Fix mismatched shader uniform property in TerrainInstance3D
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@ -133,7 +133,7 @@ var normal_map_r: Texture2D = null:
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return normal_map_r
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set(value):
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self._material.set_shader_parameter("ALBEDO_MAP_R", value)
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self._material.set_shader_parameter("NORMAL_MAP_R", value)
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normal_map_r = value
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