Refactor editor UI logic and structure
This commit is contained in:
parent
8613d41550
commit
aa12a9ef2b
BIN
editor.scn (Stored with Git LFS)
BIN
editor.scn (Stored with Git LFS)
Binary file not shown.
|
@ -1,7 +1,5 @@
|
|||
class_name EditableTerrain extends Node
|
||||
|
||||
const _DEFAULT_COLOR := Color(0.0, 0.0, 0.0, 0.5)
|
||||
|
||||
##
|
||||
## Blank sample value.
|
||||
##
|
||||
|
@ -9,14 +7,6 @@ const BLANK := Color(0.0, 0.0, 0.0, 0.0)
|
|||
|
||||
var _image := Image.create(1, 1, false, Image.FORMAT_RGBAF)
|
||||
|
||||
##
|
||||
## Terrain texture channel mixing values.
|
||||
##
|
||||
## Affects the color that terrain is mixed into during editing operations like [method paint].
|
||||
##
|
||||
@export
|
||||
var channels := Vector3.ZERO
|
||||
|
||||
##
|
||||
## Tracked [TerrainInstance3D] to echo all terrain editing changes to.
|
||||
##
|
||||
|
@ -33,7 +23,6 @@ var instance: TerrainInstance3D = null:
|
|||
##
|
||||
## Width and height of the editable terrain in units.
|
||||
##
|
||||
@export
|
||||
var size := Vector2i.ZERO:
|
||||
get:
|
||||
return size
|
||||
|
@ -47,49 +36,160 @@ var size := Vector2i.ZERO:
|
|||
|
||||
size = value
|
||||
|
||||
func _init() -> void:
|
||||
_image.fill(_DEFAULT_COLOR)
|
||||
|
||||
##
|
||||
## Mixes the texture [member channels] and raises the terrain by [code]elevation_level[/code] in a
|
||||
## brush pattern masked by [code]brush_mask[/code] to the worldspace [code]point[/code] with
|
||||
## [code]brush_intensity[/code] as the intensity of the applied effects for a single paint.
|
||||
##
|
||||
## For continuous painting, a delta value may be supplied to [code]brush_intensity[/code] to avoid
|
||||
## issues with variable-rate paint updates.
|
||||
##
|
||||
func paint(point: Vector2i, elevation_level: float,
|
||||
brush_mask: Image, brush_scale: float, brush_intensity: float) -> void:
|
||||
|
||||
func _get_draw_area(point: Vector2i, mask: Image, scale: float) -> Rect2i:
|
||||
# Convert worldspace point to image-space coordinates for brush and calculate drawable area.
|
||||
var brush_mask_size := brush_mask.get_size()
|
||||
var brush_size := brush_mask_size * brush_scale
|
||||
var mask_size := mask.get_size()
|
||||
var scaled_mask_size := mask_size * scale
|
||||
|
||||
var draw_area := Rect2i(Vector2i.ZERO, size).intersection(
|
||||
Rect2i((point - Vector2i(brush_size * 0.5)) + Vector2i(size * 0.5), brush_size))
|
||||
return Rect2i(Vector2i.ZERO, size).intersection(
|
||||
Rect2i((point - Vector2i(scaled_mask_size * 0.5)) + Vector2i(size * 0.5), scaled_mask_size))
|
||||
|
||||
func _init() -> void:
|
||||
clear(BLANK)
|
||||
|
||||
##
|
||||
## Clears the image to the value of [code]clear_color[/code].
|
||||
##
|
||||
func clear(clear_color: Color) -> void:
|
||||
_image.fill(clear_color)
|
||||
|
||||
##
|
||||
##
|
||||
##
|
||||
func erase(point: Vector2i, mask: Image, scale: float, intensity: float, delta: float) -> void:
|
||||
var draw_area := _get_draw_area(point, mask, scale)
|
||||
|
||||
if draw_area.has_area():
|
||||
var scaled_brush_mask_size := brush_mask_size / draw_area.size
|
||||
|
||||
elevation_level = clampf(elevation_level, -1.0, 1.0)
|
||||
var mask_ratio := mask.get_size() / draw_area.size
|
||||
|
||||
for y in draw_area.size.y:
|
||||
var brush_mask_y := int(y * scaled_brush_mask_size.y)
|
||||
var brush_mask_y := int(y * mask_ratio.y)
|
||||
|
||||
for x in draw_area.size.x:
|
||||
var terrain_map_coord := draw_area.position + Vector2i(x, y)
|
||||
var pixel := _image.get_pixelv(terrain_map_coord)
|
||||
|
||||
var mask := brush_mask.get_pixel(
|
||||
int(x * scaled_brush_mask_size.x), brush_mask_y).a
|
||||
|
||||
var mask_intensity := brush_intensity * mask
|
||||
var mask_intensity_delta := intensity *\
|
||||
delta * mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a
|
||||
|
||||
_image.set_pixelv(terrain_map_coord, Color(
|
||||
lerpf(pixel.r, channels.x, mask_intensity),
|
||||
lerpf(pixel.g, channels.y, mask_intensity),
|
||||
lerpf(pixel.b, channels.z, mask_intensity),
|
||||
lerpf(pixel.a, pixel.a + (elevation_level * mask), brush_intensity)))
|
||||
lerpf(pixel.r, 0.0, mask_intensity_delta),
|
||||
lerpf(pixel.g, 0.0, mask_intensity_delta),
|
||||
lerpf(pixel.b, 0.0, mask_intensity_delta),
|
||||
pixel.a))
|
||||
|
||||
instance.terrain_map.update(_image)
|
||||
|
||||
##
|
||||
##
|
||||
##
|
||||
func lower(point: Vector2i, mask: Image, scale: float, intensity: float, delta: float) -> void:
|
||||
var draw_area := _get_draw_area(point, mask, scale)
|
||||
|
||||
if draw_area.has_area():
|
||||
var mask_ratio := mask.get_size() / draw_area.size
|
||||
|
||||
for y in draw_area.size.y:
|
||||
var brush_mask_y := int(y * mask_ratio.y)
|
||||
|
||||
for x in draw_area.size.x:
|
||||
var terrain_map_coord := draw_area.position + Vector2i(x, y)
|
||||
var pixel := _image.get_pixelv(terrain_map_coord)
|
||||
|
||||
_image.set_pixelv(terrain_map_coord, Color(pixel.r, pixel.g, pixel.b,
|
||||
lerpf(pixel.a, pixel.a - (intensity *
|
||||
mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a), delta)))
|
||||
|
||||
instance.terrain_map.update(_image)
|
||||
|
||||
##
|
||||
##
|
||||
##
|
||||
func paint_blue(point: Vector2i, mask: Image, scale: float, intensity: float, delta: float) -> void:
|
||||
var draw_area := _get_draw_area(point, mask, scale)
|
||||
|
||||
if draw_area.has_area():
|
||||
var mask_ratio := mask.get_size() / draw_area.size
|
||||
|
||||
for y in draw_area.size.y:
|
||||
var brush_mask_y := int(y * mask_ratio.y)
|
||||
|
||||
for x in draw_area.size.x:
|
||||
var terrain_map_coord := draw_area.position + Vector2i(x, y)
|
||||
var pixel := _image.get_pixelv(terrain_map_coord)
|
||||
|
||||
_image.set_pixelv(terrain_map_coord, Color(
|
||||
pixel.r, pixel.g, lerpf(pixel.b, intensity, delta *\
|
||||
mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a),
|
||||
pixel.a))
|
||||
|
||||
instance.terrain_map.update(_image)
|
||||
|
||||
##
|
||||
##
|
||||
##
|
||||
func paint_green(point: Vector2i, mask: Image, scale: float, intensity: float, delta: float) -> void:
|
||||
var draw_area := _get_draw_area(point, mask, scale)
|
||||
|
||||
if draw_area.has_area():
|
||||
var mask_ratio := mask.get_size() / draw_area.size
|
||||
|
||||
for y in draw_area.size.y:
|
||||
var brush_mask_y := int(y * mask_ratio.y)
|
||||
|
||||
for x in draw_area.size.x:
|
||||
var terrain_map_coord := draw_area.position + Vector2i(x, y)
|
||||
var pixel := _image.get_pixelv(terrain_map_coord)
|
||||
|
||||
_image.set_pixelv(terrain_map_coord, Color(
|
||||
pixel.r, lerpf(pixel.g, intensity, delta *\
|
||||
mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a),
|
||||
pixel.b, pixel.a))
|
||||
|
||||
instance.terrain_map.update(_image)
|
||||
|
||||
##
|
||||
##
|
||||
##
|
||||
