Rename 'Interior' to 'InteriorMap'

This commit is contained in:
kayomn 2023-01-31 22:48:12 +00:00
parent ccb44fe118
commit 08bcb54daa
2 changed files with 7 additions and 7 deletions

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@ -1,4 +1,4 @@
class_name Interior extends Node3D class_name InteriorMap extends Node3D
const _CHUNK_SIZE := 32 const _CHUNK_SIZE := 32
@ -39,7 +39,7 @@ class Chunk:
## ##
## Invalidates the mesh block, re-baking its contents from the current mesh data set. ## Invalidates the mesh block, re-baking its contents from the current mesh data set.
## ##
func invalidate(interior: Interior, coordinate: Vector2i) -> void: func invalidate(interior_map: InteriorMap, coordinate: Vector2i) -> void:
# TODO: Once this is all lowered into native code, look for ways to parallelize the loops. # TODO: Once this is all lowered into native code, look for ways to parallelize the loops.
for multimesh_instance in _multimesh_instances: for multimesh_instance in _multimesh_instances:
RenderingServer.free_rid(multimesh_instance._instance_rid) RenderingServer.free_rid(multimesh_instance._instance_rid)
@ -49,7 +49,7 @@ class Chunk:
# Normalize mesh instance data for the chunk. # Normalize mesh instance data for the chunk.
var transforms_by_mesh := {} var transforms_by_mesh := {}
var grid_size := interior.size var grid_size := interior_map.size
var half_pi := PI / 2 var half_pi := PI / 2
for i in _floor_meshes.size(): for i in _floor_meshes.size():
@ -81,8 +81,8 @@ class Chunk:
(float(grid_size.y) * _GRID_ORIGIN.y) + 0.5))) (float(grid_size.y) * _GRID_ORIGIN.y) + 0.5)))
# (Re)-bake into multimesh instances for the chunk. # (Re)-bake into multimesh instances for the chunk.
var scenario_rid := interior.get_world_3d().scenario var scenario_rid := interior_map.get_world_3d().scenario
var global_transform := interior.global_transform var global_transform := interior_map.global_transform
for chunk_mesh in transforms_by_mesh: for chunk_mesh in transforms_by_mesh:
var multimesh_instance := MultiMeshInstance.new( var multimesh_instance := MultiMeshInstance.new(

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