Fix wording of PlayerController.screen_to_plane doc comment

This commit is contained in:
kayomn 2023-01-12 01:28:00 +00:00
parent 80724c4f21
commit 038d5684a5
1 changed files with 5 additions and 2 deletions

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@ -192,8 +192,11 @@ func get_select_mode() -> int:
return self._select_mode return self._select_mode
## ##
## Converts and returns the screen coordinates in [code]screen_point[/code] into 2D worldspace ## Attempts to convert the screen coordinates in [code]screen_point[/code] into 2D worldspace
## coordinates relative to an infinite ground plane at a y offset of [code]0.0[/code]. ## coordinate relative to an infinite ground plane at y offset [code]0.0[/code].
##
## Successful point intersection will return the plane coordinates in a [class Vector2], otherwise
## [code]null[/code] is returned.
## ##
func screen_to_plane(screen_point: Vector2): func screen_to_plane(screen_point: Vector2):
if self._camera != null: if self._camera != null: