Revamp floor tiling system with auto-tile solution

This commit is contained in:
kayomn 2023-02-09 00:55:01 +00:00
parent e654466805
commit ee37075778
71 changed files with 628 additions and 376 deletions

2
.gitattributes vendored
View File

@ -5,3 +5,5 @@
*.ttf filter=lfs diff=lfs merge=lfs -text *.ttf filter=lfs diff=lfs merge=lfs -text
*.scn filter=lfs diff=lfs merge=lfs -text *.scn filter=lfs diff=lfs merge=lfs -text
*.res filter=lfs diff=lfs merge=lfs -text *.res filter=lfs diff=lfs merge=lfs -text
*.glb filter=lfs diff=lfs merge=lfs -text

BIN
interior/floors/dungeon_01/detail_albedo.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -2,8 +2,8 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://3m7gvnsmb4g" uid="uid://chujdd7dvyclj"
path.s3tc="res://.godot/imported/hole_albedo.png-ef88dfc602c85c58e849d6654804eb67.s3tc.ctex" path.s3tc="res://.godot/imported/detail_albedo.png-9f445a992dc42ff5e245033c09348a9d.s3tc.ctex"
metadata={ metadata={
"imported_formats": ["s3tc_bptc"], "imported_formats": ["s3tc_bptc"],
"vram_texture": true "vram_texture": true
@ -11,8 +11,8 @@ metadata={
[deps] [deps]
source_file="res://interior/tiles/limestone_dungeon/hole_albedo.png" source_file="res://interior/floors/dungeon_01/detail_albedo.png"
dest_files=["res://.godot/imported/hole_albedo.png-ef88dfc602c85c58e849d6654804eb67.s3tc.ctex"] dest_files=["res://.godot/imported/detail_albedo.png-9f445a992dc42ff5e245033c09348a9d.s3tc.ctex"]
[params] [params]

BIN
interior/floors/dungeon_01/detail_displacement.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,35 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b6qji7ybqaga2"
path.s3tc="res://.godot/imported/detail_displacement.png-47cde77fb53fc7ae6babfbbfef6cdb4f.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://interior/floors/dungeon_01/detail_displacement.png"
dest_files=["res://.godot/imported/detail_displacement.png-47cde77fb53fc7ae6babfbbfef6cdb4f.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

BIN
interior/floors/dungeon_01/detail_material.res (Stored with Git LFS) Normal file

Binary file not shown.

BIN
interior/floors/dungeon_01/detail_normal.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -2,8 +2,8 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://c4eby3i7q2wts" uid="uid://waqtv8flqslo"
path.s3tc="res://.godot/imported/hole_normal.png-9c2f1eac05804bab609d1c67adcf7dba.s3tc.ctex" path.s3tc="res://.godot/imported/detail_normal.png-7595efd28a96c6bf905bfa3c115551eb.s3tc.ctex"
metadata={ metadata={
"imported_formats": ["s3tc_bptc"], "imported_formats": ["s3tc_bptc"],
"vram_texture": true "vram_texture": true
@ -11,8 +11,8 @@ metadata={
[deps] [deps]
source_file="res://interior/tiles/limestone_dungeon/hole_normal.png" source_file="res://interior/floors/dungeon_01/detail_normal.png"
dest_files=["res://.godot/imported/hole_normal.png-9c2f1eac05804bab609d1c67adcf7dba.s3tc.ctex"] dest_files=["res://.godot/imported/detail_normal.png-7595efd28a96c6bf905bfa3c115551eb.s3tc.ctex"]
[params] [params]
@ -25,7 +25,7 @@ compress/channel_pack=0
mipmaps/generate=true mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=1 roughness/mode=1
roughness/src_normal="res://tiles/tiles/limestone_dungeon/hole_normal.png" roughness/src_normal="res://interior/base/dungeon_01/detail_normal.png"
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/normal_map_invert_y=false process/normal_map_invert_y=false

BIN
interior/floors/dungeon_01/detail_roughness.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -2,8 +2,8 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://bkpucv0ydae5v" uid="uid://drq7jupbmwjil"
path.s3tc="res://.godot/imported/piping_orm.png-7131df07403ecb346d6a4793ca7929cb.s3tc.ctex" path.s3tc="res://.godot/imported/detail_roughness.png-a65497af25f070db34e2dc4c6cdc9e62.s3tc.ctex"
metadata={ metadata={
"imported_formats": ["s3tc_bptc"], "imported_formats": ["s3tc_bptc"],
"vram_texture": true "vram_texture": true
@ -11,8 +11,8 @@ metadata={
[deps] [deps]
source_file="res://interior/tiles/limestone_dungeon/piping_orm.png" source_file="res://interior/floors/dungeon_01/detail_roughness.png"
dest_files=["res://.godot/imported/piping_orm.png-7131df07403ecb346d6a4793ca7929cb.s3tc.ctex"] dest_files=["res://.godot/imported/detail_roughness.png-a65497af25f070db34e2dc4c6cdc9e62.s3tc.ctex"]
[params] [params]

BIN
interior/floors/dungeon_01/floor_albedo.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -2,8 +2,8 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://leoab2fjmxgk" uid="uid://c18mqalexrvc7"
path.s3tc="res://.godot/imported/tiling_orm.png-48bc1a5d8b2eae43d49ed818fa664d0d.s3tc.ctex" path.s3tc="res://.godot/imported/floor_albedo.png-599373c4c817157e929da39c9a51e0ca.s3tc.ctex"
metadata={ metadata={
"imported_formats": ["s3tc_bptc"], "imported_formats": ["s3tc_bptc"],
"vram_texture": true "vram_texture": true
@ -11,8 +11,8 @@ metadata={
[deps] [deps]
source_file="res://interior/tiles/limestone_dungeon/tiling_orm.png" source_file="res://interior/floors/dungeon_01/floor_albedo.png"
dest_files=["res://.godot/imported/tiling_orm.png-48bc1a5d8b2eae43d49ed818fa664d0d.s3tc.ctex"] dest_files=["res://.godot/imported/floor_albedo.png-599373c4c817157e929da39c9a51e0ca.s3tc.ctex"]
[params] [params]

