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@ -192,8 +192,11 @@ func get_select_mode() -> int:
return self._select_mode
##
## Converts and returns the screen coordinates in [code]screen_point[/code] into 2D worldspace
## coordinates relative to an infinite ground plane at a y offset of [code]0.0[/code].
## Attempts to convert the screen coordinates in [code]screen_point[/code] into 2D worldspace
## coordinate relative to an infinite ground plane at y offset [code]0.0[/code].
##
## Successful point intersection will return the plane coordinates in a [class Vector2], otherwise
## [code]null[/code] is returned.
##
func screen_to_plane(screen_point: Vector2):
if self._camera != null: