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3 Commits
a296f010a2
...
0b19b97293
Author | SHA1 | Date |
---|---|---|
kayomn | 0b19b97293 | |
kayomn | 9982cae13b | |
kayomn | b800041173 |
BIN
editor.scn (Stored with Git LFS)
BIN
editor.scn (Stored with Git LFS)
Binary file not shown.
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@ -53,31 +53,7 @@ func _init() -> void:
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func clear(clear_color: Color) -> void:
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_image.fill(clear_color)
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##
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##
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##
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func erase(point: Vector2i, mask: Image, scale: float, intensity: float, delta: float) -> void:
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var draw_area := _get_draw_area(point, mask, scale)
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if draw_area.has_area():
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var mask_ratio := mask.get_size() / draw_area.size
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for y in draw_area.size.y:
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var brush_mask_y := int(y * mask_ratio.y)
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for x in draw_area.size.x:
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var terrain_map_coord := draw_area.position + Vector2i(x, y)
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var pixel := _image.get_pixelv(terrain_map_coord)
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var mask_intensity_delta := intensity *\
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delta * mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a
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_image.set_pixelv(terrain_map_coord, Color(
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lerpf(pixel.r, 0.0, mask_intensity_delta),
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lerpf(pixel.g, 0.0, mask_intensity_delta),
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lerpf(pixel.b, 0.0, mask_intensity_delta),
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pixel.a))
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if instance != null:
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instance.terrain_map.update(_image)
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##
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@ -98,8 +74,9 @@ func lower(point: Vector2i, mask: Image, scale: float, intensity: float, delta:
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_image.set_pixelv(terrain_map_coord, Color(pixel.r, pixel.g, pixel.b,
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lerpf(pixel.a, pixel.a - (intensity *
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mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a), delta)))
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mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a), delta)).clamp())
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if instance != null:
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instance.terrain_map.update(_image)
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##
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@ -118,11 +95,44 @@ func paint_blue(point: Vector2i, mask: Image, scale: float, intensity: float, de
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var terrain_map_coord := draw_area.position + Vector2i(x, y)
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var pixel := _image.get_pixelv(terrain_map_coord)
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_image.set_pixelv(terrain_map_coord, Color(
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pixel.r, pixel.g, lerpf(pixel.b, intensity, delta *\
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mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a),
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pixel.a))
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var mask_intensity_delta := intensity *\
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delta * mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a
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_image.set_pixelv(terrain_map_coord, Color(
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lerpf(pixel.r, 0.0, mask_intensity_delta),
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lerpf(pixel.g, 0.0, mask_intensity_delta),
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lerpf(pixel.b, 1.0, mask_intensity_delta),
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pixel.a).clamp())
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if instance != null:
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instance.terrain_map.update(_image)
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##
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##
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##
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func paint_erase(point: Vector2i, mask: Image, scale: float, intensity: float, delta: float) -> void:
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var draw_area := _get_draw_area(point, mask, scale)
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if draw_area.has_area():
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var mask_ratio := mask.get_size() / draw_area.size
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for y in draw_area.size.y:
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var brush_mask_y := int(y * mask_ratio.y)
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for x in draw_area.size.x:
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var terrain_map_coord := draw_area.position + Vector2i(x, y)
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var pixel := _image.get_pixelv(terrain_map_coord)
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var mask_intensity_delta := intensity *\
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delta * mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a
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_image.set_pixelv(terrain_map_coord, Color(
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lerpf(pixel.r, 0.0, mask_intensity_delta),
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lerpf(pixel.g, 0.0, mask_intensity_delta),
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lerpf(pixel.b, 0.0, mask_intensity_delta),
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pixel.a).clamp())
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if instance != null:
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instance.terrain_map.update(_image)
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##
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@ -141,11 +151,16 @@ func paint_green(point: Vector2i, mask: Image, scale: float, intensity: float, d
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var terrain_map_coord := draw_area.position + Vector2i(x, y)
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var pixel := _image.get_pixelv(terrain_map_coord)
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_image.set_pixelv(terrain_map_coord, Color(
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pixel.r, lerpf(pixel.g, intensity, delta *\
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mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a),
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pixel.b, pixel.a))