View File

@ -2,8 +2,8 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://yu0p5ryoh7gr" uid="uid://dfqtk4fo4t06c"
path.s3tc="res://.godot/imported/piping_albedo.png-e55409f9baf27938796d954b957086ac.s3tc.ctex" path.s3tc="res://.godot/imported/floor_displacement.png-f55e2b97692cdec8c2f27530099f39e7.s3tc.ctex"
metadata={ metadata={
"imported_formats": ["s3tc_bptc"], "imported_formats": ["s3tc_bptc"],
"vram_texture": true "vram_texture": true
@ -11,8 +11,8 @@ metadata={
[deps] [deps]
source_file="res://interior/tiles/limestone_dungeon/piping_albedo.png" source_file="res://interior/floors/dungeon_01/floor_displacement.png"
dest_files=["res://.godot/imported/piping_albedo.png-e55409f9baf27938796d954b957086ac.s3tc.ctex"] dest_files=["res://.godot/imported/floor_displacement.png-f55e2b97692cdec8c2f27530099f39e7.s3tc.ctex"]
[params] [params]

BIN
interior/floors/dungeon_01/floor_material.res (Stored with Git LFS) Normal file

Binary file not shown.

BIN
interior/floors/dungeon_01/floor_normal.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -2,8 +2,8 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://bypqkn1tm036p" uid="uid://tjepq8p30cxx"
path.s3tc="res://.godot/imported/piping_normal.png-4b6b5fc6d6cbc5e05f054f9e19463644.s3tc.ctex" path.s3tc="res://.godot/imported/floor_normal.png-7eb4d134761af85dcd1aaa7f0004dc65.s3tc.ctex"
metadata={ metadata={
"imported_formats": ["s3tc_bptc"], "imported_formats": ["s3tc_bptc"],
"vram_texture": true "vram_texture": true
@ -11,8 +11,8 @@ metadata={
[deps] [deps]
source_file="res://interior/tiles/limestone_dungeon/piping_normal.png" source_file="res://interior/floors/dungeon_01/floor_normal.png"
dest_files=["res://.godot/imported/piping_normal.png-4b6b5fc6d6cbc5e05f054f9e19463644.s3tc.ctex"] dest_files=["res://.godot/imported/floor_normal.png-7eb4d134761af85dcd1aaa7f0004dc65.s3tc.ctex"]
[params] [params]
@ -25,7 +25,7 @@ compress/channel_pack=0
mipmaps/generate=true mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=1 roughness/mode=1
roughness/src_normal="res://tiles/tiles/limestone_dungeon/piping_normal.png" roughness/src_normal="res://interior/base/dungeon_01/floor_normal.png"
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/normal_map_invert_y=false process/normal_map_invert_y=false

BIN
interior/floors/dungeon_01/floor_orm.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -2,8 +2,8 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://dvqqmbf6r1jfm" uid="uid://gry3ow88pjud"
path.s3tc="res://.godot/imported/hole_orm.png-00b1427da2cca528c854a97655dfff24.s3tc.ctex" path.s3tc="res://.godot/imported/floor_orm.png-ad734700b85932ea8fe8e780643641b4.s3tc.ctex"
metadata={ metadata={
"imported_formats": ["s3tc_bptc"], "imported_formats": ["s3tc_bptc"],
"vram_texture": true "vram_texture": true
@ -11,8 +11,8 @@ metadata={
[deps] [deps]
source_file="res://interior/tiles/limestone_dungeon/hole_orm.png" source_file="res://interior/floors/dungeon_01/floor_orm.png"
dest_files=["res://.godot/imported/hole_orm.png-00b1427da2cca528c854a97655dfff24.s3tc.ctex"] dest_files=["res://.godot/imported/floor_orm.png-ad734700b85932ea8fe8e780643641b4.s3tc.ctex"]
[params] [params]

BIN
interior/floors/dungeon_01/pillar_albedo.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -2,8 +2,8 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://c8p7qvcrfsio7" uid="uid://bvmabp7btg0wo"
path.s3tc="res://.godot/imported/hole_height.png-875fd265b9470b3f52656ba603fc8eae.s3tc.ctex" path.s3tc="res://.godot/imported/pillar_albedo.png-5307fa2f26f1bff72deafa48c97429c8.s3tc.ctex"
metadata={ metadata={
"imported_formats": ["s3tc_bptc"], "imported_formats": ["s3tc_bptc"],
"vram_texture": true "vram_texture": true
@ -11,8 +11,8 @@ metadata={
[deps] [deps]
source_file="res://interior/tiles/limestone_dungeon/hole_height.png" source_file="res://interior/floors/dungeon_01/pillar_albedo.png"
dest_files=["res://.godot/imported/hole_height.png-875fd265b9470b3f52656ba603fc8eae.s3tc.ctex"] dest_files=["res://.godot/imported/pillar_albedo.png-5307fa2f26f1bff72deafa48c97429c8.s3tc.ctex"]
[params] [params]

BIN
interior/floors/dungeon_01/pillar_displacement.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -2,8 +2,8 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://byw6qkgod61ip" uid="uid://y3fjjegrdm5t"
path.s3tc="res://.godot/imported/piping_height.png-d458ffb714345b35977ee0de9b01359f.s3tc.ctex" path.s3tc="res://.godot/imported/pillar_displacement.png-86e9892e28aca9f87c864a28e6dfa2b7.s3tc.ctex"
metadata={ metadata={
"imported_formats": ["s3tc_bptc"], "imported_formats": ["s3tc_bptc"],
"vram_texture": true "vram_texture": true
@ -11,8 +11,8 @@ metadata={
[deps] [deps]
source_file="res://interior/tiles/limestone_dungeon/piping_height.png" source_file="res://interior/floors/dungeon_01/pillar_displacement.png"
dest_files=["res://.godot/imported/piping_height.png-d458ffb714345b35977ee0de9b01359f.s3tc.ctex"] dest_files=["res://.godot/imported/pillar_displacement.png-86e9892e28aca9f87c864a28e6dfa2b7.s3tc.ctex"]
[params] [params]

BIN
interior/floors/dungeon_01/pillar_material.res (Stored with Git LFS) Normal file

Binary file not shown.

