Unlock TerrainInstance max limit
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editor.scn (Stored with Git LFS)
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editor.scn (Stored with Git LFS)
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@ -1,8 +1,6 @@
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@tool
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@tool
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class_name TerrainInstance3D extends GeometryInstance3D
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class_name TerrainInstance3D extends GeometryInstance3D
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const _TERRAIN_MAX := 1024
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var _mesh := PlaneMesh.new()
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var _mesh := PlaneMesh.new()
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var _material := ShaderMaterial.new()
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var _material := ShaderMaterial.new()
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@ -16,8 +14,8 @@ var size: Vector2i = Vector2i.ZERO:
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return size
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return size
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set(value):
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set(value):
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var width := clampi(value.x, 0, _TERRAIN_MAX)
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var width := maxi(value.x, 0)
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var height := clampi(value.y, 0, _TERRAIN_MAX)
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var height := maxi(value.y, 0)
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if (width != size.x) or (height != size.y):
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if (width != size.x) or (height != size.y):
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if (width == 0) and (height == 0):
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if (width == 0) and (height == 0):
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