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var mask_intensity_delta := intensity *\
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delta * mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a
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_image.set_pixelv(terrain_map_coord, Color(
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lerpf(pixel.r, 0.0, mask_intensity_delta),
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lerpf(pixel.g, 1.0, mask_intensity_delta),
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lerpf(pixel.b, 0.0, mask_intensity_delta),
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pixel.a).clamp())
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if instance != null:
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instance.terrain_map.update(_image)
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##
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@ -164,11 +179,16 @@ func paint_red(point: Vector2i, mask: Image, scale: float, intensity: float, del
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var terrain_map_coord := draw_area.position + Vector2i(x, y)
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var pixel := _image.get_pixelv(terrain_map_coord)
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_image.set_pixelv(terrain_map_coord, Color(
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lerpf(pixel.r, intensity, delta *\
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mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a),
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pixel.g, pixel.b, pixel.a))
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var mask_intensity_delta := intensity *\
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delta * mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a
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_image.set_pixelv(terrain_map_coord, Color(
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lerpf(pixel.r, 1.0, mask_intensity_delta),
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lerpf(pixel.g, 0.0, mask_intensity_delta),
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lerpf(pixel.b, 0.0, mask_intensity_delta),
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pixel.a).clamp())
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if instance != null:
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instance.terrain_map.update(_image)
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##
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@ -189,8 +209,9 @@ func raise(point: Vector2i, mask: Image, scale: float, intensity: float, delta:
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_image.set_pixelv(terrain_map_coord, Color(pixel.r, pixel.g, pixel.b,
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lerpf(pixel.a, pixel.a + (intensity *
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mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a), delta)))
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mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a), delta)).clamp())
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if instance != null:
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instance.terrain_map.update(_image)
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##
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@ -226,6 +247,7 @@ func smooth(point: Vector2i, mask: Image, scale: float, level: float, delta: flo
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_image.set_pixelv(terrain_map_coord, Color(pixel.r, pixel.g, pixel.b,
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lerpf(pixel.a, level, delta * mask.get_pixel(
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int(x * mask_ratio.x), brush_mask_y).a)))
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int(x * mask_ratio.x), brush_mask_y).a)).clamp())
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if instance != null:
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instance.terrain_map.update(_image)
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BIN
editor/menus_theme.res (Stored with Git LFS)
BIN
editor/menus_theme.res (Stored with Git LFS)
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@ -27,7 +27,7 @@ _global_script_classes=[{
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"base": "GeometryInstance3D",
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"class": &"TerrainInstance3D",
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"language": &"GDScript",
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"path": "res://terrain_instance_3d.gd"
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"path": "res://terrain/terrain_instance_3d.gd"
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}]
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_global_script_class_icons={
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"EditableTerrain": "",
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@ -2,16 +2,16 @@
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|||
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cb4ldm1dda1bo"
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path="res://.godot/imported/desert_sand_depth.png-add0a002b33efe8fd04b2cf4bf524515.ctex"
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||||
uid="uid://jcmf7j3qo6ea"
|
||||
path="res://.godot/imported/arid_grass_albedo.png-cac7ceff15cf65e54d8ee36a70e05853.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
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||||
}
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||||
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||||
[deps]
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||||
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||||
source_file="res://terrain/desert_sand_depth.png"
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||||
dest_files=["res://.godot/imported/desert_sand_depth.png-add0a002b33efe8fd04b2cf4bf524515.ctex"]
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source_file="res://terrain/arid_grass_albedo.png"
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dest_files=["res://.godot/imported/arid_grass_albedo.png-cac7ceff15cf65e54d8ee36a70e05853.ctex"]
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[params]
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://co0jompch208v"
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path="res://.godot/imported/arid_grass_displacement.png-66c8c71a36e11168aed23cd0531ba7bd.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://terrain/arid_grass_displacement.png"
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dest_files=["res://.godot/imported/arid_grass_displacement.png-66c8c71a36e11168aed23cd0531ba7bd.ctex"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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[remap]
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[deps]
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dest_files=["res://.godot/imported/arid_grass_normal.png-6cfb96e0a0b1eac890998accab9c7109.ctex"]
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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[deps]
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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[deps]
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process/normal_map_invert_y=false
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|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
terrain/desert_sand_albedo.png (Stored with Git LFS)
BIN
terrain/desert_sand_albedo.png (Stored with Git LFS)
Binary file not shown.