BIN
interior/floors/dungeon_01/pillar_normal.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -2,8 +2,8 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://cv8yiluvc6mol" uid="uid://dgteu01p0yvb1"
path.s3tc="res://.godot/imported/tiling_normal.png-877f08b7359b5aba3ea7d5681fd4e5a9.s3tc.ctex" path.s3tc="res://.godot/imported/pillar_normal.png-3acce01d6d5a45e72d80bc85d1cccfeb.s3tc.ctex"
metadata={ metadata={
"imported_formats": ["s3tc_bptc"], "imported_formats": ["s3tc_bptc"],
"vram_texture": true "vram_texture": true
@ -11,8 +11,8 @@ metadata={
[deps] [deps]
source_file="res://interior/tiles/limestone_dungeon/tiling_normal.png" source_file="res://interior/floors/dungeon_01/pillar_normal.png"
dest_files=["res://.godot/imported/tiling_normal.png-877f08b7359b5aba3ea7d5681fd4e5a9.s3tc.ctex"] dest_files=["res://.godot/imported/pillar_normal.png-3acce01d6d5a45e72d80bc85d1cccfeb.s3tc.ctex"]
[params] [params]
@ -25,7 +25,7 @@ compress/channel_pack=0
mipmaps/generate=true mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=1 roughness/mode=1
roughness/src_normal="res://tiles/tiles/limestone_dungeon/tiling_normal.png" roughness/src_normal="res://interior/base/dungeon_01/pillar_normal.png"
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/normal_map_invert_y=false process/normal_map_invert_y=false

BIN
interior/floors/dungeon_01/pillar_roughness.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bm2n01vq8gfr6"
path="res://.godot/imported/pillar_roughness.png-0687f96b048e5362061de3455df15e28.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://interior/floors/dungeon_01/pillar_roughness.png"
dest_files=["res://.godot/imported/pillar_roughness.png-0687f96b048e5362061de3455df15e28.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

BIN
interior/floors/dungeon_01/tiles.glb (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,209 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://4bd55k678gi7"
path="res://.godot/imported/tiles.glb-14a9c594afd12965ca2410ae30c0dee5.scn"
[deps]
source_file="res://interior/floors/dungeon_01/tiles.glb"
dest_files=["res://.godot/imported/tiles.glb-14a9c594afd12965ca2410ae30c0dee5.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=false
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={
"materials": {
"Detail": {
"use_external/enabled": true,
"use_external/path": "res://interior/base/dungeon_01/detail_material.res"
},
"Floor": {
"use_external/enabled": true,
"use_external/path": "res://interior/base/dungeon_01/floor_material.res"
},
"Pillar": {
"use_external/enabled": true,
"use_external/path": "res://interior/base/dungeon_01/pillar_material.res"
}
},
"meshes": {
"tiles_corner_north_east": {
"generate/lightmap_uv": 0,
"generate/lods": 0,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": true,
"save_to_file/make_streamable": "",
"save_to_file/path": "res://interior/base/dungeon_01/tiles_corner_north_east.res"
},
"tiles_corner_north_west": {
"generate/lightmap_uv": 0,
"generate/lods": 0,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": true,
"save_to_file/make_streamable": "",
"save_to_file/path": "res://interior/base/dungeon_01/tiles_corner_north_west.res"
},
"tiles_corner_south_east": {
"generate/lightmap_uv": 0,
"generate/lods": 0,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": true,
"save_to_file/make_streamable": "",
"save_to_file/path": "res://interior/base/dungeon_01/tiles_corner_south_east.res"
},
"tiles_corner_south_west": {
"generate/lightmap_uv": 0,
"generate/lods": 0,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": true,
"save_to_file/make_streamable": "",
"save_to_file/path": "res://interior/base/dungeon_01/tiles_corner_south_west.res"
},
"tiles_edge_east": {
"generate/lightmap_uv": 0,
"generate/lods": 0,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": true,
"save_to_file/make_streamable": "",
"save_to_file/path": "res://interior/base/dungeon_01/tiles_edge_east.res"
},
"tiles_edge_north": {
"generate/lightmap_uv": 0,
"generate/lods": 0,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": true,
"save_to_file/make_streamable": "",
"save_to_file/path": "res://interior/base/dungeon_01/tiles_edge_north.res"
},
"tiles_edge_south": {
"generate/lightmap_uv": 0,
"generate/lods": 0,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": true,
"save_to_file/make_streamable": "",
"save_to_file/path": "res://interior/base/dungeon_01/tiles_edge_south.res"
},
"tiles_edge_west": {
"generate/lightmap_uv": 0,
"generate/lods": 0,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": true,
"save_to_file/make_streamable": "",
"save_to_file/path": "res://interior/base/dungeon_01/tiles_edge_west.res"
},
"tiles_endcap_east": {
"generate/lightmap_uv": 0,
"generate/lods": 0,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": true,
"save_to_file/make_streamable": "",
"save_to_file/path": "res://interior/base/dungeon_01/tiles_endcap_east.res"
},
"tiles_endcap_north": {
"generate/lightmap_uv": 0,
"generate/lods": 0,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": true,
"save_to_file/make_streamable": "",
"save_to_file/path": "res://interior/base/dungeon_01/tiles_endcap_north.res"
},
"tiles_endcap_south": {
"generate/lightmap_uv": 0,
"generate/lods": 0,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": true,
"save_to_file/make_streamable": "",
"save_to_file/path": "res://interior/base/dungeon_01/tiles_endcap_south.res"
},
"tiles_endcap_west": {
"generate/lightmap_uv": 0,
"generate/lods": 0,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": true,
"save_to_file/make_streamable": "",
"save_to_file/path": "res://interior/base/dungeon_01/tiles_endcap_west.res"
},
"tiles_fill": {
"generate/lightmap_uv": 0,
"generate/lods": 0,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": true,
"save_to_file/make_streamable": "",
"save_to_file/path": "res://interior/base/dungeon_01/tiles_fill.res"
},
"tiles_island": {
"generate/lightmap_uv": 0,
"generate/lods": 0,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": true,
"save_to_file/make_streamable": "",
"save_to_file/path": "res://interior/base/dungeon_01/tiles_island.res"
},
"tiles_path_horizontal": {
"generate/lightmap_uv": 0,
"generate/lods": 0,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": true,
"save_to_file/make_streamable": "",
"save_to_file/path": "res://interior/base/dungeon_01/tiles_path_horizontal.res"
},
"tiles_path_vertical": {
"generate/lightmap_uv": 0,
"generate/lods": 0,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": true,
"save_to_file/make_streamable": "",
"save_to_file/path": "res://interior/base/dungeon_01/tiles_path_vertical.res"
}
}
}
gltf/embedded_image_handling=0

