Fix mismatched shader uniform property in TerrainInstance3D
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				| @ -133,7 +133,7 @@ var normal_map_r: Texture2D = null: | |||||||
| 		return normal_map_r | 		return normal_map_r | ||||||
| 
 | 
 | ||||||
| 	set(value): | 	set(value): | ||||||
| 		self._material.set_shader_parameter("ALBEDO_MAP_R", value) | 		self._material.set_shader_parameter("NORMAL_MAP_R", value) | ||||||
| 
 | 
 | ||||||
| 		normal_map_r = value | 		normal_map_r = value | ||||||
| 
 | 
 | ||||||
|  | |||||||
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