Fix wording of PlayerController.screen_to_plane doc comment
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@ -192,8 +192,11 @@ func get_select_mode() -> int:
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return self._select_mode
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return self._select_mode
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##
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##
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## Converts and returns the screen coordinates in [code]screen_point[/code] into 2D worldspace
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## Attempts to convert the screen coordinates in [code]screen_point[/code] into 2D worldspace
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## coordinates relative to an infinite ground plane at a y offset of [code]0.0[/code].
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## coordinate relative to an infinite ground plane at y offset [code]0.0[/code].
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##
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## Successful point intersection will return the plane coordinates in a [class Vector2], otherwise
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## [code]null[/code] is returned.
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##
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##
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func screen_to_plane(screen_point: Vector2):
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func screen_to_plane(screen_point: Vector2):
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if self._camera != null:
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if self._camera != null:
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