BIN
interior/floors/dungeon_01/tiles_corner_north_east.res (Stored with Git LFS) Normal file

Binary file not shown.

BIN
interior/floors/dungeon_01/tiles_corner_north_west.res (Stored with Git LFS) Normal file

Binary file not shown.

BIN
interior/floors/dungeon_01/tiles_corner_south_east.res (Stored with Git LFS) Normal file

Binary file not shown.

BIN
interior/floors/dungeon_01/tiles_corner_south_west.res (Stored with Git LFS) Normal file

Binary file not shown.

BIN
interior/floors/dungeon_01/tiles_edge_east.res (Stored with Git LFS) Normal file

Binary file not shown.

BIN
interior/floors/dungeon_01/tiles_edge_north.res (Stored with Git LFS) Normal file

Binary file not shown.

BIN
interior/floors/dungeon_01/tiles_edge_south.res (Stored with Git LFS) Normal file

Binary file not shown.

BIN
interior/floors/dungeon_01/tiles_edge_west.res (Stored with Git LFS) Normal file

Binary file not shown.

BIN
interior/floors/dungeon_01/tiles_endcap_east.res (Stored with Git LFS) Normal file

Binary file not shown.

BIN
interior/floors/dungeon_01/tiles_endcap_north.res (Stored with Git LFS) Normal file

Binary file not shown.

BIN
interior/floors/dungeon_01/tiles_endcap_south.res (Stored with Git LFS) Normal file

Binary file not shown.

BIN
interior/floors/dungeon_01/tiles_endcap_west.res (Stored with Git LFS) Normal file

Binary file not shown.

BIN
interior/floors/dungeon_01/tiles_fill.res (Stored with Git LFS) Normal file

Binary file not shown.

BIN
interior/floors/dungeon_01/tiles_island.res (Stored with Git LFS) Normal file

Binary file not shown.

BIN
interior/floors/dungeon_01/tiles_path_horizontal.res (Stored with Git LFS) Normal file

Binary file not shown.

BIN
interior/floors/dungeon_01/tiles_path_vertical.res (Stored with Git LFS) Normal file

Binary file not shown.

BIN
interior/floors/dungeon_01_interior_floor.res (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -3,7 +3,7 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://didp3nfacohwd" uid="uid://didp3nfacohwd"
path.s3tc="res://.godot/imported/tiling_height.png-2ead72b43d4a6de847e50bcbd8e8c7f7.s3tc.ctex" path.s3tc="res://.godot/imported/dungeon_01_tiles_height.png-7733c18dddd7d5bf80deae891d3de52e.s3tc.ctex"
metadata={ metadata={
"imported_formats": ["s3tc_bptc"], "imported_formats": ["s3tc_bptc"],
"vram_texture": true "vram_texture": true
@ -11,8 +11,8 @@ metadata={
[deps] [deps]
source_file="res://interior/tiles/limestone_dungeon/tiling_height.png" source_file="res://interior/base/dungeon_01_tiles_height.png"
dest_files=["res://.godot/imported/tiling_height.png-2ead72b43d4a6de847e50bcbd8e8c7f7.s3tc.ctex"] dest_files=["res://.godot/imported/dungeon_01_tiles_height.png-7733c18dddd7d5bf80deae891d3de52e.s3tc.ctex"]
[params] [params]

View File

@ -0,0 +1,49 @@
class_name InteriorFloor extends Resource
@export
var corner_north_east_mesh: Mesh = null
@export
var corner_north_west_mesh: Mesh = null
@export
var corner_south_east_mesh: Mesh = null
@export
var corner_south_west_mesh: Mesh = null
@export
var edge_east_mesh: Mesh = null
@export
var edge_north_mesh: Mesh = null
@export
var edge_south_mesh: Mesh = null
@export
var edge_west_mesh: Mesh = null
@export
var endcap_east_mesh: Mesh = null
@export
var endcap_north_mesh: Mesh = null
@export
var endcap_south_mesh: Mesh = null
@export
var endcap_west_mesh: Mesh = null
@export
var fill_mesh: Mesh = null
@export
var island_mesh: Mesh = null
@export
var path_horizontal_mesh: Mesh = null
@export
var path_vertical_mesh: Mesh = null

