||
| 		chunk.set_floor_mesh(local_coordinates, orientation, null) | ||||
| 		chunk.set_wall_mesh(local_coordinates, orientation, null) | ||||
| 		chunk.invalidate(self, chunk_coordinates) | ||||
| 
 | ||||
| 	else: | ||||
| 		var mesh := tile.mesh | ||||
| 
 | ||||
| 		if tile.fixed_orientation: | ||||
| 			orientation = Orientation.NORTH | ||||
| 
 | ||||
| 		match tile.kind: | ||||
| 			InteriorTile.Kind.FLOOR: | ||||
| 				chunk.set_floor_mesh(coordinates % _CHUNK_SIZE, orientation, mesh) | ||||
| 				chunk.invalidate(self, chunk_coordinates) | ||||
| 
 | ||||
| 			InteriorTile.Kind.WALL: | ||||
| 				chunk.set_wall_mesh(coordinates % _CHUNK_SIZE, orientation, mesh) | ||||
| 				chunk.invalidate(self, chunk_coordinates) | ||||
| 	_get_chunk(coordinates / _CHUNK_SIZE).invalidate() | ||||
|  | ||||
| @ -1,29 +0,0 @@ | ||||
| class_name InteriorTile extends Resource | ||||
| 
 | ||||
| ## | ||||
| ## Identifier for the kind of interior tile. | ||||
| ## | ||||
| enum Kind { | ||||
| 	FLOOR, | ||||
| 	WALL, | ||||
| } | ||||
| 
 | ||||
| ## | ||||
| ## Flag for determining if the tile is affected by orientations specified in an [InteriorMap]. | ||||
| ## | ||||
| @export | ||||
| var fixed_orientation := false | ||||
| 
 | ||||
| ## | ||||
| ## See [enum Kind]. | ||||
| ## | ||||
| ## Interior tiles of different kinds will not conflict when placing them. | ||||
| ## | ||||
| @export | ||||
| var kind := Kind.FLOOR | ||||
| 
 | ||||
| ## | ||||
| ## Used to visualize the interior tile. | ||||
| ## | ||||
| @export | ||||
| var mesh: Mesh = null | ||||
							
								
								
									
										
											BIN
										
									
								
								interior/tiles/dungeon_01_pipehole_tile.res
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						
									
										
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								interior/tiles/dungeon_01_pipehole_tile.res
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											BIN
										
									
								
								interior/tiles/dungeon_01_tiling_tile.res
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								interior/tiles/dungeon_01_tiling_tile.res
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								interior/tiles/limestone_dungeon/hole_albedo.png
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								interior/tiles/limestone_dungeon/hole_albedo.png
									 (Stored with Git LFS)
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							| @ -1,36 +0,0 @@ | ||||
| [remap] | ||||
| 
 | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://3m7gvnsmb4g" | ||||
| path.s3tc="res://.godot/imported/hole_albedo.png-ef88dfc602c85c58e849d6654804eb67.s3tc.ctex" | ||||
| path.etc2="res://.godot/imported/hole_albedo.png-ef88dfc602c85c58e849d6654804eb67.etc2.ctex" | ||||
| metadata={ | ||||
| "imported_formats": ["s3tc", "etc2"], | ||||
| "vram_texture": true | ||||
| } | ||||
| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://interior/tiles/limestone_dungeon/hole_albedo.png" | ||||
| dest_files=["res://.godot/imported/hole_albedo.png-ef88dfc602c85c58e849d6654804eb67.s3tc.ctex", "res://.godot/imported/hole_albedo.png-ef88dfc602c85c58e849d6654804eb67.etc2.ctex"] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
| compress/mode=2 | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/bptc_ldr=0 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=true | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=0 | ||||
| roughness/src_normal="" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=0 | ||||
							
								
								
									
										
											BIN
										
									
								
								interior/tiles/limestone_dungeon/hole_height.png
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						
									
										
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								interior/tiles/limestone_dungeon/hole_height.png
									 (Stored with Git LFS)
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							| @ -1,36 +0,0 @@ | ||||
| [remap] | ||||
| 
 | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://c8p7qvcrfsio7" | ||||
| path.s3tc="res://.godot/imported/hole_height.png-875fd265b9470b3f52656ba603fc8eae.s3tc.ctex" | ||||
| path.etc2="res://.godot/imported/hole_height.png-875fd265b9470b3f52656ba603fc8eae.etc2.ctex" | ||||
| metadata={ | ||||
| "imported_formats": ["s3tc", "etc2"], | ||||
| "vram_texture": true | ||||
| } | ||||
| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://interior/tiles/limestone_dungeon/hole_height.png" | ||||
| dest_files=["res://.godot/imported/hole_height.png-875fd265b9470b3f52656ba603fc8eae.s3tc.ctex", "res://.godot/imported/hole_height.png-875fd265b9470b3f52656ba603fc8eae.etc2.ctex"] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
| compress/mode=2 | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/bptc_ldr=0 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=true | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=0 | ||||
| roughness/src_normal="" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=0 | ||||
							
								
								
									
										
											BIN
										
									
								
								interior/tiles/limestone_dungeon/hole_material.res
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						
									
										
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								interior/tiles/limestone_dungeon/hole_material.res
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											BIN
										
									
								
								interior/tiles/limestone_dungeon/hole_normal.png
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								interior/tiles/limestone_dungeon/hole_normal.png
									 (Stored with Git LFS)
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							| @ -1,36 +0,0 @@ | ||||
| [remap] | ||||
| 
 | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://c4eby3i7q2wts" | ||||
| path.s3tc="res://.godot/imported/hole_normal.png-9c2f1eac05804bab609d1c67adcf7dba.s3tc.ctex" | ||||
| path.etc2="res://.godot/imported/hole_normal.png-9c2f1eac05804bab609d1c67adcf7dba.etc2.ctex" | ||||
| metadata={ | ||||
| "imported_formats": ["s3tc", "etc2"], | ||||
| "vram_texture": true | ||||
| } | ||||
| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://interior/tiles/limestone_dungeon/hole_normal.png" | ||||
| dest_files=["res://.godot/imported/hole_normal.png-9c2f1eac05804bab609d1c67adcf7dba.s3tc.ctex", "res://.godot/imported/hole_normal.png-9c2f1eac05804bab609d1c67adcf7dba.etc2.ctex"] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
| compress/mode=2 | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/bptc_ldr=0 | ||||
| compress/normal_map=1 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=true | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=1 | ||||
| roughness/src_normal="res://tiles/tiles/limestone_dungeon/hole_normal.png" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=0 | ||||
							
								
								
									
										
											BIN
										
									
								
								interior/tiles/limestone_dungeon/hole_orm.png
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/tiles/limestone_dungeon/hole_orm.png
									 (Stored with Git LFS)
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							| @ -1,36 +0,0 @@ | ||||
| [remap] | ||||
| 
 | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://dvqqmbf6r1jfm" | ||||
| path.s3tc="res://.godot/imported/hole_orm.png-00b1427da2cca528c854a97655dfff24.s3tc.ctex" | ||||
| path.etc2="res://.godot/imported/hole_orm.png-00b1427da2cca528c854a97655dfff24.etc2.ctex" | ||||
| metadata={ | ||||
| "imported_formats": ["s3tc", "etc2"], | ||||
| "vram_texture": true | ||||
| } | ||||
| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://interior/tiles/limestone_dungeon/hole_orm.png" | ||||
| dest_files=["res://.godot/imported/hole_orm.png-00b1427da2cca528c854a97655dfff24.s3tc.ctex", "res://.godot/imported/hole_orm.png-00b1427da2cca528c854a97655dfff24.etc2.ctex"] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
| compress/mode=2 | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/bptc_ldr=0 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=true | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=0 | ||||
| roughness/src_normal="" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=0 | ||||
							
								
								
									
										
											BIN
										
									
								
								interior/tiles/limestone_dungeon/piping_albedo.png
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/tiles/limestone_dungeon/piping_albedo.png
									 (Stored with Git LFS)
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							| @ -1,36 +0,0 @@ | ||||
| [remap] | ||||
| 
 | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://yu0p5ryoh7gr" | ||||
| path.s3tc="res://.godot/imported/piping_albedo.png-e55409f9baf27938796d954b957086ac.s3tc.ctex" | ||||
| path.etc2="res://.godot/imported/piping_albedo.png-e55409f9baf27938796d954b957086ac.etc2.ctex" | ||||
| metadata={ | ||||
| "imported_formats": ["s3tc", "etc2"], | ||||
| "vram_texture": true | ||||
| } | ||||
| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://interior/tiles/limestone_dungeon/piping_albedo.png" | ||||
| dest_files=["res://.godot/imported/piping_albedo.png-e55409f9baf27938796d954b957086ac.s3tc.ctex", "res://.godot/imported/piping_albedo.png-e55409f9baf27938796d954b957086ac.etc2.ctex"] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
| compress/mode=2 | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/bptc_ldr=0 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=true | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=0 | ||||
| roughness/src_normal="" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=0 | ||||
							
								
								
									
										
											BIN
										
									
								
								interior/tiles/limestone_dungeon/piping_height.png
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/tiles/limestone_dungeon/piping_height.png
									 (Stored with Git LFS)
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							| @ -1,36 +0,0 @@ | ||||
| [remap] | ||||
| 
 | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://byw6qkgod61ip" | ||||
| path.s3tc="res://.godot/imported/piping_height.png-d458ffb714345b35977ee0de9b01359f.s3tc.ctex" | ||||
| path.etc2="res://.godot/imported/piping_height.png-d458ffb714345b35977ee0de9b01359f.etc2.ctex" | ||||
| metadata={ | ||||
| "imported_formats": ["s3tc", "etc2"], | ||||
| "vram_texture": true | ||||
| } | ||||
| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://interior/tiles/limestone_dungeon/piping_height.png" | ||||
| dest_files=["res://.godot/imported/piping_height.png-d458ffb714345b35977ee0de9b01359f.s3tc.ctex", "res://.godot/imported/piping_height.png-d458ffb714345b35977ee0de9b01359f.etc2.ctex"] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
| compress/mode=2 | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/bptc_ldr=0 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=true | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=0 | ||||
| roughness/src_normal="" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=0 | ||||
							