func paint_red(point: Vector2i, mask: Image, scale: float, intensity: float, delta: float) -> void:
|
||||
var draw_area := _get_draw_area(point, mask, scale)
|
||||
|
||||
if draw_area.has_area():
|
||||
var mask_ratio := mask.get_size() / draw_area.size
|
||||
|
||||
for y in draw_area.size.y:
|
||||
var brush_mask_y := int(y * mask_ratio.y)
|
||||
|
||||
for x in draw_area.size.x:
|
||||
var terrain_map_coord := draw_area.position + Vector2i(x, y)
|
||||
var pixel := _image.get_pixelv(terrain_map_coord)
|
||||
|
||||
_image.set_pixelv(terrain_map_coord, Color(
|
||||
lerpf(pixel.r, intensity, delta *\
|
||||
mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a),
|
||||
pixel.g, pixel.b, pixel.a))
|
||||
|
||||
instance.terrain_map.update(_image)
|
||||
|
||||
##
|
||||
##
|
||||
##
|
||||
func raise(point: Vector2i, mask: Image, scale: float, intensity: float, delta: float) -> void:
|
||||
var draw_area := _get_draw_area(point, mask, scale)
|
||||
|
||||
if draw_area.has_area():
|
||||
var mask_ratio := mask.get_size() / draw_area.size
|
||||
|
||||
for y in draw_area.size.y:
|
||||
var brush_mask_y := int(y * mask_ratio.y)
|
||||
|
||||
for x in draw_area.size.x:
|
||||
var terrain_map_coord := draw_area.position + Vector2i(x, y)
|
||||
var pixel := _image.get_pixelv(terrain_map_coord)
|
||||
|
||||
_image.set_pixelv(terrain_map_coord, Color(pixel.r, pixel.g, pixel.b,
|
||||
lerpf(pixel.a, pixel.a + (intensity *
|
||||
mask.get_pixel(int(x * mask_ratio.x), brush_mask_y).a), delta)))
|
||||
|
||||
instance.terrain_map.update(_image)
|
||||
|
||||
|
@ -109,42 +209,23 @@ func sample(point: Vector2i) -> Color:
|
|||
return BLANK
|
||||
|
||||
##
|
||||
## Mixes the texture [member channels] and smooths the terrain to [code]smoothing_level[/code] in a
|
||||
## brush pattern masked by [code]brush_mask[/code] to the worldspace [code]point[/code] with
|
||||
## [code]brush_intensity[/code] as the intensity of the applied effects for a single paint.
|
||||
##
|
||||
## For continuous smoothing, a delta value may be supplied to [code]brush_intensity[/code] to avoid
|
||||
## issues with variable-rate smooth updates.
|
||||
##
|
||||
func smooth(point: Vector2i, smoothing_level: float,
|
||||
brush_mask: Image, brush_scale: float, brush_intensity: float) -> void:
|
||||
|
||||
# Convert worldspace point to image-space coordinates for brush and calculate drawable area.
|
||||
var brush_mask_size := brush_mask.get_size()
|
||||
var brush_size := brush_mask_size * brush_scale
|
||||
var terrain_map_size := _image.get_size()
|
||||
|
||||
var draw_area := Rect2i(Vector2i.ZERO, terrain_map_size).intersection(
|
||||
Rect2i((point - Vector2i(brush_size * 0.5)) +\
|
||||
Vector2i(terrain_map_size * 0.5), brush_size))
|
||||
func smooth(point: Vector2i, mask: Image, scale: float, level: float, delta: float) -> void:
|
||||
var draw_area := _get_draw_area(point, mask, scale)
|
||||
|
||||
if draw_area.has_area():
|
||||
var scaled_brush_mask_size := brush_mask_size / draw_area.size
|
||||
var mask_ratio := mask.get_size() / draw_area.size
|
||||
|
||||
for y in draw_area.size.y:
|
||||
var brush_mask_y := int(y * scaled_brush_mask_size.y)
|
||||
var brush_mask_y := int(y * mask_ratio.y)
|
||||
|
||||
for x in draw_area.size.x:
|
||||
var terrain_map_coord := draw_area.position + Vector2i(x, y)
|
||||
var pixel := _image.get_pixelv(terrain_map_coord)
|
||||
|
||||
var mask_intensity := brush_intensity * brush_mask.get_pixel(
|
||||
int(x * scaled_brush_mask_size.x), brush_mask_y).a
|
||||
|
||||
_image.set_pixelv(terrain_map_coord, Color(
|
||||
lerpf(pixel.r, channels.x, mask_intensity),
|
||||
lerpf(pixel.g, channels.y, mask_intensity),
|
||||
lerpf(pixel.b, channels.z, mask_intensity),
|
||||
lerpf(pixel.a, smoothing_level, mask_intensity)))
|
||||
_image.set_pixelv(terrain_map_coord, Color(pixel.r, pixel.g, pixel.b,
|
||||
lerpf(pixel.a, level, delta * mask.get_pixel(
|
||||
int(x * mask_ratio.x), brush_mask_y).a)))
|
||||
|
||||
instance.terrain_map.update(_image)
|
||||
|
|
BIN
editor/menus_theme.res (Stored with Git LFS)
BIN
editor/menus_theme.res (Stored with Git LFS)
Binary file not shown.
Loading…
Reference in New Issue