View File

@ -2,173 +2,212 @@ class_name InteriorMap extends Node3D
const _CHUNK_SIZE := 32 const _CHUNK_SIZE := 32
const _HALF_PI := PI / 2
const _GRID_ORIGIN := Vector2(0.5, 0.5) const _GRID_ORIGIN := Vector2(0.5, 0.5)
## ##
## Cardinal orientation referencing the direction of a tile.
## ##
##
enum FloorTile {
ISLAND,
ENDCAP_WEST,
ENDCAP_NORTH,
CORNER_NORTH_WEST,
ENDCAP_EAST,
PATH_HORIZONTAL,
CORNER_NORTH_EAST,
EDGE_NORTH,
ENDCAP_SOUTH,
CORNER_SOUTH_WEST,
PATH_VERTICAL,
EDGE_WEST,
CORNER_SOUTH_EAST,
EDGE_SOUTH,
EDGE_EAST,
FILL,
}
enum Orientation { enum Orientation {
NORTH, EAST = 2 ** 0,
EAST, SOUTH = 2 ** 1,
SOUTH, WEST = 2 ** 2,
WEST, NORTH = 2 ** 3,
} }
## ##
## Baked block of meshes making up a segment of the grid. ## Baked block of meshes making up a segment of the grid.
## ##
class Chunk: class Chunk:
var _floor_meshes: Array[Mesh] = [] var _coordinates := Vector2i.ZERO
var _floor_orientation := PackedInt32Array() var _interior_map: InteriorMap = null
var _multi_mesh_instances: Array[MultiMeshInstance] = [] var _meshes_by_floor_tile: Array[Mesh] = []
var _wall_meshes: Array[Mesh] = [] var _renderable_by_floor_tile: Array[Renderable] = []
var _wall_orientation := PackedInt32Array() func _init(interior_map: InteriorMap, coordinates: Vector2i) -> void:
_interior_map = interior_map
_coordinates = coordinates
func _init() -> void: var floor_tile_count := FloorTile.size()
var buffer_size := _CHUNK_SIZE * _CHUNK_SIZE
_floor_meshes.resize(buffer_size) _renderable_by_floor_tile.resize(floor_tile_count)
_floor_orientation.resize(buffer_size) _meshes_by_floor_tile.resize(floor_tile_count)
_wall_meshes.resize(buffer_size)
_wall_orientation.resize(buffer_size)
## ##
## Invalidates the mesh block, re-baking its contents from the current mesh data set. ## Invalidates the mesh block, re-baking its contents from the current mesh data set.
## ##
func invalidate(interior_map: InteriorMap, coordinate: Vector2i) -> void: func invalidate() -> void:
# TODO: Once this is all lowered into native code, look for ways to parallelize the loops. _renderable_by_floor_tile.fill(null)
for multi_mesh_instance in _multi_mesh_instances:
RenderingServer.free_rid(multi_mesh_instance._instance_rid)
RenderingServer.free_rid(multi_mesh_instance._multimesh_rid)
_multi_mesh_instances.clear() var interior_floor := _interior_map.interior_floor
# Normalize mesh instance data for the chunk. if interior_floor == null:
var transforms_by_mesh := {} _meshes_by_floor_tile.fill(null)
var grid_size := interior_map.size
var half_pi := PI / 2
for i in _floor_meshes.size(): else:
var mesh := _floor_meshes[i] _meshes_by_floor_tile[FloorTile.CORNER_NORTH_EAST] = interior_floor.corner_north_east_mesh
_meshes_by_floor_tile[FloorTile.CORNER_NORTH_WEST] = interior_floor.corner_north_west_mesh
_meshes_by_floor_tile[FloorTile.CORNER_SOUTH_EAST] = interior_floor.corner_south_east_mesh
_meshes_by_floor_tile[FloorTile.CORNER_SOUTH_WEST] = interior_floor.corner_south_west_mesh
_meshes_by_floor_tile[FloorTile.EDGE_EAST] = interior_floor.edge_east_mesh
_meshes_by_floor_tile[FloorTile.EDGE_NORTH] = interior_floor.edge_north_mesh
_meshes_by_floor_tile[FloorTile.EDGE_SOUTH] = interior_floor.edge_south_mesh
_meshes_by_floor_tile[FloorTile.EDGE_WEST] = interior_floor.edge_west_mesh
_meshes_by_floor_tile[FloorTile.ENDCAP_EAST] = interior_floor.endcap_east_mesh
_meshes_by_floor_tile[FloorTile.ENDCAP_NORTH] = interior_floor.endcap_north_mesh
_meshes_by_floor_tile[FloorTile.ENDCAP_SOUTH] = interior_floor.endcap_south_mesh
_meshes_by_floor_tile[FloorTile.ENDCAP_WEST] = interior_floor.endcap_west_mesh
_meshes_by_floor_tile[FloorTile.FILL] = interior_floor.fill_mesh
_meshes_by_floor_tile[FloorTile.ISLAND] = interior_floor.island_mesh
_meshes_by_floor_tile[FloorTile.PATH_HORIZONTAL] = interior_floor.path_horizontal_mesh
_meshes_by_floor_tile[FloorTile.PATH_VERTICAL] = interior_floor.path_vertical_mesh
if mesh != null: var floor_map := _interior_map._floor_map
if not(mesh in transforms_by_mesh): var map_size := _interior_map.size
transforms_by_mesh[mesh] = [] var offset := _coordinates * _CHUNK_SIZE
var positions_by_floor_tile: Array[PackedVector2Array] = []
transforms_by_mesh[mesh].append(Transform3D( positions_by_floor_tile.resize(FloorTile.size())
Basis.IDENTITY.rotated(Vector3.UP, half_pi * _floor_orientation[i]), Vector3(
(float(coordinate.x * _CHUNK_SIZE) + (i % _CHUNK_SIZE)) -
(float(grid_size.x) * _GRID_ORIGIN.x) + 0.5, 0.0,
(float(coordinate.y * _CHUNK_SIZE) + (i / _CHUNK_SIZE)) -
(float(grid_size.y) * _GRID_ORIGIN.y) + 0.5)))
for i in _wall_meshes.size(): # Find floor tile types.
var mesh := _wall_meshes[i] for y in _CHUNK_SIZE:
for x in _CHUNK_SIZE:
if floor_map.get_bitv(offset + Vector2i(x, y)):
var tile := 0
if mesh != null: for i in Orientation.values().size():
if not(mesh in transforms_by_mesh): var delta_x := roundi(cos(i * PI / 2.0))
transforms_by_mesh[mesh] = [] var delta_y := roundi(sin(i * PI / 2.0))
transforms_by_mesh[mesh].append(Transform3D( if (0 <= (y + int(delta_y < map_size.y))) and (0 <= (x + int(delta_x < map_size.x))):
Basis.IDENTITY.rotated(Vector3.UP, half_pi * _wall_orientation[i]), Vector3( tile += int(floor_map.get_bit(x + delta_x, y + delta_y)) * 2 ** i
(float(coordinate.x * _CHUNK_SIZE) + (i % _CHUNK_SIZE)) -
(float(grid_size.x) * _GRID_ORIGIN.x) + 0.5, 0.0,
(float(coordinate.y * _CHUNK_SIZE) + (i / _CHUNK_SIZE)) -
(float(grid_size.y) * _GRID_ORIGIN.y) + 0.5)))
# (Re)-bake into multimesh instances for the chunk. positions_by_floor_tile[tile].append(Vector2(x, y))
var scenario_rid := interior_map.get_world_3d().scenario
var global_transform := interior_map.global_transform
for chunk_mesh in transforms_by_mesh: # (Re)-bake tiles into multimesh instances for the chunk.
var multi_mesh_instance := MultiMeshInstance.new( var scenario_rid := _interior_map.get_world_3d().scenario
scenario_rid, chunk_mesh.get_rid(), transforms_by_mesh[chunk_mesh])
multi_mesh_instance.set_offset(global_transform) for i in FloorTile.size():
_multi_mesh_instances.append(multi_mesh_instance) var floor_positions := positions_by_floor_tile[i]
## if not(floor_positions.is_empty()):
## Sets the floor mesh in the chunk at the location relative [code]coordinatess[/code] to var mesh := _meshes_by_floor_tile[i]
## [code]mesh[/code].
##
## *Note* that [method Chunk.invalidate] must be called at some point after to visually update
## the chunk.
##
func set_floor_mesh(coordinates: Vector2i, orientation: Orientation, mesh: Mesh) -> void:
var index := (_CHUNK_SIZE * coordinates.y) + coordinates.x
_floor_orientation[index] = orientation if mesh != null:
_floor_meshes[index] = mesh var floor_position_count := floor_positions.size()
var renderable := Renderable.new(scenario_rid, _meshes_by_floor_tile[i].get_rid(), floor_position_count)
## for j in floor_position_count:
## Sets the wall mesh in the chunk at the location relative [code]coordinatess[/code] to var tile_position := floor_positions[j]
## [code]mesh[/code].
##
## *Note* that [method Chunk.invalidate] must be called at some point after to visually update
## the chunk.
##
func set_wall_mesh(coordinates: Vector2i, orientation: Orientation, mesh: Mesh) -> void:
var index := (_CHUNK_SIZE * coordinates.y) + coordinates.x
_wall_orientation[index] = orientation renderable.set_instance_transform(j, Transform3D(Basis.IDENTITY, Vector3(
_wall_meshes[index] = mesh ((float(offset.x) + tile_position.x) - (float(map_size.x) * _GRID_ORIGIN.x)) + 0.5,
0.0,
((float(offset.y) + tile_position.y) - (float(map_size.y) * _GRID_ORIGIN.y)) + 0.5)))
_renderable_by_floor_tile[i] = renderable
func set_transform(transform: Transform3D) -> void:
for renderable in _renderable_by_floor_tile:
if renderable != null:
renderable.set_transform(transform)
func set_visible(visible: bool) -> void:
for renderable in _renderable_by_floor_tile:
if renderable != null:
renderable.set_visible(visible)
## ##
## Specialized multi-mesh instance convenience for use within the tile grid and its chunks.
## ##
class MultiMeshInstance: ##
class Renderable:
var _instance_rid := RID() var _instance_rid := RID()
var _multimesh_rid := RID() var _multimesh_rid := RID()
func _init(scenario_rid: RID, mesh_rid: RID, transforms: Array) -> void: func _init(scenario_rid: RID, mesh_rid: RID, transform_count: int) -> void:
_multimesh_rid = RenderingServer.multimesh_create() _multimesh_rid = RenderingServer.multimesh_create()
_instance_rid = RenderingServer.instance_create2(_multimesh_rid, scenario_rid) _instance_rid = RenderingServer.instance_create2(_multimesh_rid, scenario_rid)
RenderingServer.multimesh_set_mesh(_multimesh_rid, mesh_rid) RenderingServer.multimesh_set_mesh(_multimesh_rid, mesh_rid)
var transform_count := transforms.size()
RenderingServer.multimesh_allocate_data(_multimesh_rid, RenderingServer.multimesh_allocate_data(_multimesh_rid,
transform_count, RenderingServer.MULTIMESH_TRANSFORM_3D, true) transform_count, RenderingServer.MULTIMESH_TRANSFORM_3D, true)
for i in transform_count: func _notification(what: int) -> void:
RenderingServer.multimesh_instance_set_transform(_multimesh_rid, i, transforms[i]) match what:
NOTIFICATION_PREDELETE:
RenderingServer.free_rid(_instance_rid)
RenderingServer.free_rid(_multimesh_rid)
## ##
## Sets the transform of the instance to [code]offset[/code].
## ##
func set_offset(offset: Transform3D) -> void: ##