								
								
									
										
											BIN
										
									
								
								interior/tiles/limestone_dungeon/piping_material.res
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/tiles/limestone_dungeon/piping_material.res
									 (Stored with Git LFS)
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								interior/tiles/limestone_dungeon/piping_normal.png
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/tiles/limestone_dungeon/piping_normal.png
									 (Stored with Git LFS)
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							| @ -1,36 +0,0 @@ | ||||
| [remap] | ||||
| 
 | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://bypqkn1tm036p" | ||||
| path.s3tc="res://.godot/imported/piping_normal.png-4b6b5fc6d6cbc5e05f054f9e19463644.s3tc.ctex" | ||||
| path.etc2="res://.godot/imported/piping_normal.png-4b6b5fc6d6cbc5e05f054f9e19463644.etc2.ctex" | ||||
| metadata={ | ||||
| "imported_formats": ["s3tc", "etc2"], | ||||
| "vram_texture": true | ||||
| } | ||||
| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://interior/tiles/limestone_dungeon/piping_normal.png" | ||||
| dest_files=["res://.godot/imported/piping_normal.png-4b6b5fc6d6cbc5e05f054f9e19463644.s3tc.ctex", "res://.godot/imported/piping_normal.png-4b6b5fc6d6cbc5e05f054f9e19463644.etc2.ctex"] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
| compress/mode=2 | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/bptc_ldr=0 | ||||
| compress/normal_map=1 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=true | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=1 | ||||
| roughness/src_normal="res://tiles/tiles/limestone_dungeon/piping_normal.png" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=0 | ||||
							
								
								
									
										
											BIN
										
									
								
								interior/tiles/limestone_dungeon/piping_orm.png
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/tiles/limestone_dungeon/piping_orm.png
									 (Stored with Git LFS)
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							| @ -1,36 +0,0 @@ | ||||
| [remap] | ||||
| 
 | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://bkpucv0ydae5v" | ||||
| path.s3tc="res://.godot/imported/piping_orm.png-7131df07403ecb346d6a4793ca7929cb.s3tc.ctex" | ||||
| path.etc2="res://.godot/imported/piping_orm.png-7131df07403ecb346d6a4793ca7929cb.etc2.ctex" | ||||
| metadata={ | ||||
| "imported_formats": ["s3tc", "etc2"], | ||||
| "vram_texture": true | ||||
| } | ||||
| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://interior/tiles/limestone_dungeon/piping_orm.png" | ||||
| dest_files=["res://.godot/imported/piping_orm.png-7131df07403ecb346d6a4793ca7929cb.s3tc.ctex", "res://.godot/imported/piping_orm.png-7131df07403ecb346d6a4793ca7929cb.etc2.ctex"] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
| compress/mode=2 | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/bptc_ldr=0 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=true | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=0 | ||||
| roughness/src_normal="" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=0 | ||||
							
								
								
									
										
											BIN
										
									
								
								interior/tiles/limestone_dungeon/tiling_albedo.png
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
								interior/tiles/limestone_dungeon/tiling_albedo.png
									 (Stored with Git LFS)
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							| @ -1,36 +0,0 @@ | ||||
| [remap] | ||||
| 
 | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://bydc62557j2d0" | ||||
| path.s3tc="res://.godot/imported/tiling_albedo.png-1570a8acdedf3400258f8b15e49e5d5b.s3tc.ctex" | ||||
| path.etc2="res://.godot/imported/tiling_albedo.png-1570a8acdedf3400258f8b15e49e5d5b.etc2.ctex" | ||||
| metadata={ | ||||
| "imported_formats": ["s3tc", "etc2"], | ||||
| "vram_texture": true | ||||
| } | ||||
| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://interior/tiles/limestone_dungeon/tiling_albedo.png" | ||||
| dest_files=["res://.godot/imported/tiling_albedo.png-1570a8acdedf3400258f8b15e49e5d5b.s3tc.ctex", "res://.godot/imported/tiling_albedo.png-1570a8acdedf3400258f8b15e49e5d5b.etc2.ctex"] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
| compress/mode=2 | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/bptc_ldr=0 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=true | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=0 | ||||
| roughness/src_normal="" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=0 | ||||
							
								
								
									
										
											BIN
										
									
								
								interior/tiles/limestone_dungeon/tiling_material.res
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
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