BIN
terrain/desert_sand_depth.png (Stored with Git LFS)
BIN
terrain/desert_sand_depth.png (Stored with Git LFS)
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bdacir1igfinb"
|
||||
path="res://.godot/imported/desert_sand_displacement.png-3674eb6c274d21b1ddd14b8c6ce982fe.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://terrain/desert_sand_displacement.png"
|
||||
dest_files=["res://.godot/imported/desert_sand_displacement.png-3674eb6c274d21b1ddd14b8c6ce982fe.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
terrain/desert_sand_normal.png (Stored with Git LFS)
BIN
terrain/desert_sand_normal.png (Stored with Git LFS)
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bwkcsnjetn5wr"
|
||||
path="res://.godot/imported/desert_sand_roughness.png-c85e29a6965b06eac0c712e74b047821.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://terrain/desert_sand_roughness.png"
|
||||
dest_files=["res://.godot/imported/desert_sand_roughness.png-c85e29a6965b06eac0c712e74b047821.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
Binary file not shown.
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://eqbk8dx3px02"
|
||||
path="res://.godot/imported/dry_mud_albedo.png-0fe12d446fc4e93e2a42ccc9303ac693.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://terrain/dry_mud_albedo.png"
|
||||
dest_files=["res://.godot/imported/dry_mud_albedo.png-0fe12d446fc4e93e2a42ccc9303ac693.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
Binary file not shown.
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bwqtubithbfsy"
|
||||
path="res://.godot/imported/dry_mud_displacement.png-459305492d2f8cba90344ad67808cc02.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://terrain/dry_mud_displacement.png"
|
||||
dest_files=["res://.godot/imported/dry_mud_displacement.png-459305492d2f8cba90344ad67808cc02.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
Binary file not shown.
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c86r5niid1hp1"
|
||||
path="res://.godot/imported/dry_mud_normal.png-bbedc7a55f837a837bfdab39fcbc7272.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://terrain/dry_mud_normal.png"
|
||||
dest_files=["res://.godot/imported/dry_mud_normal.png-bbedc7a55f837a837bfdab39fcbc7272.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
Binary file not shown.
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://7xnkstxa6q65"
|
||||
path="res://.godot/imported/dry_mud_roughness.png-0d5a4572411f8d454ef69ed8b252672b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://terrain/dry_mud_roughness.png"
|
||||
dest_files=["res://.godot/imported/dry_mud_roughness.png-0d5a4572411f8d454ef69ed8b252672b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
|
@ -164,6 +164,6 @@ var max_height := 100.0:
|
|||
max_height = max(value, 0.0)
|
||||
|
||||
func _init() -> void:
|
||||
self._material.shader = preload("res://terrain_shader.gdshader")
|
||||
self._material.shader = preload("res://terrain/terrain_shader.gdshader")
|
||||
|
||||
self._mesh.surface_set_material(0, self._material)
|
|
@ -23,7 +23,7 @@ uniform vec2 SIZE;
|
|||
uniform sampler2D TERRAIN_MAP : hint_default_transparent, repeat_disable;
|
||||
|
||||
void fragment() {
|
||||
vec2 uv = UV * SIZE;
|
||||
vec2 uv = UV * (SIZE / 2.0);
|
||||
vec2 uv_alt = uv * -0.25;
|
||||
vec3 splat_map = texture(TERRAIN_MAP, UV).rgb;
|
||||
float blank = clamp(1.0 - splat_map.r - splat_map.g - splat_map.b, 0.0, 1.0);
|
Loading…
Reference in New Issue