RenderingServer.instance_set_transform(_instance_rid, offset) func set_instance_transform(instance_index: int, transform: Transform3D) -> void:
RenderingServer.multimesh_instance_set_transform(_multimesh_rid, instance_index, transform)
## ##
## Sets the visibility of the instance to [code]is_visible[/code].
## ##
func set_visible(is_visible: bool) -> void: ##
RenderingServer.instance_set_visible(_instance_rid, is_visible) func set_visible(visible: bool) -> void:
RenderingServer.instance_set_visible(_instance_rid, visible)
##
##
##
func set_transform(transform: Transform3D) -> void:
RenderingServer.instance_set_transform(_instance_rid, transform)
var _chunks: Array[Chunk] = [] var _chunks: Array[Chunk] = []
var _chunks_size := Vector2i.ZERO var _chunks_size := Vector2i.ZERO
var _floor_map := BitMap.new()
##
##
##
@export
var interior_floor: InteriorFloor = null
## ##
## Size of the tile grid (in engine units). ## Size of the tile grid (in engine units).
## ##
@export @export
var size: Vector2i: var size: Vector2i:
set(value): set(value):
var chunk_size_factor := float(_CHUNK_SIZE)
_chunks.resize(int(ceilf(value.x / chunk_size_factor) * ceilf(value.y / chunk_size_factor)))
for i in _chunks.size():
_chunks[i] = Chunk.new()
_chunks_size = Vector2i((value / float(_CHUNK_SIZE)).ceil()) _chunks_size = Vector2i((value / float(_CHUNK_SIZE)).ceil())
_floor_map.resize(value)
_chunks.resize(_chunks_size.x * _chunks_size.y)
for y in _chunks_size.y:
for x in _chunks_size.x:
_chunks[(y * _CHUNK_SIZE) + x] = Chunk.new(self, Vector2i(x, y))
size = value size = value
func _get_chunk(chunk_coordinate: Vector2i) -> Chunk: func _get_chunk(chunk_coordinate: Vector2i) -> Chunk:
@ -178,13 +217,11 @@ func _notification(what: int) -> void:
match what: match what:
NOTIFICATION_TRANSFORM_CHANGED: NOTIFICATION_TRANSFORM_CHANGED:
for chunk in _chunks: for chunk in _chunks:
for multi_mesh_instance in chunk._multi_mesh_instances: chunk.set_transform(global_transform)
multi_mesh_instance.set_offset_transform(global_transform)
NOTIFICATION_VISIBILITY_CHANGED: NOTIFICATION_VISIBILITY_CHANGED:
for chunk in _chunks: for chunk in _chunks:
for multi_mesh_instance in chunk._multi_mesh_instances: chunk.set_visible(visible)
multi_mesh_instance.set_visible(visible)
## ##
## Clears the entirety of the tile grid to only contain tiles of instance [code]tile[/code] pointing ## Clears the entirety of the tile grid to only contain tiles of instance [code]tile[/code] pointing
@ -192,42 +229,14 @@ func _notification(what: int) -> void:
## ##
## For clearing a specific region of the mesh grid, see [method fill_mesh]. ## For clearing a specific region of the mesh grid, see [method fill_mesh].
## ##
func clear_tiles(orientation: Orientation, tile: InteriorTile) -> void: func clear() -> void:
if tile == null: for y in size.y:
for y in size.y: for x in size.x:
for x in size.x: _floor_map.set_bit(x, y, false)
var coordinates := Vector2i(x, y)
var chunk := _get_chunk(coordinates / _CHUNK_SIZE)
var chunk_coordinates := coordinates % _CHUNK_SIZE
chunk.set_floor_mesh(chunk_coordinates, orientation, null)
chunk.set_wall_mesh(chunk_coordinates, orientation, null)
else:
var mesh := tile.mesh
match tile.kind:
InteriorTile.Kind.FLOOR:
for y in size.y:
for x in size.x:
var coordinate := Vector2i(x, y)
_get_chunk(coordinate / _CHUNK_SIZE).\
set_floor_mesh(coordinate % _CHUNK_SIZE, orientation, mesh)
InteriorTile.Kind.WALL:
for y in size.y:
for x in size.x:
var coordinate := Vector2i(x, y)
_get_chunk(coordinate / _CHUNK_SIZE).\
set_floor_mesh(coordinate % _CHUNK_SIZE, orientation, mesh)
for y in _chunks_size.y: for y in _chunks_size.y:
for x in _chunks_size.x: for x in _chunks_size.x:
var chunk_coordinate := Vector2i(x, y) _get_chunk(Vector2i(x, y)).invalidate()
_get_chunk(chunk_coordinate).invalidate(self, chunk_coordinate)
## ##
## Clears the region of the tile grid at [code]area[/code] to only contain instances of ## Clears the region of the tile grid at [code]area[/code] to only contain instances of
@ -239,66 +248,22 @@ func clear_tiles(orientation: Orientation, tile: InteriorTile) -> void:
## ##
## For clearing the whole of the mesh grid, see [method clear_mesh]. ## For clearing the whole of the mesh grid, see [method clear_mesh].
## ##
func fill_tiles(area: Rect2i, orientation: Orientation, tile: InteriorTile) -> void: func fill_floor(area: Rect2i, exists: bool) -> void:
assert(get_area().encloses(area), "area must be within grid") assert(Rect2i(Vector2i.ZERO, size).encloses(area), "area must be within grid")
var filled_chunks := BitMap.new() var filled_chunks := BitMap.new()
filled_chunks.resize(_chunks_size) filled_chunks.resize(_chunks_size)
if tile == null: for y in range(area.position.y, area.end.y):
for y in range(area.position.y, area.end.y): for x in range(area.position.x, area.end.x):
for x in range(area.position.x, area.end.x): _floor_map.set_bit(x, y, exists)
var coordinates := Vector2i(x, y) filled_chunks.set_bitv(Vector2i(x, y) / _CHUNK_SIZE, true)
var chunk_coordinates := coordinates / _CHUNK_SIZE
var chunk := _get_chunk(coordinates / _CHUNK_SIZE)
var local_coordinates := coordinates % _CHUNK_SIZE
chunk.set_floor_mesh(local_coordinates, orientation, null)
chunk.set_wall_mesh(local_coordinates, orientation, null)
filled_chunks.set_bitv(chunk_coordinates, true)
else:
var mesh := tile.mesh
if tile.fixed_orientation:
orientation = Orientation.NORTH
match tile.kind:
InteriorTile.Kind.FLOOR:
for y in range(area.position.y, area.end.y):
for x in range(area.position.x, area.end.x):
var coordinate := Vector2i(x, y)
var chunk_coordinate := coordinate / _CHUNK_SIZE
_get_chunk(chunk_coordinate).set_floor_mesh(
coordinate % _CHUNK_SIZE, orientation, mesh)
filled_chunks.set_bitv(chunk_coordinate, true)
InteriorTile.Kind.WALL:
for y in range(area.position.y, area.end.y):
for x in range(area.position.x, area.end.x):
var coordinate := Vector2i(x, y)
var chunk_coordinate := coordinate / _CHUNK_SIZE
_get_chunk(chunk_coordinate).set_wall_mesh(
coordinate % _CHUNK_SIZE, orientation, mesh)
filled_chunks.set_bitv(chunk_coordinate, true)
for y in _chunks_size.y: for y in _chunks_size.y:
for x in _chunks_size.x: for x in _chunks_size.x:
if filled_chunks.get_bit(x, y): if filled_chunks.get_bit(x, y):
var chunk_coordinate := Vector2i(x, y) _get_chunk(Vector2i(x, y)).invalidate()
_get_chunk(chunk_coordinate).invalidate(self, chunk_coordinate)
##
## Returns the area of the interior map based on its current size.
##
func get_area() -> Rect2i:
return Rect2i(Vector2i.ZERO, size)
## ##
## Plots a single tile at [code]coordinates[/code] to be an instance of [code]tile[/code] pointing ## Plots a single tile at [code]coordinates[/code] to be an instance of [code]tile[/code] pointing
@ -310,30 +275,7 @@ func get_area() -> Rect2i:
## ##
## For bulk-setting many meshes at once, see [method fill_mesh] and [method clear_mesh]. ## For bulk-setting many meshes at once, see [method fill_mesh] and [method clear_mesh].
## ##
func plot_tile(coordinates: Vector2i, orientation: Orientation, tile: InteriorTile) -> void: func plot_floor(coordinates: Vector2i, exists: bool) -> void:
assert(get_area().has_point(coordinates), "coordinate must be within grid") assert(Rect2i(Vector2i.ZERO, size).has_point(coordinates), "coordinate must be within grid")
_floor_map.set_bitv(coordinates, exists)
var chunk_coordinates := coordinates / _CHUNK_SIZE _get_chunk(coordinates / _CHUNK_SIZE).invalidate()
var chunk := _get_chunk(chunk_coordinates)
if tile == null:
var local_coordinates := coordinates % _CHUNK_SIZE
chunk.set_floor_mesh(local_coordinates, orientation, null)
chunk.set_wall_mesh(local_coordinates, orientation, null)
chunk.invalidate(self, chunk_coordinates)
else:
var mesh := tile.mesh
if tile.fixed_orientation:
orientation = Orientation.NORTH
match tile.kind:
InteriorTile.Kind.FLOOR:
chunk.set_floor_mesh(coordinates % _CHUNK_SIZE, orientation, mesh)
chunk.invalidate(self, chunk_coordinates)
InteriorTile.Kind.WALL:
chunk.set_wall_mesh(coordinates % _CHUNK_SIZE, orientation, mesh)
chunk.invalidate(self, chunk_coordinates)

View File

@ -1,29 +0,0 @@
class_name InteriorTile extends Resource
##
## Identifier for the kind of interior tile.
##
enum Kind {
FLOOR,
WALL,
}
##
## Flag for determining if the tile is affected by orientations specified in an [InteriorMap].
##
@export
var fixed_orientation := false
##
## See [enum Kind].
##
## Interior tiles of different kinds will not conflict when placing them.
##
@export
var kind := Kind.FLOOR
##
## Used to visualize the interior tile.
##
@export
var mesh: Mesh = null

Binary file not shown.

BIN
interior/tiles/dungeon_01_tiling_tile.res (Stored with Git LFS)

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -1,35 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bydc62557j2d0"
path.s3tc="res://.godot/imported/tiling_albedo.png-1570a8acdedf3400258f8b15e49e5d5b.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://interior/tiles/limestone_dungeon/tiling_albedo.png"
dest_files=["res://.godot/imported/tiling_albedo.png-1570a8acdedf3400258f8b15e49e5d5b.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
map_editor.scn (Stored with Git LFS)

Binary file not shown.

BIN
map_editor/selection_area_mesh.res (Stored with Git LFS)

Binary file not shown.